The Switch Flashcart Thread (Mig Switch etc.)

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I see that some folks use the "match version with local users" functionality of the Switch, to update Switch 1 games on the Switch 2 without connecting to the internet.
For those that don't know what I mean, see this video:


What I was wondering, if it's possible to use that feature with a Switch emulator? I see that the modern emulators are able to boot into the Home Menu, but I don't know if every feature is supported and due to my crappy PC, I'm unable to test any of that.


But if so, maybe someone who has the skills, can create an PC/Phone app, which replicates this feature?
Since atmosphere is open source and pretty much reimplemented every aspect of Nintendos code, maybe it's possible to "hack something up"?
 
Has anyone tried the MIG Switch on the Switch 2, without their own dumps/unique IDs, then factory reseted and brought it online without getting banned? Do the telemetry disappear with a factory reset?
 
Has anyone tried the MIG Switch on the Switch 2, without their own dumps/unique IDs, then factory reseted and brought it online without getting banned? Do the telemetry disappear with a factory reset?
local telemetry not synced with N servers are kept on factory reset. only restoring a nand can delete them, but the ones synced with servers will never disappear.

And if you restore a nand to a point before the last sync with N servers, will lead to a ban
 
Does anyone know if I can get L.A. Noire to work with MIG on a Switch 2?
The game requires additional data from a mandatory download, which (as far as I can tell), comes with a game update?
Can I transfer this data locally with a hacked Switch 1? I'm a bit baffled here, because on the boxart it says it needs a micro SD card for that data.
 
Does anyone know if I can get L.A. Noire to work with MIG on a Switch 2?
The game requires additional data from a mandatory download, which (as far as I can tell), comes with a game update?
Can I transfer this data locally with a hacked Switch 1? I'm a bit baffled here, because on the boxart it says it needs a micro SD card for that data.
You should be able to transfer the data from a Switch1 with match local version

The non oled Switch1 came with 32GB (26GB) usable, so that would automaticly require an SD card to download the game data :)
 
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Another question - does anyone elses Switch 2 press the MIG v2 button, when the cartridge door/flap is closed?
Once I open the flap again, the MIG automatically changes to the next game, which indicates, that the flap is pressing the MIG button the entire time.
 
Another question - does anyone elses Switch 2 press the MIG v2 button, when the cartridge door/flap is closed?
Once I open the flap again, the MIG automatically changes to the next game, which indicates, that the flap is pressing the MIG button the entire time.

The switch lite is the same, don't even need to open the door to change games. Press the cover to change game or hold to go backwards.

One thing I am wondering somewhat related / unrelated to your question if others have experience:
My Mig Switch never locks the currently played game, if pressing the button even after an hour playing the game it changes, how do others get the game to lock to not accidentally switch?
 
The switch lite is the same, don't even need to open the door to change games. Press the cover to change game or hold to go backwards.
This is the correct bahaviour, that's how the MIG Team advertised it.
But on the (or my) Switch 2, it always pushes the button once that flap is closed.
I mean, it's no problem, the games run, but I wonder if that's any issue if the button is pushed the entire time.
Looking at the v1 mod which adds a button, I can see that directly influences to pins on the edge connector, which (at least in my mind) can't be good.
 
This is the correct bahaviour, that's how the MIG Team advertised it.
But on the (or my) Switch 2, it always pushes the button once that flap is closed.
I mean, it's no problem, the games run, but I wonder if that's any issue if the button is pushed the entire time.
Looking at the v1 mod which adds a button, I can see that directly influences to pins on the edge connector, which (at least in my mind) can't be good.
The switch 2 flap is very different that’s why

Theres a little metal block on the under side of the flap that others don’t have
 
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Do you have the same issue?
I only have a v1 mig that I have not used since launch

but its only logical, all the extra space that the button provides is now filled with a metal block. Im sure there are 3rd party flaps you can put on there.

Id offer to 3d print one, but I doubt this is a huge issue for more people
 
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I only have a v1 mig that I have not used since launch

but its only logical, all the extra space that the button provides is now filled with a metal block. Im sure there are 3rd party flaps you can put on there.

Id offer to 3d print one, but I doubt this is a huge issue for more people
It would probably be easier to replace the button on the v2 MIG with a smaller one.
Do STLs exist for the button?
 
It would probably be easier to replace the button on the v2 MIG with a smaller one.
Do STLs exist for the button?
Na, those buttons are WAY to small for printing

I dont think even resin printing could do them. Thats a moulding situation.

For added context the mig switch shell itself I remade was pushing the limits of FDM and consumer resin machines. It would only print if the machine was VERY dialed in and slow
 
Last edited by TheStonedModder,
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I managed to print a replacement button, you'll get better chance
Na, those buttons are WAY to small for printing

I dont think even resin printing could do them. Thats a moulding situation.

For added context the mig switch shell itself I remade was pushing the limits of FDM and consumer resin machines. It would only print if the machine was VERY dialed in and slow
I managed to print a button I had to switch to a .2 nozzle but hey it works (I also broke the actual button itself and had to solder a replacement)
Post automatically merged:

I have a very technical question. Since we have the ability to make our own flash carts and the ability to write our own firmware. I'm trying to figure out how a overlay module can communicate with the fbga chip or ep32 chip on the flashcart to point to a specifc game. The idea is the overlay shows a list of games on the card and user selects them then send a command to the cartridge to then execute. I'm studying nxdumptool because that's the best example of a homebrew talking to a gamecard we're just going a step further.
 
Last edited by SSmiles,
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@TheStonedModder have you heard if anyone done a raw dump of a switch 2 game? like hooking up cables etc
I'm not stonedModder but yes a binary read of the data has been done but it has nothing of value (hence why people arn't posting the files). Without the decryption keys the binary dump is useless. Even if you mounted a switch 2 cartridge to a modded switch and attempt to use a game dumper it just errors cause the switch itself doesn't recognize the stuff the cartridge is saying (not to mention the master keys are different)
 
This is the correct bahaviour, that's how the MIG Team advertised it.
But on the (or my) Switch 2, it always pushes the button once that flap is closed.
I mean, it's no problem, the games run, but I wonder if that's any issue if the button is pushed the entire time.
Looking at the v1 mod which adds a button, I can see that directly influences to pins on the edge connector, which (at least in my mind) can't be good.
I don't think they advertised it like that and they originally definitely said the game should lock but after clicking the button the game still changes. They said that there was only a certain time you can change the game, I think 10 to 20 seconds from boot and the game is supposed to lock but it doesn't lock to the game. Can still change even after playing the game for a bit and sometimes cause accidental change of game if touch switch lite flap door.
 

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