thaddius' Console Classic 2012 Edition: Round 9

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It's funny to see you guys touting your opinions like they're facts. There is no right answer.

The Gamecube had:
Metroid Prime games and F-Zero GX
Wind Waker and Twilight Princess
Smash Bros Melee, Mario Sunshine, Donkey Kong Jungle Beat and Luigi's Mansion
REmake, Baten Kaitos and Twin Snakes.
Fire Emblem: Path of Radiance, Paper Mario: The Thousand-Year Door, Pikmin 1/2
Eternal Darkness and Geist

The PS2 had
MGS2 (also on Xbox) and Snake Eater as well as God of War 1/2
Final Fantasy 12 and Tales of the Abyss
Silent Hill 2, Tekken 5, Soul Calibur V and Gran Turismo 4
GTA 3, Katamari Damacy and Zone of the Enders
Kingdom Hearts, Devil May Cry

The XBOX had:
Forza Motorsport, Halo 1/2, Half Life 2
Project Gotham Racing 1/2 and Jet Set Radio Future
and...err not much other exclusives (I'm probably forgeting a couple).

It all depends on what games you prefer. The PS2 may have had the most games but that doesn't necessarily make it the best. The Gamecube may not have had the largest game library but it did have a number of great games and arguably the best controller. The Xbox had Halo, Forza and Xbox Live.
 
Your PS2 list seems woefully under-represented. If you're comparing the number of exclusive titles then the PS2 list could go on and on and on in comparison to the other two - you've just highlighted a small selection, but in doing so it misrepresents the differences.
 
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Just wondering how many people today use a GC as their main console compared to a PS2. I'd almost bet on the fact that there are far more PS2's being actively used as a primary machine than GC's.
Fact: the GC is NeoSupaMario's primary machine.
 
2 million units less than the Xbox constitutes a failure? I was always under the impression that a failure was selling a lot less than 22 million, but you're apparently the expert on systems you hated being a failure so I'll concede to you on that.
Here it's not a matter of sales but support - Nintendo dropped out of the race on their own accord while the XBox continued to recieve games. Not only that - XBox Live is a big factor too. All in all, XBox > Gamecube.

When I say "failure" I mean "failure all-around" - small library of titles, wrongly designed, basically no multimedia functionality, Online features limited to only a few titles and so on and so forth - the Gamecube turns out pale in comparison to the box.

Not necessarily. I really liked the Resident Evil games for the Cube, that's what stood out for me, personally. (It would have been great if Capcom had stuck to it's promise of GC exclusives, but what's done is done) And there were plenty of non-Nintendo exclusives for the system that had my attention. Just as there were for the Xbox and PS2.
"Because Mario" and "Because Halo" are two of my arbitrary arguments in any kind of a discussion about hardware - I wasn't refering to particular titles, what I was saying was that you can't look on a given console through a pair of pink glasses, you musn't think of any particular title but about the whole library and the ratio between good and bad games in it.

To be quite honest though, I own all four of these systems and like them all. The PS2 had an inordinate amount of JRPGs, which I'm not a huge fan of, so my PS2 game collection is decidedly smaller than my Gamecube, Xbox and Dreamcast collections. After the GC and Xbox were done, if I wanted to buy any Guitar Hero/SingStar/Wii port/PSP port, I'd rather get them for the current gen (as I have a launch PSP, 360 and Wii, as well as a non-BC PS3).
Missing the XBox, still. Planning to buy one next week, already got the gil for it. :)

I just can't imagine too many people paid attention to the PS2s post-PS3-launch library. If you did, you probably either had a BC PS3 or didn't own a PS3 at all.
Not a matter of attention - a matter of support.
Your PS2 list seems woefully under-represented. If you're comparing the number of exclusive titles then the PS2 list could go on and on and on in comparison to the other two - you've just highlighted a small selection, but in doing so it misrepresents the differences.
Precisely. It's not a matter of which console has the "best" exclusive/good games - it's a matter of sheer numbers. All three consoles offered a relatively similar gaming experience and the PS2 simply had the biggest library, best support and longest livespan.
 
Well my vote goes for the GameCube it have lots of great games it was my main console and I have ton of fun with it .

But I also have a ps2 witch I really enjoy a lot it have lots of great games and I like that the PS2 showed that you dint need great graphics to be good system seem how it was the weakest of the main 3 in graphics and power it did have what was important great software.


Nintendo was the most profitable company in the industry during the GC generation witch was hard to do with such a strong rival like the ps2


i wish i could vote for the 2 ;.;
 
Nintendo was the most profitable company in the industry during the GC generation witch was hard to do with such a strong rival like the ps2
According to the data from Valwin's magic hat! Always reliable! :lol:

To elaborate: no thanks to the Gamecube. It was the GBA that was selling.
 
Nintendo was the most profitable company in the industry during the GC generation witch was hard to do with such a strong rival like the ps2
According to the data from Valwin's magic hat! Always reliable! :lol:

no just the data from financial statements you should go look for them sometimes
 
According to the data from Valwin's magic hat! Always reliable! :lol:
no just the data from financial statements you should go look for them sometimes
I think I might've been vague or unclear, let me fix that for you.

