Hello when trying to start cfw emummc with the new files in 21.2.0 of Atmosphere gives me this failure, although then I give the power button and it continues everything perfectly, but I would like to know how to solve that problem so that this message does not come out anymore please. Thank you for the help beforehand.
Hello when trying to start cfw emummc with the new files in 21.2.0 of Atmosphere gives me this failure, although then I give the power button and it continues everything perfectly, but I would like to know how to solve that problem so that this message does not come out anymore please. Thank you for the help beforehand.
Hello, if it is correct I am not caring about that failure, I will see if I am able to correct those lines that you comment on me in the hekate_ipl.ini and see if it is solved. thanks
Hello, I try to remove what you tell me about hekate_ipl.ini but it keeps failing me but now with another different message, I can contact you on telegram and pass you my pack and you make me a hand please?? thanks for everything you contribute
Hello, I try to remove what you tell me about hekate_ipl.ini but it keeps failing me but now with another different message, I can contact you on telegram and pass you my pack and you make me a hand please?? thanks for everything you contribute
Recommend update to Sys-patch, add function to check the current firmware version:
Example working (tested) function:
Code:
int getFirmwareVersionInt() {
SetSysFirmwareVersion firmware;
Result rc = setsysGetFirmwareVersion(&firmware);
if (R_FAILED(rc)) {
return -1;
}
// Convert to integer format: major * 1000 + minor * 100 + micro
// Example: 12.0.1 -> 12001, 16.1.0 -> 16100, 17.0.0 -> 17000
return (firmware.major * 1000) + (firmware.minor * 100) + firmware.micro;
}
Example Use like this:
Code:
int fwVersion = getFirmwareVersionInt();
if (fwVersion == 21000){
---add code here to set patches
}
Next add menu item to set recommended patches based on detected firmware running. This should be very easy to implement and would help some newer users select the correct patches to use.
he doesn't know how to use git, and the suggestion you responded to are from november, back when he was obviously ai generating all his code with zero knowledge of how things actually works.
he doesn't know how to use git, and the suggestion you responded to are from november, back when he was obviously ai generating all his code with zero knowledge of how things actually works.
i also see these syspatches but I'm uncertain what files i need from here as there isn't a drag and drop zip file: https://github.com/impeeza/sys-patch
is it still recommended as i have read to also run sigpatches as well as the syspatchs or does that not matter as much anymore?
sorry for being so out of touch with the scene and thank you all in advance for helping me put the last bit that I'm having a hard time understanding back together
i also see these syspatches but I'm uncertain what files i need from here as there isn't a drag and drop zip file: https://github.com/impeeza/sys-patch
is it still recommended as i have read to also run sigpatches as well as the syspatchs or does that not matter as much anymore?
sorry for being so out of touch with the scene and thank you all in advance for helping me put the last bit that I'm having a hard time understanding back together
i also see these syspatches but I'm uncertain what files i need from here as there isn't a drag and drop zip file: https://github.com/impeeza/sys-patch
is it still recommended as i have read to also run sigpatches as well as the syspatchs or does that not matter as much anymore?
sorry for being so out of touch with the scene and thank you all in advance for helping me put the last bit that I'm having a hard time understanding back together
this release will be marked as a full release, without any changes on the 24th of february, if no issues are reported, and then upstream push requested to https://github.com/impeeza/sys-patch
(so far one problem has been reported, and fixed, the nifm pattern not working - stable otherwise (?))
edit: this release was removed due to issue with overlay - fixed later
I was given feedback first now (for 1.6.0), that the overlay seems to be incompatible with whatever "ultrahand 2.0.0" is, will have to verify if it was the refactor or not, if it wasn't, then yeah... that sounds like a libultrahand problem.
I'd rather deprecate the overlay (remove it), but the overlay it self has nothing to do with sys-patch, all it does is read and edit the config file and/or log file. (in other words, the overlay is optional and doesn't affect the functionality of sys-patch at all)
i will give some more thought about it, and consider if it's worth the time investment to support whaver mess libultrahand is
because if i support the ultrahand-overlay enviroment, i would be removing support for the tesla-menu enviroment
i could revert to tesla-menu enviroment, which does seem to also work with ultrahand overlay, but i'm not sure if theres much point in supporting tesla-menu enviroment if people use ultrahand-overlay now
edit: this version is only experimental, and the changes have already been reverted (it does work with ultrahand-overlay, but not needed)
Ultrahand should be compatible with all overlays. If any overlay crashes whilst using ultrahand, then it's likely a ultrahand issue. In the case of syspatch overlay, it's not doing anything crazy. Just displaying some boxes and text. If that's causing ultrahand to crash, then something is seriously wrong as that's what all overlays do.
