Theme images not fitting YATA+ guidelines

Discussion in '3DS - Homebrew Development and Emulators' started by Baccabechoppin, Sep 8, 2015.

  1. Baccabechoppin
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    Baccabechoppin GBAtemp's Finest Bacca!

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    I've been trying to make a theme with YATA but I can't get it to fit on the preview screen properly, it takes up the entire screen instead of leaving a black bar down the side, the image is the correct size pixel wise. However I have no idea how to edit the drawable area and I believe that is my issue, would someone please explain to me how to edit the drawable area? Using Gimp 2.8 if it helps.
     
  2. 730

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    Hmmm I'm not sure what you're talking about exactly, but the template image comes with this white/red/blue rectangle on the corner, and then the rest is black. You just have to ummm, "paint" the colored area. That's the section that appears on the 3DS. Remember that 6px at each side of the drawable area are used for 3D.
     
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  3. Baccabechoppin
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    Baccabechoppin GBAtemp's Finest Bacca!

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    Apologies for sounding confusing, my images are larger then the template images despite being the right size
     
  4. 730

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    If they are larger how can they be the right size?
     
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  5. Baccabechoppin
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    Baccabechoppin GBAtemp's Finest Bacca!

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    Good question, I read and made sure that my images were 512x256 pixels (think that's the correct size, trying to remember off the top of my head) so it does seem kinda weird that they don't fit the template.
     
  6. WeedZ

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    You are confusing. Resize the image to only take up the 'drawable' area. You should have mostly blank space in the right and bottom sections of the final image.

    Too big -> resize. What else is there?
     
    Last edited by WeedZ, Sep 9, 2015
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  7. 730

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    The dimensions are exactly the 3DS's top screen resolution, plus 6px (I think) on each side for 3D.
     
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  8. Baccabechoppin
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    Baccabechoppin GBAtemp's Finest Bacca!

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    What is the drawable area? I've never seen an option to edit the drawable area of an image, but if I scale the picture to the size of the drawable area the application tells me that the image isn't a power of 2.
     
  9. 10twenty4

    10twenty4 Member

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    Don't scale the image. Your editing program should have an option to 'resize the canvas'. Start with a canvas the size of the drawable image, then resize the canvas (but not the image) to the nearest powers of 2.

    Basically, the images shown on the 3DS screens need to be 412x240 and 320x240 for the top and bottom, respectively. HOWEVER, the way themes are loaded, they require images whose resolutions are powers of 2. Namely, 512x256 for both screens. The area to the right and bottom of the drawable area won't show up on the actual 3DS, but it has to exist in the file to work.
     

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    Last edited by 10twenty4, Sep 9, 2015
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  10. Baccabechoppin
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    Baccabechoppin GBAtemp's Finest Bacca!

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    Thank you! I finally got it to work properly, you sir are amazing! :P
     
  11. 730

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    I thought you were using the templates included with YATA+...
     
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  12. Baccabechoppin
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    Baccabechoppin GBAtemp's Finest Bacca!

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    I was, I use the template that shows up when you start to create a new theme.