Terraria On The SNES Idea

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Definitely may be possible with enough cut corners and optimizations, but you'd probably have to sacrifice random world generation and world building for that. There's no way you could get save data large enough on the SNES to hold a Terraria world and all the modifications you could be doing to it.

You could probably find creative ways to get around some of the limitations, such as not saving world modifications and only saving character state. Whenever you reload a save file, it would just put you in a cookie-cutter shelter house with a treasure chest for storage access, plus whichever crafting tools you might have unlocked (and NPCs too, can't forget those.) Have a flag in the save file for each, once you've crafted or otherwise obtained one then it becomes permanently unlocked in your save data.

For dungeons and bosses, you probably don't need more than a couple bytes to keep track of which areas have been discovered and which bosses have been discovered/defeated. Then you can just have a menu or something to quick travel back to areas you've already discovered, so that you don't need to dig your way back there (it wouldnt be fun for the player to have to repeatedly unlock access to areas they've already been to.)

You might even be able to get random world generation working by doing it on PC-side instead of doing it on-console. A builder app would include all the world generation logic and output different roms with different worlds depending on seed. You could even re-use the same save data across different roms, just to get access to different areas (corruption/crimson come to mind, and certain resources just happen to be easier to find on different worlds, etc.)

You'd have to get creative and might have to sacrifice some fidelity and take some liberties to get something that the hardware can handle, but in theory the idea is reasonable.
 
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Theoretically, wouldn't using the MSU-1 allow for larger data access? I feel like world building could at least be pulled off to a degree if someone were to base their game's functionality around the capabilities of the MSU-1.
 
Theoretically, wouldn't using the MSU-1 allow for larger data access? I feel like world building could at least be pulled off to a degree if someone were to base their game's functionality around the capabilities of the MSU-1.
Not a bad idea, but do msu-1 chips even exist yet?
 
wow did not expect much response but i mean using snes hardware limitations not for example the limit of the carterdige
 
It's not much of a comparison, but someone made a Terraria demake for PICO-8.

https://www.lexaloffle.com/bbs/?tid=44606

At the time of its making, PICO-8 only had 32KB RAM available. I believe the (software) CPU is much faster than the SNES's, though, and the higher resolution of the SNES (PICO-8 is only 128 x 128) would eat up more of both.

I don't really see it being possible on SNES without a custom chip. You could probably have a smaller static map but not much else.
 
It's not much of a comparison, but someone made a Terraria demake for PICO-8.

https://www.lexaloffle.com/bbs/?tid=44606

At the time of its making, PICO-8 only had 32KB RAM available. I believe the (software) CPU is much faster than the SNES's, though, and the higher resolution of the SNES (PICO-8 is only 128 x 128) would eat up more of both.

I don't really see it being possible on SNES without a custom chip. You could probably have a smaller static map but not much else.do
The graphics does not need to be big cuz terraria itself does not have alot its like 16x16
 

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