Hacking The Definitive Guide to Wii U Hacking

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I'm essentially advanced in the 3DS hacking scene, now id like to move onto the Wii U, is it essentially harder? The last thing I did was use loadiine to run backups, with the leaked kernel exploit for 5.5.1, what is the most noob friendly for not bricking set up?
 
Fil, I'm glad you fixed all your issues, but I still find it very strange.

You said you wanted to delete games from redNAND internal memory to remove the "???" on sysNAND.
but sysNAND does not even know about redNAND until you launch Mocha, there's no way the internal redNAND memory could have any effect on sysNAND.

it doesn't make senses to me that deleting something that sysNAND is NOT even looking at, fixes your issues of copying the game from USB to sysNAND.
you deleted the games from redNAND without USB connected, right? so the USB is also not aware that you deleted a game from redNAND.
I find this very confusing.
there's no logic behind what you did.

the important is that it works.


The other way around is normal :
having a game on sysNAND but not on redNAND will add "???" on redNAND because the game's list is cached and redNAND re-use the cached list in memory and doesn't find these games.


@proflayton123
I don't know 3DS recent advancement, but I think WiiU is easier :
- Latest official firmware is good to use
- you don't need redNAND at all (some users want it but it's useless and make issues, see above)
- you don't need to install a CFW, but you can.
- if you don't install a CFW, you can patch the system temporarily when needed
- you can install games to the internal memory or HDD, and use online features.

That's all I remember as "basic" description of the current state of WiiU hacking.
All can be done by visiting a website's URL with your internet browser! (except pirating games from nintendo servers :rolleyes: )
 
Last edited by Cyan,
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When I first set up RedNAND, I did it by following this guide: https://github.com/FlimFlam69/WiiUTutorial/wiki

At one point, I was instructed to confirm these settings of Mocha CFW:

Step 11) The Mocha CFW menu should pop up. Use the d-pad to cycle through options, and make sure everything is set to this:

  • Config view mode: expert
  • Skip the menu on launch: on
  • Show launch image: on
  • Don't relaunch OS: off
  • Launch System Menu: on
  • redNAND: on
  • SEEPROM redirection: on
  • OTP redirection: on
  • Use syshax.xml (coldboothax): off
I didn't pay attention and did not set mine to expert Config mode, so the last three options were left on default.

could that have played a role in it?

As of right now, I don't even intend to touch the internal memory of both nands out of fear I lose something again. I couldn't even redownload the games I own, when I entered the eShop (on RedNAND) and clicked on 'Download again', I got an error and eShop closed itself
 
No, I don't think it's related.
the redirection of the OTP and SEEPROM contains keys for encryption (HDD encryption, console unique ID, etc.), it does not contain game's information.
syshax.xml is an option to prevent double-loading of the firmware, but I'm not fully sure how it works with Mocha.


Having redNAND affecting sysNAND is quite an issue, as the main purpose of redirected NAND is specifically the fact that NAND access is "redirected" and not affecting the system NAND.
I can't tell if you have an issue or not. maybe there's a redirection bug with some specific commands (game delete? etc.)

I remember on 3DS, editing the network setting while on RedNAND was also affecting sysNAND's network settings. That's a flaw in the purpose of redNAND. maybe the WiiU has some issues like that too?
 
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Well, it all works now. I know I don't have the latest setup possible, but it works for now and I think I'm keeping it that way. It's really awesome that I don't have to change discs anymore, that's the best part of it honestly!

Another question: I already googled for it but am still confused: So the Wii U uses some proprietary HDD format hat shows up as 'unallocated' in Windows disk partition tools. Right now I have connected a 1TB HDD Drive at the back of the Wii U - for my vWii I used to use a USB stick at the same spot, since that was usually enough.
Can I either
- split 150 GB or so off the HDD as NTFS that is used by USB loader GX for the vWii, and keep it plugged in at the same spot
- use my old USB stick alongside the HDD, and just plug the HDD in the front.

I could just try, I know, but I don't dare, not that something gets formatted or anything.
 
I'm essentially advanced in the 3DS hacking scene, now id like to move onto the Wii U, is it essentially harder? The last thing I did was use loadiine to run backups, with the leaked kernel exploit for 5.5.1, what is the most noob friendly for not bricking set up?
It'd say it's easier because it's less advanced right now. Haxchi (basic, not coldboot) is very safe and enables you to do everything that is currently possible. That includes installing channels. IMO I don't see the interest of coldboot as I start my Wii U by pressing my Haxchi channel on my Wii U Gamepad quickmenu. So the time I set my TV on etc, the Wii U already booted with sigpatches on.

Dimok seems to be working on nice advanced Mocha CFW features though, like FAT32 support for HDD connected to the Wii U, which would be awesome.

Can I either
- split 150 GB or so off the HDD as NTFS that is used by USB loader GX for the vWii, and keep it plugged in at the same spot
- use my old USB stick alongside the HDD, and just plug the HDD in the front.

I could just try, I know, but I don't dare, not that something gets formatted or anything.
Nah, the Wii U HDD system works only by formatting fully your HDD. Both HDD + stick should work though, but I don't know if the Wii U will accept the stick (the vWii will, up to my knowledge)
 
Last edited by MaitreLLD,
It'd say it's easier because it's less advanced right now. Haxchi (basic, not coldboot) is very safe and enables you to do everything that is currently possible. That includes installing channels.
Dimok seems to be working on nice advanced Mocha CFW features though, like FAT32 support for HDD connected to the Wii U, which would be awesome.

