Smash Exploit

Discussion in 'Wii U - Hacking & Backup Loaders' started by spleenpoker, Mar 17, 2014.

  1. spleenpoker
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    spleenpoker Member

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    Hey guys, I'm about to go out and get Super Smash bros. brawl and I'm wondering if it matters that I get the nintendo select range version?

    Thank you for all the help!
     
  2. stanleyopar2000

    stanleyopar2000 The Official GBATEMP Thread Killer. No Mercy.

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    I'm in same boat...would like to get vWii mode working on my Wii-U so I don't have to get out the Wii anymore!
     
  3. Axido

    Axido GBAtemp Fan

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  4. spleenpoker
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    spleenpoker Member

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    Thank you so much for the info. Going to get my copy soon
     
  5. crwys

    crwys GBAtemp Maniac

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    Make sure to have a 2gb, non sdhc card. Don't insert the card until you start brawl.when it asks to create save file for brawl, select no, Delete all stages from the stage builder. Go back, insert the sd card and enter the stage builder and the exploit should work. There has been a lot of confusion on making the exploit work and I have had problems my self.
     
  6. bostonBC

    bostonBC GBAtemp Maniac

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    I've always had it create the save file and it's worked perfectly.
     
  7. spleenpoker
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    spleenpoker Member

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    Would a 2gb non hc microsd card in an sd adapter work?
     
  8. fojacko

    fojacko GBAtemp Regular

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    Yes. I used a 1gb micro sd card in an adapter when i did the exploit.
     
  9. crwys

    crwys GBAtemp Maniac

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    And I didn't create the save file and it worked. I guess it works both ways.

    The smash stack creator didn't explain it enough apparently. However it would make sense to have a save file since I'm assuming the creator assumes we have played brawl on our Wii U's before. (But who would with no gc controller :P)

    Edit: I actually remember reading that the brawl exploit uses the game disc it self making it much harder to stop as opposed to the other game exploits. So having a game save being created or not probably doesn't matter