Sonic the Fighters gets first functional decompilation build
A fan, by the fitting username of "biggestsonicfan" has made a decompilation project for the 1996 arcade game Sonic the Fighters. This project has taken the game's code and made it buildable using assembly. The creator notes that this decomp isn't open source, and that they have plans for an eventual port to c/c++, and a PC port, though they note that it will still take a lot of work to reach that point. If you're curious into taking a deeper look at how Sonic the Fighters runs, you can view the instructions for how to build it yourself at the project's GitHub page.
What this decompilation is:
This decompilation is an analysis of a game and all it's components. These components have been stripped down to human readable code to define the logic of the game in a way that can be rebuilt into it's original form.
What this decompilation is not:
This decompilation is not open source. Just like it's predecessor, stfdisasm, it is source available. This code is not licensed, and as such, all rights are reserved. GitHub's terms of service allow users to view and fork the repository within the GitHub site, and this allows for pull requests. The code may become licensed someday, but for now it will remain source available for research purposes.










