ROM Hack [Spider] ARCode

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This. You never really need to use a D1 unless you have multiple loops in your code or for some reason, you're writing after the loop finishes. What D2 problem?
Previously, codes had no effect when D2 was used, thats why D1 was recommend
Unless D2 is working now?
 
The Legend of Zelda: A Link Between Worlds (U)
9999 Rupees (Just collect 1 Rupee/Spend 1 Rupee):
028B5FA8 0000270F
0305B0B8 0000270F
0306CB18 0000270F
0306CBA8 0000270F
030C5D00 0000270F
 
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The Legend of Zelda: A Link Between Worlds (U)
9999 Rupees (Just collect 1 Rupee/Spend 1 Rupee):
028B5FA8 0000270F
0305B0B8 0000270F
0306CB18 0000270F
0306CBA8 0000270F
030C5D00 0000270F
actually, this is the only address you need
028B5FA8 0000270F
some addresses don't hold the real value
 
actually, this is the only address you need
028B5FA8 0000270F
some addresses don't hold the real value
Alright. I'm new to this so I was following a video tutorial posted somewhere in this thread. It worked for me so I didn't really think I needed to change anything, as it froze the value on my system.
 
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I Tried to find the code for fantasy life, which helps increase the number of trees felled or extracted minerals (to complete only the specific mission and not lose the taste of the game) but not working. this should be 05D24000 00000XXX. helps?!?!?!?
 
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Alright. I'm new to this so I was following a video tutorial posted somewhere in this thread. It worked for me so I didn't really think I needed to change anything, as it froze the value on my system.

Right, until there are peek and poke tools. Many people will keep posting codes with 3-5 addresses of the same value for 1 cheat
 
Fire Emblem: Awakening (Japanese and North American Versions)

Change Slot 1 Character to MaMU (JP):
D9000000 03BEF6E4
D4000000 00000008
B3CEE100 00000000
D6000000 00000064
D2000000 00000000

Change Slot 1 Character to FeMU (JP):
D9000000 03BEF6E4
D4000000 00000240
B3CEE100 00000000
D6000000 00000064
D2000000 00000000

Improved MaMU x FeMU support code (JP):
B3BEF6E4 00000000
0000020C 120D0803
D9000000 00000010
D4000000 00000011
D6000000 00000208
D2000000 00000000
B3BEF6E4 00000000
D9000000 00000010
DC000000 00000238
0000020C 120D0803
D6000000 00000208
D2000000 00000000


Change Slot 1 Character to MaMU (US):
D9000000 03BF2738
D4000000 00000008
B3CF1100 00000000
D6000000 00000064
D2000000 00000000

Change Slot 1 Character to FeMU (US):
D9000000 03BF2738
D4000000 00000240
B3CF1100 00000000
D6000000 00000064
D2000000 00000000

Improved MaMU x FeMU support code (US):
B3BF2738 00000000
0000020C 120D0803
D9000000 00000010
D4000000 00000011
D6000000 00000208
D2000000 00000000
B3BF2738 00000000
D9000000 00000010
DC000000 00000238
0000020C 120D0803
D6000000 00000208
D2000000 00000000
 
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Change Slot 1 Character to MaMU (JP):
D9000000 03BEF6E4
D4000000 00000008
B3CEE100 00000000
D6000000 00000064
D2000000 00000000

Change Slot 1 Character to FeMU (JP):
D9000000 03BEF6E4
D4000000 00000240
B3CEE100 00000000
D6000000 00000064
D2000000 00000000

Improved MaMU x FeMU support code (JP):
B3BEF6E4 00000000
0000020C 120D0803
D9000000 00000010
D4000000 00000011
D6000000 00000208
D2000000 00000000
B3BEF6E4 00000000
D9000000 00000010
DC000000 00000238
0000020C 120D0803
D6000000 00000208
D2000000 00000000


Change Slot 1 Character to MaMU (US):
D9000000 03BF2738
D4000000 00000008
B3CF1100 00000000
D6000000 00000064
D2000000 00000000

Change Slot 1 Character to FeMU (US):
D9000000 03BF2738
D4000000 00000240
B3CF1100 00000000
D6000000 00000064
D2000000 00000000

Improved MaMU x FeMU support code (US):
B3BF2738 00000000
0000020C 120D0803
D9000000 00000010
D4000000 00000011
D6000000 00000208
D2000000 00000000
B3BF2738 00000000
D9000000 00000010
DC000000 00000238
0000020C 120D0803
D6000000 00000208
D2000000 00000000


what game code are these???
 
