So today i noticed that Henkaku R7 has finally been released. It now features the Taihen plugin enabler that henkaku had been lacking since R6 for the past 4 months, and now possible including stability and fixed the vitashell updater. Thanks to the people of team who help made this possible, and Is nice. 
Though i was curious about a possible suggestion. I was told before from @yifan_lu that is possible to enable plugins for all apps and games by using the text line in the taihen config file.
Of course it worked but with some problems i will list a moment. I had wanted to use this cause i noticed the few plugins like amphetamin for overclock games improve gameplay i wanted to test, the use of it was for dumped games that wasn't good for me since all my games were bought from Playstation store, and already on my memory card, unlike the ones you buy from retail and has their own game card. I didn't find it demanding enough at the time to try and dump games for the only purpose of having use plugins.
But now that is not a issue, i did try the option of Enable all plugins for games which worked but the problems below will be addressed after using the above text command.
The thing i noticed is that all PSVITA games use the same code of "PCSE" as the vita game, while other system apps and homebrew do not. So i was wondering if is possible to just target the apps using that instead of "*ALL" Which gives problems for them?
Of course I'm not sure about the other regions but i would assume based on knowledge of previous consoles and their title id are slight altered to tell the difference between regions.

Of course i considered that maybe is just the amphetamin plugin itself that breaks the apps, maybe it could be fixed in future update, but i just thought this idea is maybe a bit more useful to everyone.
Though i was curious about a possible suggestion. I was told before from @yifan_lu that is possible to enable plugins for all apps and games by using the text line in the taihen config file.
Code:
*ALL
ux0:plugins/(insert plugin file here)
Of course it worked but with some problems i will list a moment. I had wanted to use this cause i noticed the few plugins like amphetamin for overclock games improve gameplay i wanted to test, the use of it was for dumped games that wasn't good for me since all my games were bought from Playstation store, and already on my memory card, unlike the ones you buy from retail and has their own game card. I didn't find it demanding enough at the time to try and dump games for the only purpose of having use plugins.
But now that is not a issue, i did try the option of Enable all plugins for games which worked but the problems below will be addressed after using the above text command.
- All games worked with the plugin, holding select after loading game displayed the menu like it should.
- All other apps that weren't games were unable to load, the email app, molecule, vitashell, and some others won't load at all, just stare at blank screen.
- The game that supposed to run adrealine as well did not work, the other psp games were uneffect even though it still displays the amphetamin menu, the ps1 classics was not effected with any changes.
Code:
*PCSE0000
ux0:plugins/(Insert plugin file here)
The thing i noticed is that all PSVITA games use the same code of "PCSE" as the vita game, while other system apps and homebrew do not. So i was wondering if is possible to just target the apps using that instead of "*ALL" Which gives problems for them?
Of course I'm not sure about the other regions but i would assume based on knowledge of previous consoles and their title id are slight altered to tell the difference between regions.
- PCS*E = USA
- PSC*J = JAP
- PSC*P = EUR
Of course i considered that maybe is just the amphetamin plugin itself that breaks the apps, maybe it could be fixed in future update, but i just thought this idea is maybe a bit more useful to everyone.






