SquareEnix: Why Final Fantasy Needs a Reboot!

And another opinion that is probably amongst the minority. In my opinion nothing in this post is right....X was a response to pressure to make something epic for the new platform, X-2 was a refinement of the gameplay and XII was a refreshing attempt at something different. And prevailing opinion doesn't seem to make Lost Odyssey a masterpiece (i've not played it) but it seems odd that a review makes the statement - "If you're too attached to the sorts of innovation introduced by the likes of Final Fantasy XII, there's a chance that it's just too old-fashioned for your cutting-edge tastes." Why is it that RPG's are the one genre where people get upset when things are changed in an attempt to improve the genre?

Uh... because it never improves the genre. Wait, let me rephrase, it never improves JRPGs. My opinion > your opinion. Anything past X is shit, even that god awful repetitive Crisis Core crap.
 
When it comes to a problem, majority always rules.

I see what you are trying to say.
However.
I disagree


Following that beautiful logic, if the whole world is brainwashed into thinking unicorns and fairies are real, but theres one sane person left.
That sane person is wrong by default?
Fuck the majority, having alot of people who think like you doesnt mean you are right.
I'd much rather be the right minority than the butt-sucking sheep heard that is the majority.
Especially when most of the majority hardly know what they are talking about and would rather copy the things the vocal ones shout.

I will never water myself down to the majority.
 
Sometimes.
Alot of the time, the majority isnt right.
I will never accept a ludicrous comment like: the majority is ALWAYS right.
Thats my point.

But can you understand why a company, going through somewhat turbulent economic times, might want to please a majority of it's fanbase?
 
isnt every single final fantasy game a reboot?
its always a reimagining of what came before.
espers and bestias are being reimagined, character classes are being reimagined, the world and its inhabitants are too.

personally, i sure as hell dont want to play a final fantasy in medieval times anymore. i like it, that they go to futuristic like times. and somehow still fit in magic and monster and all of that. and all of the series staples. worlds in danger, heroes and villians, conflicts etc.

so does final fantasy need a reboot? honestly, the only thing that i didnt like about some final fantasy games lately were the battle mechanics. in ff12, i loved the whole complex gambit system, but i hated it, how running away from enemies didnt help at all when they still tackled or bit you from 50 yards away.
in 13, i like how enemies only hit you, when they make physical contact, but i hate how little influence i actually have on any single battle. its completely random and luck, whether your characters stand together so every single attack hits all characters, basically tripling enemieattacks, or if they keep a little distance to one another.

i also hate the customizations they give you in the last games. spherogrid, crystalarium, and that damn licence chessboard... it takes ages and its completely confusing.
junction and draw, those were simple mechanics that could be used for complex customization...


well anyway, just let them make more games. probably less games that are meant to be halffinished so they can add a sequel on it
 
My opinion....

FF1 is what it is, wasn't my first but I guess it means something to someone... I'd 3DHD it, fill it with character customization that would make a wrestling game go to shame (haven't played one in a century but the last one I played had so much customization I played it just for that and quit after a round in the ring).... oh and genders pl0x and multi player, job system a mix of War of the Lions and ffx-2+xiii-2....and last but not least, some back story for the heroes

FF2 same thing sans character creation, though customization stays, level gaining not unlike elderscrolls, no job system... and new game + with winnable opening scene which gives an alternate story

FF3 again w/job revamp for luneth n crew, I just love mid swing job change

FF4 ds+psp+After+a deeper interlude+augments, gaidens following the exploits of not only characters like kain, but also some characters that didn't get any face time at all, like edge's before TAY, or golbez or even kluya

FF5 same as 3

FF6 not enough text space to describe it all, but let's start with 3dhd like the rest, esper based "paradigm" thing, w/ mid swing shifts with similar benefits based on esper (I almost said persona lol) more sidequests like gau+dad , multi player w/separate parties (cuz we got a million characters in this one, I guess I can say this about 4 too but that's only at the end) ... too long I'll cut it short w/a prequel and a sequel (I got ideas for these but I'm tired of typing)

FF7 to hell with this game everyone and their mothers(jenova) his ideas for this

FF8 I can't be bothered lol

FF9 I dunno where to start with this one to be honest

FF10 deeper blitzball pl0x, and FFX-2 international without the awkward ....EVERYTHING

FF11 why does this game have a number?

FF12 ah...I kinda like the no change to battle screen thing, but if we go with the international job system I would like to class change mid battle... oh and the quickenings were kind of sickening

FF13 .... look up?

