Hardware (speculation) the IGZO display Switch could have 120Hz refresh rate

willfr

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Just a thought, even though the IGZO Switch will probably be just like the current Switch display (1280 x 720 at 60Hz), IGZO is so much more efficient that they could use a 120Hz panel at 1280 x 720 and the battery life would be the same, but we'd get all the benefits of 120Hz refresh rate in handheld mode. I wish they would do this but they'll probably stick with 60Hz and just put in a smaller battery :(

(they could also put in a 2560 x 1440 display at 60Hz but this would be an extremely idiotic waste)
 

masagrator

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They can't push other freshrate because of how games are developed. Push higher display freshrate - games dependent on vsync count would break up. Then they would need to implement some type of Adaptive Sync and force 60 Hz freshrate on some type of games. And now get list of all games that will break up because of it (f.e. Octopath Traveler)

This is not as easy as you think.

Ang games not dependent on vsync count are using FPS Cap or frametime interval. So you won't have any benefits from games that are already released, only cons.
 
Last edited by masagrator,

FAST6191

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"but we'd get all the benefits of 120Hz refresh rate in handheld mode"

They are never going to push games to have a consistent 120FPS and no kind of predictive frame generation works in real time.

What benefits are you going to get if it is being fed the same input?
 

willfr

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Display refresh rate is not the same thing as FPS. Many games struggle to maintain 30FPS on the Switch lol. The 120Hz display should result in less motion blur and maybe fewer missed frames on some games. Maybe even slightly improved input lag too.
 
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Kioku

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They can't push other freshrate because of how games are developed. Push higher display freshrate - games dependent on vsync count would break up. Then they would need to implement some type of Adaptive Sync and force 60 Hz freshrate on some type of games. And now get list of all games that will break up because of it (f.e. Octopath Traveler)

This is not as easy as you think.

Ang games not dependent on vsync count are using FPS Cap or frametime interval. So you won't have any benefits from games that are already released, only cons.

The devs could rectify this by using what you've stated. The Xbox One is capable of 120hz and free sync tech. It doesn't break games. It's not as difficult as you're implying here.
 
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LordRahl72

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Nintendo just doesnt care about the performance aspects you are referring to and I am just fine with that.

As long as their games are fun to play, and they are, that's all that really matters to most of their customers anyway.
 
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If you use this call
eglSwapInterval(mDisplay, 0); // Replace mDisplay by your display variable
then, the fps will be maxed out at 120 in your OpenGL app.
Look like that in some of my code with the fps counter (but I don't know if it is real 120fps)
 
Last edited by , , Reason: typo

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