Hacking Homebrew app Some noob issues about Wii U Homebrew Dev

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Fragmendal

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Hello everyone !
My account is new but I've been visiting this forum for a few years now ! Didn't think i'd be part of this community some day ! :D

Anyway, i'm a beginner and i'm starting to develop a Wii U Homebrew in my spare time. The coding goes well and my features are being implemented successfully. However I have some issues with my homebrew and I feel like those are basic stuffs that could be solved easily if I had better knowledge of the scene but I couldn't find any answer on the Internet :(

So here are my issues that I think are linked :
Whenever I launch my homebrew, I get the loading screen with the loading music as every app does on the Wii U, then my homebrew starts but I still have the background loading music running, I don't know much but I guess it means that the homebrew doesn't tell correctly to the wii u that it's loaded and need to change its state, right? And also when I try to quit my homebrew in the home menu, it stays stuck on the Wii U Menu loading screen.
I really tried to find answers online before creating a thread but I couldn't find any anwser :(
I thought it had something to do with OSScreenInit or WHBProcInit but I tried to use them and I still had the same issues. Maybe i'm using them wrong. And I also think i'm "deiniting" properly everything before quitting the homebrew but it seems like it's not haha

I don't have a repo for my homebrew I do everything locally but I can upload all my code if needed so anyone who wants to help can analyze it :)

It's a pretty heavy project for a beginner but it includes SDL and also the ffmpeg-wiiu library made by GaryOderNichts. If maybe that can help for a better understanding of my issue.

Have a nice day everyone ! :)
 

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