ROM Hack Tetris Sound hack

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wow! friggin awesome man!
couple of questions though:

does it work on Wifi?
can you make another one but with the Mario 3 song?
 
the tetris theme song is korobeniki not kalinka


In the file structure, it's named karinka
Interesting. Forgive me then.
Kalinka is music B in the tengen verion, and korobeiniki is the "theme song" for tetris for the gameboy which the level 20 marathon mode music is a remix of.
I also spelled it wrong in my original post
edit: http://en.wikipedia.org/wiki/Tetris#Music

on the hack, cool, i really got tired of hearing mario for the first 10 levels... its ok, but too much. (that is if the hack is for the standard-marathon mode, if its not... then you can shoot me now since i am just blowing smoke... being thats the only thing i play in tetrisds :3)
 
I'm not sure what source you're using for the audio file, but there is a new Palm OS version of Tetris that has a great version of the original song.
 
Ok, you guys discussing the tetris music names know WAY too much about Tetris o_O

I am definately going to give this a whirl. A definate welcome to the world of tetris
smile.gif
 
OK this is a turnup for the books, I thought no-one would care.

What I did was repoint the soundfile so what it thought was mario was actually the "Tetris classic" song (go to the music test menu if you want a further demo). I could have sworn it was called the Kalinka though:
http://en.wikipedia.org/wiki/Kalinka (I know it is Wikipedia but check out the demo song at the end).

Yes it will work on wifi (the length of the file and the filesystem is untouched).

As for a US version, the US and Japanese version have the same soundfile except they are made up to 4megs by having 00's added to the end (the Eu version is 1.68megs or something).
I will go make a patch but if you patched the Eu version dump the soundfile from the patched version, make it up to 4megs with 00's (I would personally just make it over 4megs and use GBATA's fix overdump) and finally re-import it will work fine.

If you want a mario hack, compared the differences in the patched version to get the place you have to patch find the offset of the mario file (I used the nice info made by SDATTOOL when I extracted it: http://djbouche.net/wp/sdat-stuff/ ) then do a "32bit unsigned long" byte flip on the offset (to make it DS compatible) and copy that over the repeated section in the patched file. (I will try and make it sound a bit easier but that is from memory).

As for the custom soundtrack the music files are SSEQ files (a very common DS sound format, others are BANK and SWAR if I recall) so you could probably insert and repoint the sound file (I would use a US/J version and add the new SSEQ into the 00's and repoint or you could use NDSTool and rebuild the filesystem (it would screw up some patchers though)).
At this time I do not know how to turn windows midi into SSEQ (I am working on it) but you could easily use anther sseq file from another rom (I sense a Phoenix Wright tetris coming up).

Consult the DS soundfiles reverse engineered thread or my upcoming final release of GBA/DS rom hacking 101 (I left out the DS soundfile hacking section as it was not finished (I needed to do far more testing) for the taster release).

Edit:
@omegatr0n the music I repointed to is the music you hear in the final few levels of the marathon mode (at least before you go to endless).

As for a "hard mode" hack, if you are saying level 5 against the CPU is too easy (I can beat it but I will be damned if I can do it more than 4 of 10 matches on a good day) then I bow to your Tetris mastery. A true hard mode hack would require someone to tweak the AI which is ever so slightly above me (ever so sllightly = about 5 years intensive learning).
 
Quick question. I downloaded the file and have a .nds.ips file. How do i patch this?
 

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