Homebrew SaveGame Manager GX

  • Thread starter Thread starter dj_skual
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Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .
Asturian translation update has come (¡¡¡AGAIN!!!)
yaywii.gif
:

- Updated for 112 .rev
- Fixed Gramatical errors
- Improved very much the translation

The file is here
download.gif
: Asturian.lang

Bye all
wink.gif
.
 
THanks DJ! Works great.

By the way, just wanted to suggest taking advantage of virtual NAND progress today and allow this program to read virual nand in user defined directory. And maybe even transfer saves from/to real nand and virtual nand?

Anyway, thanks again!
 
dj_skual said:
bleron said:
when i load this through the homebrew channel, im getting a "not a valid wii application"
anyone getting this as well?
i just updated to r112 whereas r111 was working just fine.
ok, think the download of r112 was bad, please try a fresh install of the app
HBC_Setup_R112
thx to report if it's working.

thanks for the reply and the new link.
i thought it wasnt working because i was using loading it from a usb drive, but nevermind, yea it loads now fine. thank you.
 
Is the new data.bin format saved in the same location as where the system menu saves it? If I extract a save in this format, can I then use the system menu to install it back? Thanks!
 
you have at least 2 memory leaks. on line 247 and 248 you use GetSHA1().
http://code.google.com/p/savegame-manager-...SaveDataBin.cpp

your implementation of GetSHA1() allocates memory and returns it on line 35
http://code.google.com/p/savegame-manager-...ataBinTools.cpp


also, a possible 3rd one. i didnt look too hard, but i didnt see a destructor for your struct SaveGame.
http://code.google.com/p/savegame-manager-.../DataBinTools.h

on line 140, you allocate memory and put it in that struct.
http://code.google.com/p/savegame-manager-...SaveDataBin.cpp

is that memory ever freed?
 
dj_skual said:
bnm81002 said:
the meta file is causing the problems, no ios reload is present in all versions r106 and before and r107 and newer versions has the ios58 line in the meta file

please could you try r111 with this meta and report
meta.xml

thx



no it didn't work, I get the no storage device error message
 
leic7 said:
Is the new data.bin format saved in the same location as where the system menu saves it? If I extract a save in this format, can I then use the system menu to install it back? Thanks!
here r112 changelog:
QUOTE said:
r112:

* Added Data.bin support. Now, you can only decrypt a data.bin, and install in Nand or write on SD/HDD.
* Added fonctions to move or delete data.bin on SD/HDD


giantpune said:
you have at least 2 memory leaks. on line 247 and 248 you use GetSHA1().
http://code.google.com/p/savegame-manager-...SaveDataBin.cpp

your implementation of GetSHA1() allocates memory and returns it on line 35
http://code.google.com/p/savegame-manager-...ataBinTools.cpp


also, a possible 3rd one. i didnt look too hard, but i didnt see a destructor for your struct SaveGame.
http://code.google.com/p/savegame-manager-.../DataBinTools.h

on line 140, you allocate memory and put it in that struct.
http://code.google.com/p/savegame-manager-...SaveDataBin.cpp

is that memory ever freed?
Thx man for time spend to read my work
memory leaks are now fixed for next rev
hope to speak with you soon about more data.bin features for my app
@+

QUOTE(bnm81002 @ Sep 15 2011, 01:37 AM)
no it didn't work, I get the no storage device error message
thx for the test
 
Revision 113 avalaible:

Download here: R113.dol

r113:

* Added Download Save Fonctions to download saves from www.wiisave.com
* Added DownloadSave button in Files/Saves/Miis management windows
* Added DownloadSave entry to Parental Control Restrictions
* Added www.wiisave.com to credits and meta.xml
* Changed zip files management in WiiTDB update fonctions
* Fixed some memory leak in data.bin fonctions (thx giantpune)

Enjoy!!!
yaywii.gif
 
I think I know what is the source of the problems that I'm having, when it is loading up I see the loading cIOS58 R6175 in r106 but any newer versions I don't see that at all, also the no_ios_reload has to be in the meta file as well for it to work properly with no problems
 
dj_skual said:
Revision 113 avalaible:

Download here: R113.dol

r113:

* Added Download Save Fonctions to download saves from www.wiisave.com
* Added DownloadSave button in Files/Saves/Miis management windows
* Added DownloadSave entry to Parental Control Restrictions
* Added www.wiisave.com to credits and meta.xml
* Changed zip files management in WiiTDB update fonctions
* Fixed some memory leak in data.bin fonctions (thx giantpune)

Enjoy!!!
yaywii.gif

European PT translation updated for r113.
 
So umm...that "download from wiisave.com" thing is not working, at least for me, it just says "no save detected in the site", or something like that. Help?
 
Steven. said:
So umm...that "download from wiisave.com" thing is not working, at least for me, it just says "no save detected in the site", or something like that. Help?
think it's just "No Save Are Available On The Site."
you can check on wiisave.com if save is avalaible for your region
don't forget the app display saves from wiisave.com only for same region as the save browsed on your nand or sd with my app
try with mariokart, saves are available and perfectly working at home.
 
I want to report something. I've installed a savegame in data.bin format from Wii Sports Resorts. Whenever I launch the game, it says that the savegame is corrupted and can't be used, but it works fine if I install it from the system menu. Is it something that can be fixed? I'm guessing it could happen on other games also, even though I didn't make further testing.

Thank you in advance if you're going to look into it.
 
The Wiisave addon is awesome!
Would Gamecube management be an option in the future?

I'd love to have it as a part of Savegamemnager gx.

Awesome job!
 
Kovani said:
I want to report something. I've installed a savegame in data.bin format from Wii Sports Resorts. Whenever I launch the game, it says that the savegame is corrupted and can't be used, but it works fine if I install it from the system menu. Is it something that can be fixed? I'm guessing it could happen on other games also, even though I didn't make further testing.

Thank you in advance if you're going to look into it.
try a waninkoko cIOS to launch the game and report please.

QUOTE(Hielkenator @ Sep 21 2011, 08:22 AM) The Wiisave addon is awesome!
Would Gamecube management be an option in the future?

I'd love to have it as a part of Savegamemnager gx.

Awesome job!
perhaps
wait and see...
 
Hielkenator said:
The Wiisave addon is awesome!
Would Gamecube management be an option in the future?

I'd love to have it as a part of Savegamemnager gx.

Awesome job!
hey, just seen you translated modmii in dutch
perhaps are u interested to maintain the dutch language file for my app?
in this case, just read in first post of this topic to learn how to do this
thx
wink.gif
 
bnm81002 said:
I think I know what is the source of the problems that I'm having, when it is loading up I see the loading cIOS58 R6175 in r106 but any newer versions I don't see that at all, also the no_ios_reload has to be in the meta file as well for it to work properly with no problems



@dj_skual
 

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