Not a bad idea, but do msu-1 chips even exist yet?Theoretically, wouldn't using the MSU-1 allow for larger data access? I feel like world building could at least be pulled off to a degree if someone were to base their game's functionality around the capabilities of the MSU-1.

The graphics does not need to be big cuz terraria itself does not have alot its like 16x16It's not much of a comparison, but someone made a Terraria demake for PICO-8.
https://www.lexaloffle.com/bbs/?tid=44606
At the time of its making, PICO-8 only had 32KB RAM available. I believe the (software) CPU is much faster than the SNES's, though, and the higher resolution of the SNES (PICO-8 is only 128 x 128) would eat up more of both.
I don't really see it being possible on SNES without a custom chip. You could probably have a smaller static map but not much else.do
I do not know what the heck ur talking about. (just me being dumb)Question, Sega CD and 32X? Maybe that can pull it off due to both snatching the snes into a pulp in a second
Im saying that The genesis (With addons) can probably pull it off more than the snes. snes has a 4 mhz similar to a MIPS CPU and the genesis with addons...... well https://segaretro.org/Sega_Mega-CD/Technical_specificationsI do not know what the heck ur talking about. (just me being dumb)
oh wow that could actually be a thingIm saying that The genesis (With addons) can probably pull it off more than the snes. snes has a 4 mhz similar to a MIPS CPU and the genesis with addons...... well https://segaretro.org/Sega_Mega-CD/Technical_specifications
https://segaretro.org/Sega_32X/Technical_specifications