To elaborate:
no thanks to the Gamecube. It was the GBA that was selling
Also, Microsoft was more profitable at the time, in fact, I'm pretty sure it'd be more profitable even if it didn't release the XBox at all.

Lads, I'm looking to buy a NGC memory card. Can someone recommend a what size I should get. I'm thinking 8mb should be enough.
Size of "SD Gecko". :P
 
Nintendo was the most profitable company in the industry during the GC generation witch was hard to do with such a strong rival like the ps2
According to the data from Valwin's magic hat! Always reliable! :lol:

To elaborate: no thanks to the Gamecube. It was the GBA that was selling.

Wall of text alert...
Nintendo's Profit Falls 38% on GameCube Sales (Update3)


Kyoto, Japan, April 7 (Bloomberg) -- Nintendo Co. said full- year profit fell by about 38 percent and sales of its GameCube console lagged forecasts by about half, handing Microsoft Corp. the title of the world's No. 2 maker of video-game machines.
Kyoto-based Nintendo, until this year second only to Sony Corp. in console sales, said it sold about 5.6 million GameCubes in the fiscal year ended March 31, 44 percent short of its 10 million unit goal. Microsoft expects to sell 9 million of its Xbox game machines in the fiscal year ending June 30.

The weaker-than-expected GameCube sales at Nintendo, whose shares have fallen 52 percent the past year, may increase pressure on the company to follow in the path of rival Sega Corp., which scrapped its Dreamcast game console when sales flopped. The poor sales may also force software designers to abandon the machine in favor of Sony's PlayStation 2 or Microsoft's Xbox.

``Lower-than-expected GameCube sales mean Nintendo has failed to grab users in the higher age bracket,'' said Soichiro Fukuda, an analyst with Nikko Citigroup Ltd. ``The company has to solidify its hold on younger players by developing games that link their Game Boy Advance hand-held player with the GameCube.''

Nintendo's shares fell after the earnings were reported earlier in the day by the Nikkei English news service. The shares fell 120 yen, or 1.2 percent, to 9,520 yen on the Osaka Stock Exchange, after earlier gaining as much as 3.5 percent.
Earnings

Nintendo's release of figures on GameCube sales coincided with the company's announcement that group net income fell to about 66 billion yen ($547 million) in the 12 months ended March 31, down from 106.4 billion yen in the year-ago period. Nintendo had expected net income of 80 billion yen.

Full-year sales fell by about a 10th to 500 billion yen, lagging Nintendo's forecast by about 17 percent, the company said in a statement to the Osaka Stock Exchange.

``GameCube sales were bad worldwide,'' Chief Financial Officer Yoshihiro Mori told reporters in Osaka.
Nintendo blamed the shortfall on disappointing GameCube software sales and the popularity of rival titles such as the ``Grand Theft Auto'' series for Sony's PlayStation 2, which siphoned sales away from the GameCube.

Software sales for the GameCube totaled about 44.5 million copies, falling short of Nintendo's 55 million target.
Sales of Nintendo's Game Boy Advance hand-held player exceeded its expectations. Nintendo said it sold 15.7 million of the players last fiscal year, surpassing its 15 million forecast.

Game Boy Advance software sales also did better than expected, selling 58 million units or 16 percent better than forecast.
http://www.bloomberg...ING0&refer=asia
 
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Nintendo was the most profitable company in the industry during the GC generation witch was hard to do with such a strong rival like the ps2
According to the data from Valwin's magic hat! Always reliable! :lol:

To elaborate: no thanks to the Gamecube. It was the GBA that was selling.

Wall of text alert...
Nintendo's Profit Falls 38% on GameCube Sales (Update3)


Kyoto, Japan, April 7 (Bloomberg) -- Nintendo Co. said full- year profit fell by about 38 percent and sales of its GameCube console lagged forecasts by about half, handing Microsoft Corp. the title of the world's No. 2 maker of video-game machines.
Kyoto-based Nintendo, until this year second only to Sony Corp. in console sales, said it sold about 5.6 million GameCubes in the fiscal year ended March 31, 44 percent short of its 10 million unit goal. Microsoft expects to sell 9 million of its Xbox game machines in the fiscal year ending June 30.

The weaker-than-expected GameCube sales at Nintendo, whose shares have fallen 52 percent the past year, may increase pressure on the company to follow in the path of rival Sega Corp., which scrapped its Dreamcast game console when sales flopped. The poor sales may also force software designers to abandon the machine in favor of Sony's PlayStation 2 or Microsoft's Xbox.

``Lower-than-expected GameCube sales mean Nintendo has failed to grab users in the higher age bracket,'' said Soichiro Fukuda, an analyst with Nikko Citigroup Ltd. ``The company has to solidify its hold on younger players by developing games that link their Game Boy Advance hand-held player with the GameCube.''

