Stereoscopic 3d works by giving each eye a separate image. Unless you put your head so close to the screen each eye can get a different view (Nintendo Labo, Google Cardboard), there is no way to simulate that on a normal display.
One of the technologies they used to use for stereoscopic 3d is active shutter, where half the frames go to each eye and the glasses alternate which eye can see in time with the screen. That technology would work great with modern 240+ fps displays, but you would still need the glasses and a way to sync them to the screen.
There are multiple programs that can take a 2d or flat 3d image and make it stereoscopic on a 3d display though.