Just a question that popped in my head and wanted to see what others thought on the subject as well.



Graphically speaking, I think hitboxes should be redesigned to be exact polygon doubles of the 3D model, so there's no "invisible bullshit" that earns you a free kill.
Examples here are bad hitboxes vs good hitboxes:
BAD hitboxes:
View attachment 342737
GOOD hitboxes:
View attachment 342738
As you can see by the examples above, neither one is an exact polygon double of the model, but the GOOD hitbox example is much closer to being so. There's far less corners sticking out to give players kills when the bullets didn't even hit the model.
That's amazing, good job!Being a war vet, I earned my expert rifleman's badge, as we were pinned down by a sniper. I was tasked to take him down. I sort of failed, I shot at him, which made him move his position. Later we found out he captured and was cussing at whomever got him in the ear. They all looked at me.

Yea, i mean the PSP was the best for that.The only thing I need from the graphics, is the accuracy I can shoot in FPS games.
Meaning where they put the Hotspot for aiming. Sometimes they are a little off from where I put the retricule.