Are there any video tutorials on how to find codes and use them? Or any place I can request codes? I'm looking for codes for Dragon Ball Heroes Ultimate Mission 2
 
So, this is essentially, those codetypes are like manipulating assembly code?
How do we make sure the register are returned to their prior state after we do the arithmetic with those codetypes?
KazoWAR wrote:
AR DS ode type documentation http://doc.kodewerx.org/hacking_nds.html

There is restriction, we can only use 1 pointer,data-register,loop-index, and memory that is not used.
To watch values in memory or register, one of the method is to write a value other memory that we can monitor (i.e. gold, count in supply convoy

By the way, I saw a routine that may be useful for testing pointer up/down.
Code:
03FBBD00 003BBD00 E59F0128 ldr r0,[PC, #+0x128] "[003BBE30] 004BAD74 may be point key data
03FBBD04 003BBD04 E5900000 ldr r0,[r0, #+0x0] "[004BAD74]
03FBBD08 003BBD08 E5900018 ldr r0,[r0, #+0x18]
03FBBD0C 003BBD0C E3100402 tst r0,#0x2000000 "Left key down forge
03FBBD10 003BBD10 12444001 subne r4,r4,#0x1
03FBBD14 003BBD14 E3100401 tst r0,#0x1000000 "Right key up forge
03FBBD18 003BBD18 0A00000E beq 003BBD58
03FBBD1C 003BBD1C E59F0110 ldr r0,[PC, #+0x110] "[003BBE34] 00504AD4
03FBBD20 003BBD20 EBFD404C bl 0030BE58
03FBBD24 003BBD24 E5B01050 ldr r1,[r0, #+0x50]!  "[50]Mht forge
03FBBD28 003BBD28 E5902004 ldr r2,[r0, #+0x4]    "[54]Hit
03FBBD2C 003BBD2C E3510000 cmp r1,#0x0
03FBBD30 003BBD30 B2611000 rsblt r1,r1,#0x0
03FBBD34 003BBD34 E5900008 ldr r0,[r0, #+0x8]    "[58]Crt
03FBBD38 003BBD38 E3520000 cmp r2,#0x0
03FBBD3C 003BBD3C B2622000 rsblt r2,r2,#0x0
03FBBD40 003BBD40 E3500000 cmp r0,#0x0
03FBBD44 003BBD44 E0811002 add r1,r1,r2
03FBBD48 003BBD48 B2600000 rsblt r0,r0,#0x0
03FBBD4C 003BBD4C E0800001 add r0,r0,r1            "forge total
03FBBD50 003BBD50 E3500008 cmp r0,#0x8
#03FBBD50 003BBD50 E35000FF cmp r0,#0xFF      "unlimit total
 
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Hey can someone help me?
I have a Dump of my Puzzle Dragon Z Mario Edition Ram.

Well I know where to find the values for the ingame items in the Hex editor.
Now I have a lot of "item positions" in my Hex File. See my Picture.
links.php
yv3oozib.jpg
I want all "red" marked Hex Adresses change the value to 99x pcs.
Is there some "easy" way to edit the amount of the items?
Right now i have to tipe every line from the hex editor to the QR Code Generator Like this:
Code:
03A2AEF0 00000063
03A2AF00 00000063
03A2AF10 00000063
03A2AF20 00000063
03A2AF30 00000063
03A2AF40 00000063
03A2AF50 00000063
03A2AF60 00000063
03A2AF70 00000063
03A2AF80 00000063
03A2AF90 00000063
03A2AFA0 00000063
03A2AFB0 00000063
03A2AFC0 00000063
03A2AFD0 00000063
03A2AFE0 00000063
03A2AFF0 00000063
03A2AE00 00000063
03A2AE10 00000063
03A2AE20 00000063
03A2AE30 00000063
03A2AE40 00000063
03A2AE50 00000063
03A2AE60 00000063
03A2AE70 00000063
03A2AE80 00000063
03A2AE90 00000063
03A2AEA0 00000063
03A2AEB0 00000063
03A2AEC0 00000063
03A2AED0 00000063
03A2AEE0 00000063
03A2AEF0 00000063
03A2B000 00000063
03A2B010 00000063
03A2B020 00000063
03A2B030 00000063
03A2B040 00000063
03A2B050 00000063
03A2B060 00000063
03A2B070 00000063
03A2B080 00000063
03A2B090 00000063
03A2B0A0 00000063
03A2B0B0 00000063
03A2B0C0 00000063
03A2B0D0 00000063
03A2B0E0 00000063
03A2B0F0 00000063
03A2B100 00000063
03A2B110 00000063
03A2B120 00000063
03A2B130 00000063
03A2B140 00000063
03A2B150 00000063
03A2B160 00000063
03A2B170 00000063
03A2B180 00000063
03A2B190 00000063
Excuse my bad english... I hope you can understand what i mean. Can I say "hey I want from Hex Nr. 03A2AF00 to Hex Nr. 03A2B190 everythin between set to 99x Pieces
 
