Hacking Super Smash Bros error

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I have the original 4gb SDCard in and I bet very little memory left on it and never had any issues with Smash Bros, and all the latest games. Not sure why I read everywhere that it needed extra space. The game take something like 3-4 seconds (may be more) to load up completely though. I believe it does not return to emunand upon exiting though.

The issue may have been fixed on the day-one update everyone was required to download to play online. If that's the case, it's pretty stupid that the game is almost broken by itself.
 
The issue may have been fixed on the day-one update everyone was required to download to play online. If that's the case, it's pretty stupid that the game is almost broken by itself.

Youkai watch and Pokemon had similiar problems lol.
 
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Ok, unless anybody has more info I assume it's a common misunderstanding due to many articles that reported the game is big 2.1GB, but this is totally irrelevant for GW users and not related to their SD card. It would be a problem only for legit buyers from the eShop.
 
Ok, unless anybody has more info I assume it's a common misunderstanding due to many articles that reported the game is big 2.1GB, but this is totally irrelevant for GW users and not related to their SD card. It would be a problem only for legit buyers from the eShop.
quite simply, nobody knows the reason, but whatever it is the game doesn't boot on a 2GB SD, but works fine if your using a 4GB card, its nothing to do with a misunderstanding, its just what has happened and how people have dealt with it......idk if anyone has info on *why*....could simply be a bug in the gateway code or something maybe
 

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