Nintendo's shares fell after the earnings were reported earlier in the day by the Nikkei English news service. The shares fell 120 yen, or 1.2 percent, to 9,520 yen on the Osaka Stock Exchange, after earlier gaining as much as 3.5 percent.
Earnings

Nintendo's release of figures on GameCube sales coincided with the company's announcement that group net income fell to about 66 billion yen ($547 million) in the 12 months ended March 31, down from 106.4 billion yen in the year-ago period. Nintendo had expected net income of 80 billion yen.

Full-year sales fell by about a 10th to 500 billion yen, lagging Nintendo's forecast by about 17 percent, the company said in a statement to the Osaka Stock Exchange.

``GameCube sales were bad worldwide,'' Chief Financial Officer Yoshihiro Mori told reporters in Osaka.
Nintendo blamed the shortfall on disappointing GameCube software sales and the popularity of rival titles such as the ``Grand Theft Auto'' series for Sony's PlayStation 2, which siphoned sales away from the GameCube.

Software sales for the GameCube totaled about 44.5 million copies, falling short of Nintendo's 55 million target.
Sales of Nintendo's Game Boy Advance hand-held player exceeded its expectations. Nintendo said it sold 15.7 million of the players last fiscal year, surpassing its 15 million forecast.

Game Boy Advance software sales also did better than expected, selling 58 million units or 16 percent better than forecast.
http://www.bloomberg...ING0&refer=asia

they dint make what the wanted but still it was the most profitable company
 
Nintendo's Profit Falls 38% on GameCube Sales (Update3)
Kyoto, Japan, April 7 (Bloomberg) -- Nintendo Co. said full- year profit fell by about 38 percent and sales of its GameCube console lagged forecasts by about half, handing Microsoft Corp. the title of the world's No. 2 maker of video-game machines.
Kyoto-based Nintendo, until this year second only to Sony Corp. in console sales, said it sold about 5.6 million GameCubes in the fiscal year ended March 31, 44 percent short of its 10 million unit goal. Microsoft expects to sell 9 million of its Xbox game machines in the fiscal year ending June 30.

they dint make what the wanted but still it was the most profitable company
Second only to Sony, then sales fall by 38 percent. That means they not only were second, they were losing in the race. Reading isn't hard.
 
Nintendo's Profit Falls 38% on GameCube Sales (Update3)
Kyoto, Japan, April 7 (Bloomberg) -- Nintendo Co. said full- year profit fell by about 38 percent and sales of its GameCube console lagged forecasts by about half, handing Microsoft Corp. the title of the world's No. 2 maker of video-game machines.
Kyoto-based Nintendo, until this year second only to Sony Corp. in console sales, said it sold about 5.6 million GameCubes in the fiscal year ended March 31, 44 percent short of its 10 million unit goal. Microsoft expects to sell 9 million of its Xbox game machines in the fiscal year ending June 30.

they dint make what the wanted but still it was the most profitable company
Second only to Sony, then sales fall by 38 percent. That means they not only were second, they were losing in the race. Reading isn't hard.


My point still stands
 
Your PS2 list seems woefully under-represented. If you're comparing the number of exclusive titles then the PS2 list could go on and on and on in comparison to the other two - you've just highlighted a small selection, but in doing so it misrepresents the differences.
Precisely. It's not a matter of which console has the "best" exclusive/good games - it's a matter of sheer numbers. All three consoles offered a relatively similar gaming experience and the PS2 simply had the biggest library, best support and longest livespan.
Now how does the sales of a console or game library size dictate one's enjoyment of it? All these numbers and data don't mean a single thing when gauging one's favourite console.
 
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Your PS2 list seems woefully under-represented. If you're comparing the number of exclusive titles then the PS2 list could go on and on and on in comparison to the other two - you've just highlighted a small selection, but in doing so it misrepresents the differences.
Precisely. It's not a matter of which console has the "best" exclusive/good games - it's a matter of sheer numbers. All three consoles offered a relatively similar gaming experience and the PS2 simply had the biggest library, best support and longest livespan.
Now how does the sales of a console or game library size dictate one's enjoyment of it? All these numbers and data don't mean a single thing when gauging one's favourite console.
Because if the console "sold" then clearly people "bought it" - it was popular. If it had games released for it then there was a market for them. Ergo, a console with large sales and a large library of "good" (aka: non-shovelware) titles was the most appealing for people in a given period.
 
Now how does the sales of a console or game library size dictate one's enjoyment of it? All these numbers and data don't mean a single thing when gauging one's favourite console.
Because if the console "sold" then clearly people "bought it" - it was popular. If it had games released for it then there was a market for them. Ergo, a console with large sales and a large library of "good" (aka: non-shovelware) titles was the most appealing for people in a given period.
And that means what exactly? Just because a console was popular in a given time period doesn't mean one has to like it. That's subjective to a person's tastes. The DS sold significantly more than the PSP but does that mean everyone that doesn't like the system is wrong? You're all trying to get your opinions across as facts.
 

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