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Ok, i give some Resident Evil Revelations (E) codes
RAID MODE

PB
02755280 0098967f
Exp (Play any mission to level)
02755284 0098967f
Campaign Mode Custom Parts
12747504 00008000
22747510 00000063
12747564 00008001
22747570 00000063

12747604 00008002
22747610 00000063
12747664 00008003
22747670 00000063
127476c4 00008004
227476d0 00000063
12747724 00008005
22747730 00000063
12747784 00008006
22747790 00000063
127477e4 00008100
227477f0 00000063
12747844 00008101
22747850 00000063
127478A4 00008102
227478b0 00000063
12747904 00008103
22747910 00000063
12747964 00008104
22747970 00000063

12747a04 00008200
22747a10 00000063
12747a64 00008201
22747a70 00000063
12747ac4 00008202
22747ad0 00000063
12747b24 00008203
22747B30 00000063
12747b84 00008204
22747B90 00000063
12747be4 00008205
22747BF0 00000063
12747c44 00008206
22747C50 00000063
12747ca4 00008400
22747CB0 00000063
12747d04 00008401
22747D10 00000063
12747d64 00008500
22747D70 00000063

12747e04 00008501
22747e10 00000063
12747e64 00008900
22747E70 00000063
12747ec4 00008901
22747ED0 00000063
12747f24 00008a00
22747F30 00000063
12747f84 00008a01
22747F90 00000063
12747fe4 00008a02
22747FF0 00000063
12748044 00008a03
22748050 00000063
127480c4 00008a04
227480B0 00000063
12748104 00008a05
22748110 00000063
12748164 00009000
22748170 00000063

12748204 00009100
22748210 00000063
12748264 00009101
22748270 00000063
127482c4 00009200
227482D0 00000063
12748324 00009201
22748330 00000063
12748384 00009202
22748390 00000063
127483e4 00009600
227483F0 00000063
12748444 00009601
22748450 00000063
127484a4 00009900
227484B0 00000063
12748504 00009901
22748510 00000063
12748564 00009902
22748570 00000063

