SNES emulators for the NDS?

Discussion in 'NDS - Emulation and Homebrew' started by U-said-it, Mar 30, 2011.

  1. U-said-it
    OP

    U-said-it Member

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    Hi.

    Could someone tell me what the latest/last SNES emulator released for the DS is? Is there some type of dat file used that could theoretically be tweaked, like the 'snesadvance.dat' for older emus?

    And finally, has work on any SNES emulator(s) ceased, or is it pretty much the whole homebrew DS scene?
     
  2. mrgone

    mrgone GBAtemp Advanced Fan

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    IIRC there is a snes emulator (or was it gba?) for the DS, but it's only possible with the processor of a certain flashcart (supercard?).

    the regular snes (and gba) emulators for DS are just not fast enough
     
  3. lolzed

    lolzed The GBAtemp Pichu

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    There
    Actually,it's plays some games perfectly.

    @OP
    SNEmulDS is the best one
    http://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List
     
  4. Rydian

    Rydian Resident Furvert™

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  5. tridan22

    tridan22 Newbie

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    Good luck getting SNEmulDS to work. I've been trying for hours with no success.

    Other than that, I've heard good things.
     
  6. U-said-it
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    U-said-it Member

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    Okay. Thanks for all the responses. [​IMG]

    I got it working on a cheapo DSTT card. A good ten dollar investment.

    Too bad the Megaman X's aren't playable though...

    Can I assume that we won't be seeing any updates for, or newly released, SNES emulators on the NDS? Especially with the release of the 3DS...
     
  7. injected11

    injected11 Crescent Fresh™

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    X1 works just fine.
     
  8. fearofshorts

    fearofshorts GBAtemp Fan

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    Yeah. You just need to fiddle with the bloody layer settings for a bit.
     
  9. Rydian

    Rydian Resident Furvert™

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    Pretty much.
     
  10. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    SNES DS and SnezziDS both used tweaks similar to SNES Advance with its .dat file. However, SNEmulDS managed to find a way to auto-detect the loops that could be skipped, and therefore was fast without the use of a manual tweak.

    The guy unofficially maintaining the SNES emulator for the DS:TWO has tried to implement the speedhacks again, purely for troublesome games like Super Mario RPG, but with little success.

    In terms of completeness and compatibility, you're looking at:
    SNES DS < SnezziDS < SNEmulDS < the DS:TWO emulator

    And like Rydian said, it's rather unlikely that SNEmulDS will be getting an update anytime soon, sadly.