Hacking SNEEK+DI quick guide

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I finally got my HDD working with UNEEK + DI

But now i can't do my rock band instruments working with UNEEK+DI

I have already googled and I read that UNEEK kills the other USB port...

Have already released a version that fixes this problem? Or anyone knows how to fix this problem?

Thanks...
 
i think, usb loader gx allowes both ports to run, or it might be cfg for uneek.. you can try one of those. but pretty sure it's gx.. (joy gx)
 
s(u)neek 150 and up only uses one of the usb ports for the harddisk (the bottom one)
The other usb port should still work for microphones and instruments.
Sometimes s(u)neek loads another ios instead of the one the game expects.
If that ios doesn't support the instruments, it might cause problems as well.
 
obcd said:
s(u)neek 150 and up only uses one of the usb ports for the harddisk (the bottom one)
The other usb port should still work for microphones and instruments.
Sometimes s(u)neek loads another ios instead of the one the game expects.
If that ios doesn't support the instruments, it might cause problems as well.

Like zizer my instruments doesn't work with UNEEK.

It doesn't work even with JoyGX.

I'm using the most recent version of files do "create" UNEEK files
 
Hello. When I try to connect to Nintendo WFC in UNEEK (no DI), I receive a 20109 error message. I do not receive this message when using my real NAND. In addition, I have tried both a 1:1 copy of my real NAND and a virgin NAND that includes no files from my real NAND, both give me the same error. Also, this error is not 100% consistent. I always receive the error in Guitar Hero World Tour, I receive it about 95% of the time in Tetris Party, and I never receive it in Mario Kart.

Can anyone offer me advice on how to correct this?
 
you can't download patch or update via uneek

conduit 2 wfc also does not work (uneek)

black ops work (but you can update only with real nand)
 
Revision: r156 Changes

DI:
-Uncommented some debug printfs
-Increased some working buffers
-DI is now using one USB port again
ES:
-Optimised real-DI code
-Game dumper is now able to reset the drive
-Added a region free hack for GC games (4.3 EUR/USA) for NMM!
FS:
-Optimised SD reading code a bit
 
check your di.bin size.
correct size is 33kb

i can use devkitppc r22/23/24, libogc 1.8.6 or 1.8.7 to compile r156 but di.bin is 0kb here.
To all rev 155 and below di.bin is correct but to 156.
 
Albatroz said:
check your di.bin size.
correct size is 33kb

i can use devkitppc r22/23/24, libogc 1.8.6 or 1.8.7 to compile r156 but di.bin is 0kb here.
To all rev 155 and below di.bin is correct but to 156.

same here i get this when i try to compile it
c:/devkitpro/devkitarm/bin/../lib/gcc/arm-eabi/4.3.2/../../../../arm-eabi/bin/ld
.exe: dimodule.elf section .rodata will not fit in region code
c:/devkitpro/devkitarm/bin/../lib/gcc/arm-eabi/4.3.2/../../../../arm-eabi/bin/ld
.exe: region code overflowed by 212 bytes
collect2: ld returned 1 exit status
make: *** [dimodule.elf] Error 1

anyone else having this problem? I made a issue at the googlecode site hopefully crediar will let me know if i am compiling wrong!!
 
few minutes ago crediar released r157 to fix the problem with DI
rolleyes.gif
 

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