12748604 00009903
22748610 00000063



8000 - Damage 1
8001 - Damage 2
8002 - Damage 3
8003 - Damage 4
8004 - Damage 5
8005 - Damage 6
8006 - Damage 7
8100 - Fire Rate 1
8101 - Fire Rate 2
8102 - Fire Rate 3
8103 - Fire Rate 4
8104 - Fire Rate 5
8200 - Long Magazine 1
8201 - Long Magazine 2
8202 - Long Magazine 3
8203 - Long Magazine 4
8204 - Long Magazine 5
8205 - Long Magazine 6
8206 - Long Magazine 7
8400 - Bind 1
8401 - Bind 2
8500 - Daze 1
8501 - Daze 2
8900 - Critic 1
8901 - Critic 2
8a00 - Burst 1
8a01 - Burst 2
8a02 - Burst 3
8a03 - Burst 4
8a04 - Burst 5
8a05 - Burst 6
9000 - Auto Loader
9100 - Edge Runner 1
9101 - Edge Runner 2
9200 - Infighter 1
9201 - Infighter 2
9202 - Infighter 3
9600 - Narrow 1
9601 - Narrow 2
9900 - Charge Shot 1
9901 - Charge Shot 2
9902 - Charge Shot 3
9903 - Charge Shot 4
Codes for 9999 Ammo and Items
Items are: Hand Grenade, B.O.W Decoy, Shock Grenade, Pulse Grenade and Herbs)
JILL
PROLOGUE/EP1
DIDN'T
CHRIS
EP2-1 (PISTOL M92F,SHOTGUN M3)
12b46044 0000ffff
12b376c4 0000ffff
ITEMS
12b37720 0000ffff
12b37724 0000ffff
12b37728 0000ffff
12b3772c 0000ffff
12b37744 0000ffff
JILL
EP2-2
DIDN'T
PARKER
EP3-1 (GOVERNMENT, SUB G36, SHOTGUN M3)
12b4b444 0000ffff
12b4e044 0000ffff
12b50844 0000FFFF
ITEMS
12b3f460 0000ffff
12b3f464 0000ffff
12b3f468 0000ffff
12b3f46c 0000ffff
12b3f484 0000ffff
JILL
-EP3-2 1ST saving (PISTOL M92F)
12b46c44 0000ffff
ITEMS
12b38f20 0000ffff
12b38f24 0000ffff
12b38f28 0000ffff
12b38f2C 0000ffff
12b38f44 0000ffff
-EP3-2 2ND saving (PISTOL M92F)
12a9b844 0000ffff
ITEMS
12a8db20 0000ffff
12a8db24 0000ffff
12a8db28 0000ffff
12a8db2C 0000ffff
12a8db44 0000ffff
-EP3-2 3RD saving (PISTOL M92F,RIFLE M40A1)
12c32844 0000ffff
12c35044 0000ffff
ITEMS
12c24b20 0000ffff
12c24b24 0000ffff
12c24b28 0000ffff
12c24b2C 0000ffff
12c24b44 0000ffff
JILL
EP4-1(RIFLE M40A1/PISTOL M92F,MACHINE GUN)
12B57044 0000FFFF
12B59844 0000FFFF
ITEMS
12B49320 0000FFFF
12B49324 0000FFFF
12B49328 0000FFFF
12B4932C 0000FFFF
12B49344 0000FFFF
KEITH
EP5-1(HANDGUN M92F, MACHINE GUN G36, SHOTGUN M3)
12b44444 0000ffff
12b47044 0000ffff
12b49844 0000ffff
JILL
EP5-2(HANDGUN M92F, RIFLE M40A1, MAGHINEGUN AUG)
12b6a044 0000ffff
12b64c44 0000ffff
12b67444 0000ffff
ITEMS
12b56d50 0000ffff
12b56d54 0000ffff
12b56d58 0000ffff
12b56d5C 0000ffff
12b56d74 0000ffff
KEITH
EP5-3(HANDGUN M92F, MACHINE GUN G36, SHOTGUN M3)
12b48c44 0000ffff
12b46444 0000ffff
12b43844 0000ffff
ITEMS
12b37720 0000ffff
12b37724 0000ffff
12b37728 0000ffff
12b3772C 0000ffff
12b37744 0000ffff
CHRIS
EP6-1(HANDGUN M92F, MACHINE GUN G36, SHOTGUN M3)
12b49044 0000ffff
12b4b844 0000ffff
12b46444 0000ffff
ITEMS
12b3a320 0000ffff
12b3a324 0000ffff
12b3a328 0000ffff
12b3a32c 0000ffff
12b3a344 0000ffff
JILL
EP6-2(HANDGUN M92F, RIFLE M40A1, MAGHINEGUN AUG)
12b4a444 0000ffff
12b4cc44 0000ffff
12b4f844 0000ffff
ITEMS
12b3c720 0000ffff
12b3c724 0000ffff
12b3c728 0000ffff
12b3c72c 0000ffff
12b3c734 0000ffff
12b3c73c 0000ffff
JILL
EP7-1(HANDGUN M92F, RIFLE M40A1, MAGHINEGUN AUG)
12b4d044 0000ffff
12b4fc44 0000ffff
12b52444 0000ffff
ITEMS
12b3f320 0000ffff
12b3f324 0000ffff
12b3f328 0000ffff
12b3f32c 0000ffff
12b3f344 0000ffff
