Hacking Triforce wiki compatability

  • Thread starter Thread starter cthg
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Nice indeed.


I added one to the list.

I played a lot more VC titles yesterday but didnt play them enough to fully test if they continue to work or not.I just started it up until it loaded and then reset and tried the next one.
 
Please no. Now the endless discussions, game xy works, no it doesn't, blablabla begins, while 90% of issues are related to incompatiblity of the used device for nand emu with the cIOS. And most of the rest is incompatible games because of wrong injection.

And this when it's already known that the next nand emu will have a totally different compatiblity.
 
Look at Contra III The Alien Wars for examle, some say it doesn't work, some say it works. I'm 95% sure it's the devices or the cIOS fault it doesn't for these people, and if it's sd only, then only because the cIOS has a better compatilibty with sd cards.
 
WiiPower said:
Look at Contra III The Alien Wars for examle, some say it doesn't work, some say it works. I'm 95% sure it's the devices or the cIOS fault it doesn't for these people, and if it's sd only, then only because the cIOS has a better compatilibty with sd cards.

I said something similar to that effect in the Triiforce topic. USB device compatibility isn't perfect, so it just won't work on some devices.

Perhaps that should be mentioned in the Triiforce topic's first post. It may help cut back on people saying things don't work when they work fine.
 
s3phir0th115 said:
WiiPower said:
Look at Contra III The Alien Wars for examle, some say it doesn't work, some say it works. I'm 95% sure it's the devices or the cIOS fault it doesn't for these people, and if it's sd only, then only because the cIOS has a better compatilibty with sd cards.

I said something similar to that effect in the Triiforce topic. USB device compatibility isn't perfect, so it just won't work on some devices.

Perhaps that should be mentioned in the Triiforce topic's first post. It may help cut back on people saying things don't work when they work fine.

When there are 2 options in its main menu both with "No Ocarina[...]", and people need DAYS to figure out, they need to change both to get Ocarina working(or at least to get to the point to test that), do you really think a statement in the post would help?

But i will add it later anyways, thanks.
 
You stole my idea!
lecture.gif
Last night I was thinking about starting a wiki page exactly for the same purpose, but at least now it's enough for me to add my own titles.

Great job anyway
smile.gif
 
WiiPower said:
Please no. Now the endless discussions, game xy works, no it doesn't, blablabla begins, while 90% of issues are related to incompatiblity of the used device for nand emu with the cIOS. And most of the rest is incompatible games because of wrong injection.

And this when it's already known that the next nand emu will have a totally different compatiblity.
General Softmod compatibility guide
 
ChokeD said:
WiiPower said:
Please no. Now the endless discussions, game xy works, no it doesn't, blablabla begins, while 90% of issues are related to incompatiblity of the used device for nand emu with the cIOS. And most of the rest is incompatible games because of wrong injection.

And this when it's already known that the next nand emu will have a totally different compatiblity.
General Softmod compatibility guide
 
you guys should better wait for my triiforce mod, just need to launch as you always do and set the game to working or non working and launch it, the data is sended to my pc then
 

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