[TUTORIAL] Export your Pokémon animated models from 3DS to Unity Engine 3D

Discussion in 'Computer Tutorials' started by Manurocker95, Mar 5, 2019.

  1. Demothene

    Demothene Member

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    Almost yeah, i used a custom "Toony colors pro" shader for skin and cloth but you can easily reproduce it with amplify (i will later ;)). Imo, ASE is the most powerfull tool for shaders in Unity.
     
    Last edited by Demothene, Aug 8, 2019
  2. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Cool, I have ASE and ShaderOne and yeah. I'd use Real Toon instead of Toony Colors, but they are almost the same
     
  3. MoMoTank

    MoMoTank Newbie

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    @Demothene wow these textures are really good great job but good luck on making all the pokemon i mean even gamefreak haven't done that also if you edit the models too then some models need some refinement like gyarados whiskers
     
    Last edited by MoMoTank, Aug 9, 2019
  4. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    I linked to the OP a video @Demothene sent me with his awesome progress.
     
  5. MoMoTank

    MoMoTank Newbie

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    Hey @Demothene do you have a discord account because I have a problem with the LG models and I really want to fix them
     
  6. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    You can make a thread with your questions
     
  7. Eusines

    Eusines Member

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    I'm trying to import the textures for Noivern in a 3D editor and some of them work and others don't. They're all mirrored, does anyone know what might be the problem?


    [​IMG]
     
  8. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    it loos nice for me in Unity. What render engine are you using?

    Did you apply the textures correctly?

    [​IMG]
     
  9. Eusines

    Eusines Member

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    I'm using Spark AR Studio (facebook filters). I'm able to import everything, including the animations, it's just the main body texture and the eyes not aligning properly.

    [​IMG]
     
  10. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Apply the materials in Blender and check if there the textures are aligned. If not, there's something weird with your model. If so, there is a problem with the renderer or the UV setup.
     
    Eusines likes this.
  11. Eusines

    Eusines Member

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    Yep, the textures are working fine in Blender. I'm exporting it in .fbx since that seems to be the best way to load multiple animations in SparkAR, maybe that's the cause? (Thanks for the help btw).
     
  12. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Then there was a problem in the UV. Check if exporting in FBX format again works
     
  13. Eusines

    Eusines Member

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    I fixed it! I just had to use the option "repeat" in the UV Tiling in the texture options. Thanks for your help.
     
  14. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    Awesome then!
     
  15. MoMoTank

    MoMoTank Newbie

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    @Manurocker95 my question is how did he make the connected textures on the ground when i started applying the textures on the ground it asked me for some sort of mixed texture or something like that
    also do you know where are the files for the field in the 3ds games ?
     
    Last edited by MoMoTank, Sep 9, 2019
  16. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    the video I added has Lets Go environment, not 3DS’s. Anyway, the texture blending is made by a shader
     
  17. MoMoTank

    MoMoTank Newbie

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    Well can you tell me which shader also i was asking for the 3ds field incase I couldn't make the LG models work
     
  18. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    You just need to do this function in a shader 9A7648AB-EF42-4C5C-986F-B6953ED4960F.

    and it will look like this AC05AF44-CB8E-4A5E-BE84-234B4B6F8FDA.

    — Posts automatically merged - Please don't double post! —

    then you can play with the values and textures
     
  19. MoMoTank

    MoMoTank Newbie

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    Ok and do you know how to export fields from the 3ds games
     
    Last edited by MoMoTank, Sep 9, 2019
  20. Manurocker95
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    Manurocker95 Game Developer & Pokémon Master

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    In the same way you exported the pokemon models but using different binaries. I don’t know the exact ones
     
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