EP7-2 (same as 6-2)(HANDGUN M92F, RIFLE M40A1, MAGHINEGUN AUG)
12b4a444 0000ffff
12b4cc44 0000ffff
12b4f844 0000ffff
ITEMS
12b3c550 0000ffff
12b3c554 0000ffff
12b3c558 0000ffff
12b3c55c 0000ffff
12b3c574 0000ffff
JILL
EP8-1(HANDGUN M92F, RIFLE M40A1, MAGHINEGUN AUG)
12AE4C44 0000ffff
12AE7444 0000ffff
12AEA044 0000ffff
ITEMS
12ad7060 0000ffff
12ad7064 0000ffff
12ad7068 0000ffff
12ad706c 0000ffff
12ad7084 0000ffff
EP8-1 (AFTER GET OUT OF WATER ON CASINO)
12D54044 0000FFFF-SUBMACHINE AUG
12D5A444 0000FFFF-RIFLE M40A1
ITEMS
12B3A060 0000ffff
12B3A064 0000ffff
12B3A068 0000ffff
12B3A06C 0000ffff
12B3A084 0000ffff
*EP8-2 (SHOOTER)*
JILL
EP8-3(RIFLE M40A1, MAGHINEGUN AUG, LIMITED ROCKET LAUNCHER)
12b47444 0000ffff
12b49c44 0000ffff
12b4ec44 0000ffff
ITEMS
12b39860 0000ffff
12b39864 0000ffff
12b39868 0000ffff
12b3986c 0000ffff
12b39884 0000ffff
KEITH
EP9-1(HANDGUN M92F, MACHINE GUN G36, SHOTGUN M3)
12B44844 0000FFFF
12B47444 0000FFFF
12B49C44 0000FFFF
ITEMS
02b38720 0000FFFF
02b38724 0000FFFF
02b38728 0000FFFF
02b3872c 0000FFFF
02b38744 0000FFFF
JILL
EP9-2(L.HAWK MAGNUM,RIFLE M40A1, LIMITED ROCKET LAUNCHER)
12B4EC44 0000FFFF
12B47444 0000FFFF
12B4A044 0000FFFF
ITEMS
12B39860 0000FFFF
12B39864 0000FFFF
12B39868 0000FFFF
12B3986C 0000FFFF
12B39884 0000FFFF
PARKER
EP10-1 (GOVERNMENT, MACHINE GUN G36, SHOTGUN M3)
12b48444 0000ffff
12b4d844 0000ffff
12b4b044 0000ffff
ITEMS
12b3c320 0000ffff
12b3c324 0000ffff
12b3c328 0000ffff
12b3c32c 0000ffff
12b3c344 0000ffff
JILL
EP10-2(L.HAWK MAGNUM,RIFLE M40A1, LIMITED ROCKET LAUNCHER)
12b4ac44 0000ffff
12b4d844 0000ffff
12b52444 0000ffff
ITEMS
12b3cf20 0000ffff
12b3cf24 0000ffff
12b3cf28 0000ffff
12b3cf2c 0000ffff
12b3cf44 0000ffff
JILL
EP11-1 BOSS(L.HAWK MAGNUM,RIFLE M40A1, LIMITED ROCKET LAUNCHER)
12b4cc44 0000ffff
12b4f844 0000ffff
12b54444 0000ffff
ITEMS
12b3ef20 0000ffff
12b3ef24 0000ffff
12b3ef28 0000ffff
12b3ef2c 0000ffff
12b3ef44 0000ffff
PARKER
EP11-2(MACHINE GUN P-90, GOVERNMENT)
12b49844 0000ffff
12b4c444 0000ffff
ITEMS
12b3d730 0000ffff
12b3d734 0000ffff
12b3d738 0000ffff
12b3d73c 0000ffff
12b3d744 0000ffff
JILL
EP12-1 AFTER GET OUT OF WATER (NOT TESTED)(L.HAWK MAGNUM,RIFLE M40A1, LIMITED ROCKET LAUNCHER)
12B35C44 0000ffff
12B38444 0000ffff
12B3D444 0000ffff
ITEMS
12B27D50 0000ffff
12B27D54 0000ffff
12B27D58 0000ffff
12B27D5C 0000ffff
12B27D74 0000ffff
EP12-2 BOSS (MAGNUM L.HAWK, RIFLE M40A1, MACHINE GUN AUG)
12b45444 0000ffff
12b4a844 0000ffff
12b47c44 0000ffff
ITEMS
12b37720 0000ffff
12b37724 0000ffff
12b37728 0000ffff
12b3772c 0000ffff
12b37744 0000ffff
Ok, this third spoiler it's hard to explain, because i dumped every chapter ram in search of ammo and items xDD
well, worked for me, it was very heavy because on every chapter, on every box you open to change weapon, the codes resets to initial value, i don't know why, really.
This codes are not properly codes but worked for me, they have some relation if you look carefully, because of this i put the weapos i was carrying along the game...
Well, i don't want become heavier....
I think maybe the U version of the game not have this problems...but oh, i'm gonna search codes for other games...
hope you like it
 
