snakebyte Announces the Tough:Case for Nintendo Switch

SB913495 snakebyte Tough Case Strawberry Pink.jpg SB913501 snakebyte Tough Case Black.jpg

Gaming peripheral manufacturer snakebyte, makers of the unimaginatively named Game:Chair, have today announced the Tough:Case for Nintendo Switch.

Here is the spin:

"When the Going Gets Tough, the Tough Gets snakebyte
San Diego, CA – July 17th, 2018 –snakebyte group, leading innovators of consumer electronics hardware, announced today the Tough:Case™ for Nintendo Switch™, an all-new lightweight case which protects the tablet and Joy-Con controllers from accidental drops and breakages.

Designed for a perfect fit around the tablet and connected controllers, the Tough:Case has been designed to cradle the console when in handheld mode, safely preventing damage to fragile hardware, and perfect for outdoor use.

The rugged and stylish design forms a highly protective rubber shell which includes a scratch-resistant polycarbonate back cover. Quickly wrapping around the console, the Tough:Case is strong enough to protect but light enough to never intrude on console controls during intense gaming sessions. The Tough:Case is expected to begin shipping this August, and will be available in a choice of two eye-catching colors, Strawberry Pink and Black."

SB913501-Switch-Tough-Case-Black-2200x800.jpg SB913495-Switch-Tough-Case-Strawberry-Pink-2200x800.jpg

:arrow: Source: GBAtemp Inbox
 

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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
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    im taking a break for today anyway
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