Hacking StartPatch v4.2?

  • Thread starter Thread starter TiMeBoMb4u2
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Id love a 4.2 version as well,I pmed the dev a few dayz ago but got no reply so its def looking quite on the starpatch front atm
frown.gif
 
i have the source code for Startpatch 4.0.6 from above, i'm currently attempting to import the 4.2E hacks into it and then i'll test it out

shouldnt be to hard
 
kLiNiKaL said:
i have the source code for Startpatch 4.0.6 from above, i'm currently attempting to import the 4.2E hacks into it and then i'll test it out

shouldnt be to hard
Good, let us know.
 
kLiNiKaL said:
i have the source code for Startpatch 4.0.6 from above, i'm currently attempting to import the 4.2E hacks into it and then i'll test it out

shouldnt be to hard
Don't forget that the binary has changed name since 4.0 ...
You need to alter that in the code as well.
 
i'm currently converting the PL hacks to SP hacks at the moment

been a LONG LONG time since i worked with binary/hex so might take me a hour or so

but i have it compiling, i just need to swap out the patches in patches.h and we'll go from there

if anyone wants to start work on 4.2U

heres a updated project for proggy notepad

http://www.mediafire.com/download.php?nmzmmzazkux
 
kLiNiKaL said:
i'm currently converting the PL hacks to SP hacks at the moment

been a LONG LONG time since i worked with binary/hex so might take me a hour or so

but i have it compiling, i just need to swap out the patches in patches.h and we'll go from there

if anyone wants to start work on 4.2U

heres a updated project for proggy notepad

http://www.mediafire.com/download.php?nmzmmzazkux

Uh, the hacks dont need to be converted or updated. The patches will work as they are in StartPatch, due to the format used. Instead of having the offset and the new value like preloader, it has the old value and the new value, it just finds the old value and patches it to the new value. No hacks need to be updated or changed in any way. All that should need changed is the .dol's name and it should work fine. No long process involved at all.
 
SifJar said:
kLiNiKaL said:
i'm currently converting the PL hacks to SP hacks at the moment

been a LONG LONG time since i worked with binary/hex so might take me a hour or so

but i have it compiling, i just need to swap out the patches in patches.h and we'll go from there

if anyone wants to start work on 4.2U

heres a updated project for proggy notepad

http://www.mediafire.com/download.php?nmzmmzazkux

Uh, the hacks dont need to be converted or updated. The patches will work as they are in StartPatch, due to the format used. Instead of having the offset and the new value like preloader, it has the old value and the new value, it just finds the old value and patches it to the new value. No hacks need to be updated or changed in any way. All that should need changed is the .dol's name and it should work fine. No long process involved at all.
The anti-HBC deletion hack will still need to be ported, won't it?
 
ok considering the news that SifJar gave us

heres a version with simply the app changed to 0000008b.app which i am lead to believe is the main .app of 4.2

no hacks changed or anything, and compiled

try it

dunno if it works but whatever lol

test 4.2E

if its a different .dol we can change it easily and try again, but i dont think its this simple or it would of been done days ago
 
trust me, thats the wonder of this patch format. And there is code which can auto-generate the .dol name, so if someone can implement that (not me, I owuldnt know where to start), it would never need updated again. Then all you need to do is add the "Disable HAXX, DVDX and RDZx check" patch, and you'll have a future proof StartPatch.

EDIT: Crap. I looked at the patches again. They actually do include an offset. My bad. But you should be able to just stick in the offsets from the preloader hacks.ini. However, the offsets DO need changed. I didnt notice them earlier. Sorry.
 
Future proof? Not exactly. When Nintendo releases a new System Menu the offsets will need to be changed. The only suggestion I have to this is to create a StartPatch.ini file to contain hacks so other people can update it. The idea's based on Preloader's hacks.ini but instead StartPatch.ini could be in a different directory (inside the apps folder?).
 
King Of Chaos said:
Future proof? Not exactly. When Nintendo releases a new System Menu the offsets will need to be changed. The only suggestion I have to this is to create a StartPatch.ini file to contain hacks so other people can update it. The idea's based on Preloader's hacks.ini but instead StartPatch.ini could be in a different directory (inside the apps folder?).

won't it just be preloader but the only difference would be you couldn't change the hacks when wanted(by holding reset)
 
I've been looking forward to 4.2 Startpatch too. Want to dump preloader (have bootmii @ boot2).

QUOTE said:
won't it just be preloader but the only difference would be you couldn't change the hacks when wanted(by holding reset)
Yes and no. Preloader runs at every boot. Doing it this way would prevent the side effects of preloader (broken rebooters, and in my case, an extra 5 seconds or so on boot time).

The only downside to an INI like this is that it makes it very easy to brick your wii by incorrectly editing it.
 
Yeah, but it may be a necessary evil for when updates are out. It'd be Preloader without the system menu moving crap, which is rather annoying. In the end, it'd be worth it.
smile.gif
 
kLiNiKaL said:
ok considering the news that SifJar gave us

heres a version with simply the app changed to 0000008b.app which i am lead to believe is the main .app of 4.2

no hacks changed or anything, and compiled

try it

dunno if it works but whatever lol

test 4.2E

if its a different .dol we can change it easily and try again, but i dont think its this simple or it would of been done days ago


If you can get an NTSC test version compiled, I will surely test it!
 
King Of Chaos said:
Yeah, but it may be a necessary evil for when updates are out. It'd be Preloader without the system menu moving crap, which is rather annoying. In the end, it'd be worth it.
smile.gif
Exactly. I'm a fan of the patches but don't really need Preloader's other functionality since I have BootMii/boot2
 
I have always liked this much better because the hacks are easy to enable/disable on the fly, and it doesn't have to copy any hacks.ini or anything else to your system. If you have boot2 bootmii, this is all you need.

I don't know where the dev is at this point. I'm sure if he were active in the scene he would have seen the slew of posts asking about startpatch. I guess we'll just have to wait around and hope either he comes back or someone else picks up where he left off...
 
kLiNiKaL said:
ok considering the news that SifJar gave us

heres a version with simply the app changed to 0000008b.app which i am lead to believe is the main .app of 4.2

no hacks changed or anything, and compiled

try it

dunno if it works but whatever lol

test 4.2E

if its a different .dol we can change it easily and try again, but i dont think its this simple or it would of been done days ago

And the NTSC-USA version?? PLZ, dude...

I have 4 imported Wii retail games (3 JPN and 1 PAL) and 3 imported GameCube retail games (2 JPN and 1 PAL)!!
Wii: Monster Hunter G (JPN); Monster Hunter 3 Demo (JPN); Biohazard Zero Wii (JPN) and Disaster (PAL)
GC: Winning Eleven 6 - Final Evolution (JPN); Donkey Kong Jungle Beat (JPN) and Mario Smash Football (aka Super Mario Strikers - PAL)

I have a question: This StartPatch 4.2 is based on same StartPatch 4.0?? The StartPatch 4.1 is less or worse than StartPatch 4.0, because the StartPatch 4.1 doesn't run the imported GameCube games and some Wii games running (for example: Mario Kart Wii; PES 2009 Wii) in black&white if patched "Force Disc Region" (too if i want return to the Wii Menu during the game, the Wii console will reset), then i have to remove "Force Disc Region" to running the games in colours.
Then i prefer the StartPatch 4.0 (actually, the version is 4.0.6) is very better than SP 4.1, okay.
PLZ, i hope this SP 4.2 be based on SP 4.0, not SP 4.1!!

Thanks!!
 

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