Should Nintendo support Unity 3D for normal consumer hardware?

Discussion in 'Switch - Console, Accessories & Hardware' started by DarkOrb, Mar 10, 2017.

  1. DarkOrb

    DarkOrb GBAtemp Regular

    Oct 11, 2013

    I'm a hobby dev. I love to create my own art assets in Blender 3D, Photoshop and prototypes and games in Unity 3D. Since Switch's release, I`m really appealed to get one. It's one of the most powerful handhelds out there and I can't wait for Homebrew support so I can create my own content and see, what this console is capable of.

    Today I asked myself: Wouldn't Nintendo be better off, if they add Unity 3D support to normal consumer hardware? I mean, homebrew made without an official SDK leads to piracy sooner or later because if hacker found a way to play homebrew (the only appeal to find a vulnerability in the system is homebrew support), it's only a small step to piracy. If Nintendo let everyone create content for free, there won't be much appeal to hack the console.

    What do you think? Is this a good idea? I mean, Nintendo could constrain certain classes, functions and make variables private which are vulnerable and make them exclusive for Nintendo licensed developer. This way, people won't find a vulnerability in the switch with Unity 3D C# code. Also this way, people could have their own Homebrew Community which is great. I understand, that Nintendo don't want shitty content in their eshop, so why not demand a fee from developers if they want to sell their app in the eShop. If the dev paid the fee, Nintendo could start a preview process.

    Something like PS Vita's PSM programm but without a sandbox (where you only can use limited hardware).
    Last edited by DarkOrb, Mar 10, 2017
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