I'm beyond scared of bricking my Wii U compared to the 3DS. I mainly use it to watch Netflix :v
 
So basically we can use SDXC cards on Wii u for this, right? And if not, what is the highest class and memory I can get in an SDcard for this purpose.
 
The Wii U is more fragile than the Wii. Back then you can fuck with Wii a whole lot without it bricking and when it crashes it's no big deal. This is my third Wii U. Bought it new for 90 bucks. NEW! Anyway, Whenever you crash while playing on your Wii U, you should feel scare as hell. Crashes on Wii U can be fetal. Happened to me Twice. First time it happened was because I played a Wii game on Usb loader. The game was Corrupted, so it crashed and I had to force restart. Force restart is what can break your Wii U. Holding the button. That's why you have to avoid crashes. 2nd time was my browser crashing on Loadiine website, best way to avoid this hosting your own server offline. Bad connection to the site can crash you O:
 
The Wii U is more fragile than the Wii. Back then you can fuck with Wii a whole lot without it bricking and when it crashes it's no big deal. This is my third Wii U. Bought it new for 90 bucks. NEW! Anyway, Whenever you crash while playing on your Wii U, you should feel scare as hell. Crashes on Wii U can be fetal. Happened to me Twice. First time it happened was because I played a Wii game on Usb loader. The game was Corrupted, so it crashed and I had to force restart. Force restart is what can break your Wii U. Holding the button. That's why you have to avoid crashes. 2nd time was my browser crashing on Loadiine website, best way to avoid this hosting your own server offline. Bad connection to the site can crash you O:

Ok this is what I personally gather from this

- stick to just WiiU and not vWii (use a real bc Wii for Wii/NGC instead, if you can)
- stick to games that are verified for data integrity by WiiU Usb Helper or other apps before being copied to SD
- stick to an offline exploit that doesn't involve the browser (haxchi/CBHC); possibly disable networking completely
- as a last resort pull the plug instead of force restart

Yeah the Wii was a tank, black screens and crashes were mostly not scary.
 
So I have a few questions regarding the wii - u. In the past I got into messing with and modding the wii and recently the 3ds with luma cfw and a gateway card. Now I'm looking at my wii-u. Has anyone figured out how safe this is? Is it easy to get banned for it (either nnid or console?) also I saw a few comments regarding bricking the wii-u so it is much easier to completely brick your wii-u with no way to restore it? There's no way to back up your nands and then reflash them if any type of bricking takes place??? Sorry if all this has been covered already but these are some of the things that I am curious about and how good and far along hacking on the Wii U has come? Also I would like to avoid an id ban just for all of my purchases from the shop channel on my Wii, Wii-U and 3ds I've made and to use it on my upcoming switch purchase next month.
 
hey guys hello! i have a question:

i already have my wiiu unlocked with 5.3.2U, if i update it to 5.5.1U ill be asked to use Paper Mario Color Splash disc to unclock it again?
What the benefits of 5.5.1?

Thanks you all!!
 
hey guys hello! i have a question:

i already have my wiiu unlocked with 5.3.2U, if i update it to 5.5.1U ill be asked to use Paper Mario Color Splash disc to unclock it again?
What the benefits of 5.5.1?

Thanks you all!!
5.5.1 is the latest update. All hacks (and more) works on that firmware, so update right now!!
 
5.5.1 is the latest update. All hacks (and more) works on that firmware, so update right now!!
Thank you friend!
But what about this part?" i already have my wiiu unlocked with 5.3.2U, if i update it to 5.5.1U ill be asked to use Paper Mario Color Splash disc to unclock it again? "

I mean, after i updated to 5.5.1
 
Last edited by richexpert,
But what about this part?" i already have my wiiu unlocked with 5.3.2U, if i update it to 5.5.1U ill be asked to use Paper Mario Color Splash disc to unclock it again? I mean, after i updated to 5.5.1
Tell us what you mean by 'unlocked', and how Paper Mario was involved in that. We might be able to answer you better if we know what methods you're using.

If you're saying that you'll use Paper Mario to update to 5.5.1, then no, you won't need to keep using that disc as part of a hack after you update.
 
Tell us what you mean by 'unlocked', and how Paper Mario was involved in that. We might be able to answer you better if we know what methods you're using.

If you're saying that you'll use Paper Mario to update to 5.5.1, then no, you won't need to keep using that disc as part of a hack after you update.
hey there thx for the repply , actually i have it 5.3.2, if i update my wiiu to 5.5.1 do i need the paper mario disc to sploit again ? because to sploit my wiiu to 5.3.2 i used supersmash bros
 
hey there thx for the repply , actually i have it 5.3.2, if i update my wiiu to 5.5.1 do i need the paper mario disc to sploit again ? because to sploit my wiiu to 5.3.2 i used supersmash bros
I'm sorry, 'sploit' doesn't tell me anything. You'll have to wait for someone to figure out what you really mean and respond back to you.

If you have internet access from your WiiU, just temporarily remove any DNS blocking you have in place, and update the WiiU from within system settings.

If you have no internet access from your WiiU, then you should be able to use Paper Mario to update to 5.5.1. Once you're updated, you'll launch either the homebrew launcher or a signature patcher (of some sort) using either a browser-based exploit (internet or self-hosted), or Haxchi (if you own one of the supported DS virtual console games.) None of that will require the Paper Mario disc.

You'll still need your Smash disc for some games if you are running Loadiine now, and wish to keep running Loadiine (so you don't have to download and properly install the games onto your system.) However, if you load the games onto the system, you won't need Loadiine or the Smash disc anymore.
 
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