And another opinion that is probably amongst the minority. In my opinion nothing in this post is right....X was a response to pressure to make something epic for the new platform, X-2 was a refinement of the gameplay and XII was a refreshing attempt at something different. And prevailing opinion doesn't seem to make Lost Odyssey a masterpiece (i've not played it) but it seems odd that a review makes the statement - "If you're too attached to the sorts of innovation introduced by the likes of Final Fantasy XII, there's a chance that it's just too old-fashioned for your cutting-edge tastes." Why is it that RPG's are the one genre where people get upset when things are changed in an attempt to improve the genre?
Let's make a simple example. Traditional turn-based combat versus Conditional turn-based. Arguably the latter is a huge improvement on the traditional approach of specifying all of your commands up-front and having them all executed at once. While there is plenty of strategy in the traditional turn-based approach, a lot of it was kept by CTB while also enhanced. That's a good improvement that I don't think anyone would be upset by. If you were to compare ATB and CTB, they're pretty much identical, except in CTB, you don't have to wait at all. On top of which, you can plan in advanced, and you're explicitly given time to think (same in ATB where you can just go to the Item menu). Again, all huge improvements.
Outside of the battle system, I remember there used to be a lot of complaints against the removal of the world map mechanic. I consider it an improvement to get rid of it, because it was only a time-waster really. I liked the fact in FFX I could see a list of locations and instantly teleport to the location I wanted to go to, rather than wasting time trying to perfectly align my airship beside the town I wanted to land at.
FF13 on the other hand, the only strategy there was figuring out your paradigms, and most of the time they were pretty obvious as well. You had your attacking paradigm, you're defensive paradigm and your healing paradigm. Low health? Switch to healing, otherwise attack. Auto-battle made things even easier. However, in FFX, you could perform different attacks depending on who you required to take a turn next. Character strengths and weaknesses were far more obvious, and strategies to beat bosses and even random encounters were way more complex. Obviously, FF13 was a huge downturn and it makes sense why people hated the gameplay mechanics.
Nobody hates attempts at improving a genre, we just have different feelings on what's an improvement and what's not. You seem to prefer "realism" to be reflected in the game mechanics, while I want my games to be more slow-paced and barely affected by time. Of course, making sure every FF game appeals to everyone is going to be near impossible, and I'm not expecting that at all. If Square Enix makes a game that makes me want to give them my money, they get my money. If not, they don't my money.