FF14 WHY DO YOU EXIST!?

FFT (not doing all spinoffs just wanted to mention) revamp , bigger areas, more units, assignable mounts, ability to bring MOAR people into matches add random story events for created/hired no names , and add favored (see used a lot) no names to main story, customizable character appearance (face hair skin/clothe colour, voice pitch) and custom "freelancer" using some new system of points or something (don't know but not everyone can put all abilities in it for overpwn) ... more stage interaction like breakable walls and floors (like dashing an enemy into a weak wall would send em through it) .... and more but I'll stop here

And some other stuff

Square won't though and with that I'll say "Screw you TC!!! You posed a good question that made me waste an hour of my time!!!!"
 
And another opinion that is probably amongst the minority. In my opinion nothing in this post is right....X was a response to pressure to make something epic for the new platform, X-2 was a refinement of the gameplay and XII was a refreshing attempt at something different. And prevailing opinion doesn't seem to make Lost Odyssey a masterpiece (i've not played it) but it seems odd that a review makes the statement - "If you're too attached to the sorts of innovation introduced by the likes of Final Fantasy XII, there's a chance that it's just too old-fashioned for your cutting-edge tastes." Why is it that RPG's are the one genre where people get upset when things are changed in an attempt to improve the genre?

Let's make a simple example. Traditional turn-based combat versus Conditional turn-based. Arguably the latter is a huge improvement on the traditional approach of specifying all of your commands up-front and having them all executed at once. While there is plenty of strategy in the traditional turn-based approach, a lot of it was kept by CTB while also enhanced. That's a good improvement that I don't think anyone would be upset by. If you were to compare ATB and CTB, they're pretty much identical, except in CTB, you don't have to wait at all. On top of which, you can plan in advanced, and you're explicitly given time to think (same in ATB where you can just go to the Item menu). Again, all huge improvements.

Outside of the battle system, I remember there used to be a lot of complaints against the removal of the world map mechanic. I consider it an improvement to get rid of it, because it was only a time-waster really. I liked the fact in FFX I could see a list of locations and instantly teleport to the location I wanted to go to, rather than wasting time trying to perfectly align my airship beside the town I wanted to land at.

FF13 on the other hand, the only strategy there was figuring out your paradigms, and most of the time they were pretty obvious as well. You had your attacking paradigm, you're defensive paradigm and your healing paradigm. Low health? Switch to healing, otherwise attack. Auto-battle made things even easier. However, in FFX, you could perform different attacks depending on who you required to take a turn next. Character strengths and weaknesses were far more obvious, and strategies to beat bosses and even random encounters were way more complex. Obviously, FF13 was a huge downturn and it makes sense why people hated the gameplay mechanics.

Nobody hates attempts at improving a genre, we just have different feelings on what's an improvement and what's not. You seem to prefer "realism" to be reflected in the game mechanics, while I want my games to be more slow-paced and barely affected by time. Of course, making sure every FF game appeals to everyone is going to be near impossible, and I'm not expecting that at all. If Square Enix makes a game that makes me want to give them my money, they get my money. If not, they don't my money.
 
But can you understand why a company, going through somewhat turbulent economic times, might want to please a majority of it's fanbase?

Yeah, so why the fuck would they want to keep releasing shitty Final Fantasy games, when everybody has been bitching at them to go back to the old formula because that's what we want.
 
Yeah, so why the fuck would they want to keep releasing shitty Final Fantasy games, when everybody has been bitching at them to go back to the old formula because that's what we want.

You avoided revealing why the gameplay of X-2 was shit. Plus given the success of XII, and it's praise from many fans, it seems that everybody isn't really everybody.
 
I can name ten thousand game that are worst than final fantasy 8. Maybe its more 'girly' but its not worth bad reviews.

Final fantasy is just a name a very good game company uses. Every game is somewhat different and its meant to be that way.

It does not need a reboot if they would stop using the name and making crappy ports it would be fine.
 
Why are we arguing about Final Fantasy lol
The "Formula" is the kind that can change from game to game.
Rebooting is not going to solve anything.
15 could be the next 7, no renumbering necessary.
 
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You avoided revealing why the gameplay of X-2 was shit. Plus given the success of XII, and it's praise from many fans, it seems that everybody isn't really everybody.

X-2 was bad. Horrible story, gameplay was a mess that it couldn't decide if it wanted to be turn based or real time. The voice acting was beyond horrible and annoying. The only thing the game had going for it was that it was basically soft core porn.
 

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