You, see what happens when to much FPS and CODE!.![]()
oopsys I meant COD!.
You, see what happens when to much FPS and CODE!.![]()
not just multiplayer, but multiplayer and visuals. (yes, that makes for 'superficial social' games, yay videogame highschool!)I disagree, I think the quality of games nowadays has gone down because attention has shifted towards multiplayer. It's rather difficult to drive an immersive and engaging experience when the developer cares more about the "arcade styled" multiplayer than they do the single player. It'd be fine if they put equal emphasis on both, but thanks to the success of games like the recent Call of Duty games and Battlefield 3 (I use these because they are the most popular examples), where the story's are often half-assed afterthoughts rather than engaging experiences (even the fans attest to this), less and less game designers actually care about single player.
i think of video games as an inter-active art form. (good games that is - CoD are as much art as Rambo movies are)The reason I find this to be such a bad thing is first because it seems to shift the view of games as being "art", an idea that was spreading quickly for a while, but now we seem to be regressing. It seems that, as time goes on, all the effort that was and is made to make video games be seen as art is regressing to the early days, when people rarely took games and their messages seriously because, well, they were games.
same applies to films and music i thinkAt the time all they cared about was the effects gaming had on the psyche and how much money it could net people to get into the business. More and more people are going into games for the instant gratification rather than the experience, and similarly, more games are created for the purpose of instant gratification than they are for a satisfying experience (or both, really). In recent years things seem to be the same, the only difference being that games, as a whole, are far more well known even to those who don't play them, as they're not nearly as underground as they used to be.
when you come to think of it, the 'hardcore' gamers are actually 'casual' gamers (and very so indeed)The second reason stems from the fact that it has had such a large impact on the Western market (and the Eastern market, on a lesser scale). I'm fine with multiplayer, and I enjoy it when it's well done, but the real problem is that the emphasis of a strong multiplayer with a weak single player, an idea that has been incredibly popular in practical use, sends ripple effects throughout the industry, showing that one can make a successful game so long as they have a strong multiplayer, even if that game isn't a multiplayer oriented game itself. Though, I'm not so sure if it is simply the developers that are affected by this. I see quite a few core gamers (by "core" I'm referring to those who are the biggest crowd in gaming, in other words, the average teen or young adult male) who actually avoid single player games. More often than not, if I were to ask a core gamer about a game that didn't have guns, multiplayer, or wasn't Skyrim, they'd have no idea what I was talking about. The core gamer is becoming less and less interested in engaging single player modes and stories, which saddens me, honestly.

I disagree, I think the quality of games nowadays has gone down because attention has shifted towards multiplayer. It's rather difficult to drive an immersive and engaging experience when the developer cares more about the "arcade styled" multiplayer than they do the single player. It'd be fine if they put equal emphasis on both, but thanks to the success of games like the recent Call of Duty games and Battlefield 3 (I use these because they are the most popular examples), where the story's are often half-assed afterthoughts rather than engaging experiences (even the fans attest to this), less and less game designers actually care about single player.
The reason I find this to be such a bad thing is first because it seems to shift the view of games as being "art", an idea that was spreading quickly for a while, but now we seem to be regressing. It seems that, as time goes on, all the effort that was and is made to make video games be seen as art is regressing to the early days, when people rarely took games and their messages seriously because, well, they were games. At the time all they cared about was the effects gaming had on the psyche and how much money it could net people to get into the business. More and more people are going into games for the instant gratification rather than the experience, and similarly, more games are created for the purpose of instant gratification than they are for a satisfying experience (or both, really). In recent years things seem to be the same, the only difference being that games, as a whole, are far more well known even to those who don't play them, as they're not nearly as underground as they used to be.
The second reason stems from the fact that it has had such a large impact on the Western market (and the Eastern market, on a lesser scale). I'm fine with multiplayer, and I enjoy it when it's well done, but the real problem is that the emphasis of a strong multiplayer with a weak single player, an idea that has been incredibly popular in practical use, sends ripple effects throughout the industry, showing that one can make a successful game so long as they have a strong multiplayer, even if that game isn't a multiplayer oriented game itself. Though, I'm not so sure if it is simply the developers that are affected by this. I see quite a few core gamers (by "core" I'm referring to those who are the biggest crowd in gaming, in other words, the average teen or young adult male) who actually avoid single player games. More often than not, if I were to ask a core gamer about a game that didn't have guns, multiplayer, or wasn't Skyrim, they'd have no idea what I was talking about. The core gamer is becoming less and less interested in engaging single player modes and stories, which saddens me, honestly.