In my experience most people still use Tesla, although the number of ultrahand users are ever increasing due to it being included in packs, installers bundling it in and the new APIs which work nicely with the OC stuff.
I would just target Tesla, and if it causes ultrahand to not work then oh well. Have them report the bug upstream to ultrahand.
I haven't had a chance to play with 1.6.0 yet since 1.5.9 works perfectly on my setup. As for Ultrahand vs Tesla, I've switched to Ultrahand not long ago as it's the one that's actively maintained at the moment.
Ultrahand should be compatible with all overlays. If any overlay crashes whilst using ultrahand, then it's likely a ultrahand issue. In the case of syspatch overlay, it's not doing anything crazy. Just displaying some boxes and text. If that's causing ultrahand to crash, then something is seriously wrong as that's what all overlays do.
In my experience most people still use Tesla, although the number of ultrahand users are ever increasing due to it being included in packs, installers bundling it in and the new APIs which work nicely with the OC stuff.
I would just target Tesla, and if it causes ultrahand to not work then oh well. Have them report the bug upstream to ultrahand.
I haven't had a chance to play with 1.6.0 yet since 1.5.9 works perfectly on my setup. As for Ultrahand vs Tesla, I've switched to Ultrahand not long ago as it's the one that's actively maintained at the moment.
Thanks @bth for the new upload on March 3rd.
The previous build was crashing with Ultrahand.
I can confirm that this version works perfectly on my side with Ultrahand 2.2.9, ATM 1.10.2, and FW 21.2.0.
Developer pepsipu has released technical details for a userland exploit for the Nintendo Switch 2 called ns2jb.
If credible, this is the first software-only, tethered...
Before Thursday, the Switch 2 jailbreak scene was basically non-existent and was even a bit of a running joke. But a single tweet from researcher pepsipu changed all...
The PlayStation 5 scene has received a massive breakthrough with the public release of Relapse, a new exploit chain developed by Nathan Fargo in collaboration with...
The 2007 Nintendo Wii classic Super Mario Galaxy has reportedly been 100% decompiled by the SMGCommunity under the project codename Petari, and now a standalone PC...
It's that time again. Prepare your Switch updates! Or prepare to forgive your sister's nephew's dog for updating your Switch a few weeks ago. Atmosphere v1.12.0 has...
You'd have to be living under a rock to have not noticed the recent boom in static recompilation and decompilation projects - it seems like every day, multiple...
Are you tired of waiting for Nintendo to release a definitive version of their GameCube classic on a console that's sold more than four units? Then step right up! A...
The in-progress Switch port of the 2013 Rockstar Games Grand Theft Auto V has been forced to end progress after Take-Two Interactive has threatened legal action...
Well that didn't take long. Right on the heels of the latest Atmosphere update, Nintendo fire back with a firmware update of their own. Bumping both the Switch and...
LAS Recomp is a new static recompilation of The Legend of Zelda: Link's Awakening 2019 Switch remake, that attempts to remake the game into a native Windows and macOS...
Developer pepsipu has released technical details for a userland exploit for the Nintendo Switch 2 called ns2jb.
If credible, this is the first software-only, tethered...
GBAtemp is 24 today!
2 decades, 4 years and still kicking it
It is with a real sense of pride in my chest that I can announce GBAtemp.net has turned 24 today (well...
You'd have to be living under a rock to have not noticed the recent boom in static recompilation and decompilation projects - it seems like every day, multiple...
According to Fortune, internal projections at Microsoft place the RRP of Microsoft's upcoming Project Helix somewhere between $1200-1800 USD when it releases in the...
PlayStation 6's RAM and storage alone will cost Sony over $680 USD per console according to KeplerL2 (an industry insider with a good track record). Of course this is...
Before Thursday, the Switch 2 jailbreak scene was basically non-existent and was even a bit of a running joke. But a single tweet from researcher pepsipu changed all...
According to Bill van Zyll, Vice President & General Manager at Nintendo Latin America, he says the company has no plans to end production of physical games...
Electronic Arts has announced it is shutting down BioWare, who were founded in 1995 and bought by EA in 2007 as part of a wave of layoffs and project cuts. They are...
Are you tired of waiting for Nintendo to release a definitive version of their GameCube classic on a console that's sold more than four units? Then step right up! A...
The in-progress Switch port of the 2013 Rockstar Games Grand Theft Auto V has been forced to end progress after Take-Two Interactive has threatened legal action...