Scene releases and sky3ds?

Discussion in '3DS - Flashcards & Custom Firmwares' started by VuuI, Jan 9, 2015.

  1. VuuI
    OP

    VuuI Advanced Member

    Newcomer
    70
    41
    Dec 28, 2014
    Belgium
    My sky3ds is arriving next week and all of these broken English guides are making my head spin

    Does a scene release need to be converted to 3dz or altered in any way before it'll function on the sky3ds?
    Also what is EEPROM?
     
  2. Livin in a box

    Livin in a box Livin' in a cardboard box

    Member
    1,794
    86
    Jul 18, 2008
    Purgatory
    No, you just get get ROM and use the software to write it to your SD card. You don't change the name of any file extensions for the Sky3DS.
     
    Margen67 likes this.
  3. Stallion_Prime

    Stallion_Prime Member

    Newcomer
    23
    2
    Jan 9, 2015
    United States
    Los Angeles, California
    Yeah i'm not a fan of the broken English either. While I appreciate the effort to help, they can at least get someone to proofread it.
     
    Margen67 likes this.
  4. ShawnTRods

    ShawnTRods GBAtemp Psycho!

    Member
    4,343
    453
    Mar 26, 2011
    London
    You know I never looked into it.. so does it mean they use public headers?
    How does the whole online header work?
     
  5. Livin in a box

    Livin in a box Livin' in a cardboard box

    Member
    1,794
    86
    Jul 18, 2008
    Purgatory
    Aren't the headers stored in the template file? We can send headers to them for them to implement into the headers, I think.

    So really, yes, I believe they are using public headers.
     
  6. ShawnTRods

    ShawnTRods GBAtemp Psycho!

    Member
    4,343
    453
    Mar 26, 2011
    London
    woudnt that cause issues if two people go online with the same header?
     
  7. Livin in a box

    Livin in a box Livin' in a cardboard box

    Member
    1,794
    86
    Jul 18, 2008
    Purgatory
    It's been happening for ages anyway without Sky3DS. I don't know of any confirmed issues or bans caused by 2 people going online and using the same header. For all we know, Nintendo might not be able to directly trace which header is being used where.