Super mario world on snemulds...

Discussion in 'NDS - Emulation and Homebrew' started by KOman, Jun 7, 2010.

  1. KOman
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    KOman Advanced Member

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    So, I played SMW on Snemulds up to the first castle and everything played and looked fine up until the first castle boss - the platform is missing. I was wondering if this glitch is something that appears with the other castle bosses/ elsewhere in the game or if the game runs smoothly other than this - basically I want to know if it's worth continuing the game if the integrity is reduced a lot in later levels...
     
  2. sup3rgh0st

    sup3rgh0st Top Tier Ghost

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    Yea, this happens on EVERY boss! some of the bosses you cant even see.
    So I suggest you don't continue.
     
  3. gameboy13

    gameboy13 Orange and fluffy since 1995.

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    The Fur Side.
    Hey, I beat some of the bosses! It's not TOO hard.
     
  4. KOman
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    KOman Advanced Member

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    Aargh, that stinks - does the same problem happen with snesds or snezzids? I can't believe the emus haven't been modified to play this game properly...
     
  5. gameboy13

    gameboy13 Orange and fluffy since 1995.

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    The Fur Side.
    Just keep using SNEmulDS. It's the best out there.
     
  6. spinal_cord

    spinal_cord Knows his stuff

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    I would have thought that smw being one of the most popular snes games ever, the emu coders would have tried to fix any bugs regarding that game first...
     
  7. Jamstruth

    Jamstruth Secondary Feline Anthropomorph

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    There's some workaround involving the layering options but I cannot remember it unfortunately. The main DS emulation scene's been dead for a while. There's the occasional MAME upgrade but nothing for the old Ninty consoles.
     
  8. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    When you get to that room, simply change the "speed" option from Normal to Fast and then back again.
     
  9. Overlord Nadrian

    Overlord Nadrian Banned

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    This. Just mess around with the layering somewhat and you should be fine.