By the looks of things it has the text for a debug menu. This does not mean there is an actual debug menu -- it is quite easy to remove the debug functionality from software and that text looks like just a file rather than actual code which could easily be left in there.
Figuring out if the functionality was actually removed, is still there in full just awaiting the right button combo, still there but all in game methods to access it were removed or some combo of the lot gets to be tricky. If you suspect it is just there but awaiting a certain button combo then there are things you can do, the others will typically warrant you going into some depth pulling apart the game's binary to figure it out, especially on a console like the DS which works the way it does.
This need not mean slogging through a full disassembly and you could use a modified version (you would have to do the modifying) of something like
http://gbatemp.net/threads/unofficial-desmume-build-unused-memory-finder-tool.349332/ ; the debug menu code will likely not be accessed in normal game but may be in the binary or an overlay, you run through the game, the menus and the other parts and what remains is probably where the debug menu, if any, goes. On older consoles you would look for anything that accessed the debug text in a disassembly and then work from there.
If you know how to get the debug menu from games from the same dev, games using the same engine or something similar you might have an in as well -- devs are often creatures of habit.