I really do appreciate the kind words, but can all the things related to my birthda be posted here
http://gbatemp.net/index.php?act=ST&f=7&t=92326 and only cheat and database related things get posted in this topic?
This way this doesn't get like +20 pages long full of Happy Birthdays.
Meh, you win...
seracrux said:
are the cheats working for FFTA2 (E)?
I'm using an R4 w Yasu's fix for v1.18 and tried Cheat.DAT and Usrcheat independently, the "all materials" cheat results in a white screen for me when trying to start the game.
btw, I already have a save file prior to enabling cheats if that matters...
will try formatting the MicroSD though
EDIT:
formatting didn't fix it
The R4bugfix2 doen't work on some games...
Try using an unpatched dsmenu.dat, its best if you have several microSDs
QUOTE(Froyst @ Jun 26 2008, 07:26 PM)
Happy Birthday Narin! Thanks for the awesome cheat.dats that I NEED so bad.
A few FFTA2 codes that weren't translated that I noticed:
"After fighting 0 Round"
This sets the "Round Timer" to 0. Certain missions and Clan Trials have a certain requirement to be done in a set number of rounds, and this gives you all the time you need to finish them.
"After four round fight"
This is the same, only it begins the "Round Timer" at 4. Some missions require you to survive or protect for a certain amount of rounds, and this helps with that.
NOTE: Be careful as to which you enable, and don't keep them on all the time. If you were to, say go into a mission that requires you to kill all enemies before 3 rounds are up and you have the Four Round code on - it's an immediate failure. It's likewise if you have a mission that requires you to survive for four rounds and have the Round 0 code, the enemies will keep coming until you finally fail around actual round 200 or so XD
"All enemies are not able to move"
This one was "translated", but I think it would be better worded as: "Always our turn"
I'll try to help with the auction codes later on - I have an auction coming up in 30 days or so.
Cheers!