Sonic the Fighters gets first functional decompilation build

stf.png

A fan, by the fitting username of "biggestsonicfan" has made a decompilation project for the 1996 arcade game Sonic the Fighters. This project has taken the game's code and made it buildable using assembly. The creator notes that this decomp isn't open source, and that they have plans for an eventual port to c/c++, and a PC port, though they note that it will still take a lot of work to reach that point. If you're curious into taking a deeper look at how Sonic the Fighters runs, you can view the instructions for how to build it yourself at the project's GitHub page.

What this decompilation is:
This decompilation is an analysis of a game and all it's components. These components have been stripped down to human readable code to define the logic of the game in a way that can be rebuilt into it's original form.

What this decompilation is not:
This decompilation is not open source. Just like it's predecessor, stfdisasm, it is source available. This code is not licensed, and as such, all rights are reserved. GitHub's terms of service allow users to view and fork the repository within the GitHub site, and this allows for pull requests. The code may become licensed someday, but for now it will remain source available for research purposes.

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I am sure that Shadow will probably be the first character put into this game once the PC port is ready.
 
Looking forward to some PC ports and fan mods.
Sadly the 360/PS3 version while easy enough to emulate now is stuck on those platforms.
A proper PC port and some mod with all the new characters in a classic form would be nice.
Lots fans could do with it, really hope it keeps growing
It''s a weird fighting game but its fun once you get the hang of it.
 
Not the most in the know on this, but since this isn't open source and only creates the arcade game

Is it even possible to port this?

I guess I'm not understanding the full implications of this being closed source
I agree with you, i am not the most in the know on this either.
 
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hell yeah!!! i'm glad this is happening, this game rules and the fact it's stuck on delay-based PS3/360 netcode is a crime. i hope the PC port opens people's eyes more to how sick this game is, it's kinda funny to think that old lameo internet reviews have somehow managed to convince the general public that a fighting game made by am2, the virtua fighter guys, is a miss. it's a bit weird on first play but if you delve into it more this game is awesome
 
There are even youtube videos about the community and explaining why sonic the fighters is good.
 
Last edited by cvskid,

A fan, by the fitting username of "biggestsonicfan" has made a decompilation project for the 1996 arcade game Sonic the Fighters. This project has taken the game's code and made it buildable using assembly. The creator notes that this decomp isn't open source, and that they have plans for an eventual port to c/c++, and a PC port, though they note that it will still take a lot of work to reach that point. If you're curious into taking a deeper look at how Sonic the Fighters runs, you can view the instructions for how to build it yourself at the project's GitHub page.



:arrow: Source
Humm. This is like: I achieve the cold fission. But i will not show you...
 
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