I want to test it but...
No music is a no-go for me.
!
What do you expect from an alpha build. Anyway no need to test anything, it's only a preview for people waiting for this port for a year.
nooooooooooooooooooooooooo T^T
I'll try to reduce the size of the resources and resize the resolution to 320x240 instead of rendering a 640x320 surface and then HW blitting it on the phisical 400x240 screen.
This should solve the o3ds problem and increase the speed. But not always it can be done.
N3DS user here. Just kicks me back to HBL.
Does this require Rosalina or new HBL or anything? Haven't gotten around to updating.
Too early for checking FW compatibility, but it should run on every system like any othe SDL games of mine. Did you copyed the resources in /3ds/SMW?
Last edited by nop90,







