Predicting the future of gaming is difficult, but there's no reason not to try. What you think will be the predominate gaming platform a decade from today?
My Brain


Mobile platform, definitely.
Although consoles/PC won't be dead of course, there just are some games you can only enjoy on them. But if you purely look at the numbers, mobile gaming will be HUGE.


I really doubt there are more people playing on PC than on mobile devices, even today. Mobile devices is just so big, ranging from real gaming handhelds to mobile phones to eReaders to tablets. Sure, incredibly small and casual titles, but I'm sure there are more people who played on a mobile device today, than on PC.That's a really poor argument, cuz if you actually looked at the numbers, PC gaming should be ENORMOUS compared to mobile.
Anyways, no matter how small tech gets I think there will always be a market for a big beefy home platform and a portable counterpart when it comes to gaming, whether it's a PC and a phone or a console and a handheld. I'm sure eventually they'll sort of collide with one another at some point, a home platform that can act as a mobile one, but that's still a ways away.
It does seem the likely course. Today we have operating systems as a standardized platform over a vast array of different hardware, and in the future I imagine game engines (or gaming frameworks, game virtual machines, I dunno) will be yet another layer of virtualization "smoothing over" the differences in hardware. Game engines or game services will have certain minimum hardware requirements, and devices will have little stickers saying "Steam certified" or "Unreal Ready" or something. Game engines will be more scalable to take advantage of stronger hardware while still supporting the minimum requirement machines, but 99% of the game code will be the same for all machines.To go a bit further does nobody else expect all software with largely irrelevant hardware?