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カーソルを合わせて表示させたユニットが持っているアイテムの残り使用回数255
Invert E-code bytesのチェックを外す
255 Items Character(When status is seen it works)
Please don't check Invert E-code bytes

Fire Emblem Kakusei JPN
03EF6004 0A000031
03EF6094 0A00000D
03EF60B0 0A000006
E3EF60C0 00000018
E3A010FF E5C41002
E1A00006 EBFDF260
E28DD004 ECBD8B04
03EF60D8 EA033506

Fire Emblem Awakening EUR
03EE017C 0A000031
03EE020C 0A00000D
03EE0228 0A000006
E3EE0238 00000018
E3A010FF E5C41002
E1A00006 EBFE18BE
E28DD004 ECBD8B04
03EE0250 EA000146

Fire Emblem Awakening USA
03EDFB18 0A000031
03EDFBA8 0A00000D
03EDFBC4 0A000006
03EDFBD4 E3A010FF
E3EDFBD8 00000018
E5C41002 E1A00006
EBFE190C E28DD004
ECBD8B04 EA000146

"Invert E-code bytes" check version
Fire Emblem Kakusei JPN
03EF6004 0A000031
03EF6094 0A00000D
03EF60B0 0A000006
E3EF60C0 00000018
FF10A0E3 0210C4E5
0600A0E1 60F2FDEB
04D08DE2 048BBDEC
03EF60D8 EA033506

Fire Emblem Awakening EUR
03EE017C 0A000031
03EE020C 0A00000D
03EE0228 0A000006
E3EE0238 00000018
FF10A0E3 0210C4E5
0600A0E1 BE18FEEB
04D08DE2 048BBDEC
03EE0250 EA000146

Fire Emblem Awakening USA
03EDFB18 0A000031
03EDFBA8 0A00000D
03EDFBC4 0A000006
03EDFBD4 E3A010FF
E3EDFBD8 00000018
0210C4E5 0600A0E1
0C19FEEB 04D08DE2
048BBDEC 460100EA
 
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Fire Emblem: Awakening (Japanese and North American Versions)

Change Slot 1 Character to MaMU (JP):
D9000000 03BEF6E4
D4000000 00000008
B3CEE100 00000000
D6000000 00000064
D2000000 00000000

Change Slot 1 Character to FeMU (JP):
D9000000 03BEF6E4
D4000000 00000240
B3CEE100 00000000
D6000000 00000064
D2000000 00000000

Improved MaMU x FeMU support code (JP):
B3BEF6E4 00000000
0000020C 120D0803
D9000000 00000010
D4000000 00000011
D6000000 00000208
D2000000 00000000
B3BEF6E4 00000000
D9000000 00000010
DC000000 00000238
0000020C 120D0803
D6000000 00000208
D2000000 00000000


Change Slot 1 Character to MaMU (US):
D9000000 03BF2738
D4000000 00000008
B3CF1100 00000000
D6000000 00000064
D2000000 00000000

Change Slot 1 Character to FeMU (US):
D9000000 03BF2738
D4000000 00000240
B3CF1100 00000000
D6000000 00000064
D2000000 00000000

Improved MaMU x FeMU support code (US):
B3BF2738 00000000
0000020C 120D0803
D9000000 00000010
D4000000 00000011
D6000000 00000208
D2000000 00000000
B3BF2738 00000000
D9000000 00000010
DC000000 00000238
0000020C 120D0803
D6000000 00000208
D2000000 00000000

I don't get how these codes work. i tested these but it just makes Tharja's Husband one of my FeMUs from the logbook i recruited
 
Hey can someone help me?
I have a Dump of my Puzzle Dragon Z Mario Edition Ram.

Well I know where to find the values for the ingame items in the Hex editor.
Now I have a lot of "item positions" in my Hex File. See my Picture

I want all "red" marked Hex Adresses change the value to 99x pcs.
Is there some "easy" way to edit the amount of the items?

