WIP Super Mario Odyssey level editor

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by exelix11, May 17, 2018.

  1. Stephano

    Stephano I have nothing left

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    They are asserting their dominance
    T
     
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  2. Beerus

    Beerus Gbatemp's God Of Destruction

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    Yesss cant wait for super sonic adventure odyssey

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    Shhh u cant flex on temp bois
     
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  3. Thatcher

    Thatcher GBAtemp Regular

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    Excellent work! Looking forward to watching this develop :D
     
  4. mnemonicpunk

    mnemonicpunk Advanced Member

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    I love this.
     
  5. exelix11
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    exelix11 GBAtemp Advanced Fan

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    I liked odyssey :ha:

    actually, the plan was to publish or at least show it on April 1st but i had to delay it :(
     
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  6. Anfroid

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    I was expecting a bait thread asking for a level editor. Nice pleasant surprise.
     
  7. epickid37

    epickid37 ( ͡° ͜ʖ ͡°)

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    mushroom kingdom
    Whoa! This is amazing!
     
  8. Galahad121

    Galahad121 Member

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    Now this is the real endgame here. Super Mario Odyssey Maker!
     
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  9. kai_dranzer2003

    kai_dranzer2003 Advanced Member

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    That is amazing, a Mario Odyssey Maker

    I prefer Mario Galaxy, I hope that community made levels type Galaxy :toot:
     
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  10. Giodude

    Giodude GBAtemp's official rock

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    That was proven to be rendered in CG. Or most likely anyway.
     
  11. exelix11
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    exelix11 GBAtemp Advanced Fan

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    Nope, never heard of that
     
  12. loler55

    loler55 GBAtemp Advanced Fan

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    Next Thing is that we can Change the musik from Breath of wild to some ocarina and majoras masks + windwaker songs and voilla the Game is 100% much better.....
    Nice to play some completely different Games as oddesey as romhacks .... i Hope of Harder sophisticated Worlds.

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    More Story a littlebit how papermario
     
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  13. Jackson Ferrell

    Jackson Ferrell Naked Banana

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    I've got a question. Am I able to make the levels as big as I want (like 5 times bigger than a kingdom's size), or are there any size limitations?
    Great work btw! :)
     
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  14. Machow8

    Machow8 GBAtemp Regular

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    With this tool, faking Isle Delfino like we could see in the 'leaked' odyssey dlc video should be VERY easy.

    So, author of this tool or someone else which had this or a similar tool could do that.
     
  15. DeslotlCL

    DeslotlCL GBAtemp's official lewd scalie trash

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    This. Truth be told.
     
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  16. Ghost92

    Ghost92 GBAtemp Fan

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    Maybe you can work a little on the rendering and lights.
     
  17. exelix11
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    exelix11 GBAtemp Advanced Fan

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    Probably with careful resource managing it would possible (like 3d land\world where the developers manually set areas that hide objects out of the view), but as i said, there is no way of running the custom levels in the game yet.

    Unfortunately I have no experience with OpenTK and other 3d engines, the one i'm using is relatibely easy to setup but pretty limited, also to improve performances i've disabled anti aliasing and multiple lights, in the next builds i'll try to improve the rendering quality, but the only proper way is to switch to another engine.
    As the project is open source contributions are welcome, if anyone has the right knowledge to implement a better rendering control and wants to help just contact me.
    EDIT: Note that Unreal and Unity are out of the question since the rendering control must be embedded in a Windows form, so the main options are OpenTK and SharpDX (that are .net wrappers for OpenGL and DirectX respectively)
     
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  18. Ghost92

    Ghost92 GBAtemp Fan

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    But it should not be exactly just that tool, and Unity and Unreal Engine does not have the facility to incorporate new functions. Although Blender and 3DMAx supports plugin. Could through plugin load said textures in those 3D editors ?, the rendering would no longer be necessary. Only one method of Import and export through plugin
     
  19. exelix11
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    exelix11 GBAtemp Advanced Fan

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    Making the whole editor as a plugin would require an insane ammount of work, since it should be rewritten from scratch and most importantly the .Net framework takes care of a lot of things that should be implemented manually in that context (the same reason i didn't do it in Unity as MasterF0x suggested).
    Also the editor doesn't just consists in loading and displaying levels, there are other things that need attention like the property editing , Linked objects editing (that took quite some work), clipboard, undo stack, etc.
    And the performances should also be considered, both Blender and 3DSmax use a scripted language that is most likely going to be slower than c#, so you'll have a smooth 3d rendering and a slow UI for the editor.
    I'm not saying that it's impossible, but just very hard, it shoud have been the objective from the start.
    Either way i wouldn't have done it as the language i'm most confident with is C# and i never used python before.
     
  20. supermario18

    supermario18 ;

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    dude nice
    cant wait for romfs replacements to be a thing
     
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