Hacking SHINING ARK AND BLADE PROJECT WILL BE CONTINUE

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I have made some test for Shining Blade difficulty and if there is a hard difficulty patch, I'll think the ajustement needed would be:

enemies HP x 4
no bonus XP at the end of the fight (only the XP earned during the fight), it's far enough and will reduce the fastlevelling and would make the game harder with no need to more ajustement.
And for someone like me who love the Shining force game as much as the new shining game, it would be more similar to how XP is gained in Shining force.

and if it's possible: 5 action point for the enemies, like the players.

And for the name of the project of, my suggestion are:
"Shining Blade: Force Edition" or
"Shining Blade: Shining Force project"


It's would be a cool way to honor the series as Shining Blade was made as an anniversary project for the 20 years of Shining Force and the Ten year of the reboot and was named "Shining Fourth: End Earth" at the beginning of the devellopment of the game (Fourth being here because it's how japanese people says "Force" and it's also a nod to Shining Force 4)
 
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I have made more test for Shining blade and HPx4 for the ennemi would be too much , x3(or even x2, I need to continue my test after chapter 5) would be enough.

Gem point earned need to be reduce by 30% too (very important)

and if it's possible, suppress the level 0 spell and make them cost 1 force bar would be great (and maybe reduce the quantity of force earned, but I am not sur about that because level 4 spell at the end of the game would be nearly impossible if the quantity of force earned is to low)
 
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I have continued my party of Shining blade (with miminmum XP but doing all the quest)

I confirm some things from my previous posts:

Gem point -30%
HP enemies X3 for blue and green enemies,X2 for higher.
no XP bonus at the end of the battle
no more level 0 spell

I add also:
Gold -50%

but some point were wrong

5 action point for the ennemies( not sure the enemies would use it and against the bosses, it would be very hardcore)

I want to point that these recommandation are for someone who want to make all the quest of the game, for someone only doing story quest only these point are needed:
HP enemies X3 for blue and green enemies,X2 for higher.
no more level 0 spell
 
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I finished Shining blade once again and I have seen that bosses don't use that 2 or 3 action point even if they have more.

So putting 5 action point to the ennemies at each fight would not break the game if it's possible.

no HP recover between 2 Area would be great too and reducing the speed of the charge for the force by 30% would be cool too.

I think it's enough. I am going to replay Shining Ark to see what ajustement are needed
 
I finished Shining blade once again and I have seen that bosses don't use that 2 or 3 action point even if they have more.

So putting 5 action point to the ennemies at each fight would not break the game if it's possible.

no HP recover between 2 Area would be great too and reducing the speed of the charge for the force by 30% would be cool too.

I think it's enough. I am going to replay Shining Ark to see what ajustement are needed
dude , we don't even know if this translation is a thing lol
 
Proof of this project or it didn't happen. Actually, Shining Blade is very linear I actually finished it without playing through the story lines. I just wanted to see if the translation is not Google translated. On the other hand, I haven't touch Shining Ark yet.
 
Last edited by BungeeCat,
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unfortunately I'm also not believing in this project...

there is no way a demonstration or a partial translation is released? everyone still wants to continue believing that this translation will actually happen!
 

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