The address seem in left side is a base-address of row, you'll need to add offset of column.
From your hex image, the column address of the item count is 8.
Try to add 8 to each address.

03A2AEF0 00000063
03A2AEF8 00000063
 
Stupid Question - I have a N3DS XL, 9.0 Sysnand, 9.5 EmuNand. I ran a game, inputted my desired codes on the website and scanned the QR code, but it just stayed at "Running Exploit". I believe someone mentioned in another post that this currently doesn't work on N3DS since it uses another type of browser? Is there an alternative way to run ARCodes on an N3DS?
 
Hey can someone help me?
I have a Dump of my Puzzle Dragon Z Mario Edition Ram.

Well I know where to find the values for the ingame items in the Hex editor.
Now I have a lot of "item positions" in my Hex File. See my Picture.
links.php
yv3oozib.jpg
I want all "red" marked Hex Adresses change the value to 99x pcs.
Is there some "easy" way to edit the amount of the items?
Right now i have to tipe every line from the hex editor to the QR Code Generator Like this:
Code:
03A2AEF0 00000063
03A2AF00 00000063
03A2AF10 00000063
03A2AF20 00000063
03A2AF30 00000063
03A2AF40 00000063
03A2AF50 00000063
03A2AF60 00000063
03A2AF70 00000063
03A2AF80 00000063
03A2AF90 00000063
03A2AFA0 00000063
03A2AFB0 00000063
03A2AFC0 00000063
03A2AFD0 00000063
03A2AFE0 00000063
03A2AFF0 00000063
03A2AE00 00000063
03A2AE10 00000063
03A2AE20 00000063
03A2AE30 00000063
03A2AE40 00000063
03A2AE50 00000063
03A2AE60 00000063
03A2AE70 00000063
03A2AE80 00000063
03A2AE90 00000063
03A2AEA0 00000063
03A2AEB0 00000063
03A2AEC0 00000063
03A2AED0 00000063
03A2AEE0 00000063
03A2AEF0 00000063
03A2B000 00000063
03A2B010 00000063
03A2B020 00000063
03A2B030 00000063
03A2B040 00000063
03A2B050 00000063
03A2B060 00000063
03A2B070 00000063
03A2B080 00000063
03A2B090 00000063
03A2B0A0 00000063
03A2B0B0 00000063
03A2B0C0 00000063
03A2B0D0 00000063
03A2B0E0 00000063
03A2B0F0 00000063
03A2B100 00000063
03A2B110 00000063
03A2B120 00000063
03A2B130 00000063
03A2B140 00000063
03A2B150 00000063
03A2B160 00000063
03A2B170 00000063
03A2B180 00000063
03A2B190 00000063
Excuse my bad english... I hope you can understand what i mean. Can I say "hey I want from Hex Nr. 03A2AF00 to Hex Nr. 03A2B190 everythin between set to 99x Pieces

try something like this

Code:
C0000000 0000001C //Loop 28 times
03A2AEC8 00000063 //write 99 to base offset + 0x3A2AEC8
DC000000 00000010 //increase base offset by 0x10
D2000000 00000000 //end of loop, jump back to start until it loops 28 times
 
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can someone help me with this simple code:
AC New Leaf, 99000bells for player 1, inventory slot 1

address is 0x6BD0 - 0xBD1 and bells hex value is 2112 so the AR code should be 00006BD0 00001221 , right ?
so why can't I get it to work using this tool: http://lunarcookies.github.io/cheat.html (or this : http://fort42.hostei.com/ar3ds/editor.php?game=270 ) ?

It works with hex editing but I want to try with action replay code and I'm tired of switching the sd after every change :/
My 3dsxl soft is under xxxx-0.23, sysnand, and all the ram injections/dumps tools works for me.
:unsure:
 
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Fire emblem awakening (JPN)
Code:
# Lunatic forge (超法規的練成可能)
# once saved lower 3bit only
03FBBD50 E35000FF
03FBBDD4 EA00000F
03FBBF78 E35000FF
03FBBF94 E3A0001F
03FBB520 E35000FF
03FBB53C E3A0001F
03FBAB80 E35000FF
03FBAB9C E3A0001F
 
# Basic price 1 by forge (練成基準額を1にする)
03E78990 E3A04002
 
# control enemy (敵操作可能)
03D51DA4 E1A00000
 
# control again (再操作可能)
03D51DB0 E1A00000
 
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