Homebrew Super mario War for 3ds?

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I want to test it but...

No music is a no-go for me.

!

What do you expect from an alpha build. Anyway no need to test anything, it's only a preview for people waiting for this port for a year.

nooooooooooooooooooooooooo T^T

I'll try to reduce the size of the resources and resize the resolution to 320x240 instead of rendering a 640x320 surface and then HW blitting it on the phisical 400x240 screen.

This should solve the o3ds problem and increase the speed. But not always it can be done.

N3DS user here. Just kicks me back to HBL.

Does this require Rosalina or new HBL or anything? Haven't gotten around to updating.

Too early for checking FW compatibility, but it should run on every system like any othe SDL games of mine. Did you copyed the resources in /3ds/SMW?
 
Last edited by nop90,
this thread makes me feel good inside remembering all these old projects. and also reminds me of my windows ce pc lol. i found out how to load apps on it once and never again.
 
Never mind, got it working.

Any chance we can get an option/version that is at the original aspect ratio?

Yes, you'll have. It's already there but there is no key mapped to toggle it on/off

The game works fine in single play mode, but hangs in tour and world modes, probaly causeb by not enough memory for loadin all the resources.
 
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Yes, you'll have. It's already there but there is no key mapped to toggle it on/off

The game works fine in single play mode, but hangs in tour and world modes, probaly causeb by not enough memory for loadin all the resources.
Is this still being worked on?
 
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