Homebrew SaveGame Manager GX

  • Thread starter Thread starter dj_skual
  • Start date Start date
  • Views Views 393,658
  • Replies Replies 1,909
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Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .
Jojse said:
dj_skual said:
to people having trouble with code dump on start up
please try this one and report
made a little change in miiList...

dol test : boot.dol

dj_skual.... Sorry It took so long before I tested this dol on my Wii with no mii and no saves.... Have just tested it and it works great now, You solved the problem... Thanks for all your work, it´s great!!!!!

thx for yoru report man
this fix will be in next revision
wink.gif
 
dj_skual said:
Jojse said:
dj_skual said:
to people having trouble with code dump on start up
please try this one and report
made a little change in miiList...

dol test : boot.dol

dj_skual.... Sorry It took so long before I tested this dol on my Wii with no mii and no saves.... Have just tested it and it works great now, You solved the problem... Thanks for all your work, it´s great!!!!!

thx for yoru report man
this fix will be in next revision
wink.gif
Sounds great, looking forward to it
wink.gif


One other thing I wonder..... I only have the boot.dol, is there any "icon.png + meta.xml" I can get? Don´t say I can do it myself, I don´t have any skills for that
smile.gif
 
Jojse said:
Sounds great, looking forward to it
wink.gif


One other thing I wonder..... I only have the boot.dol, is there any "icon.png + meta.xml" I can get? Don´t say I can do it myself, I don´t have any skills for that
smile.gif
just go in app update setting and change update options how you need
then when next rev will be available, you will be prompted to update and the icon and meta will be updated at the same time
wink.gif
 
dj_skual said:
Jojse said:
Sounds great, looking forward to it
wink.gif


One other thing I wonder..... I only have the boot.dol, is there any "icon.png + meta.xml" I can get? Don´t say I can do it myself, I don´t have any skills for that
smile.gif
just go in app update setting and change update options how you need
then when next rev will be available, you will be prompted to update and the icon and meta will be updated at the same time
wink.gif
Ok, Great....
 
madridi4ever said:
dj_skual said:
i'm looking about a good lib to support gamecube saves but think this task will be buggy so think to not add in my app.
Check out this issue in GCMM, maybe it will help (especially the last reply)
http://code.google.com/p/gcmm/issues/detail?id=2#c3
thx man
please add this on the google code site in the issue54
then i will have a look later
not lot of free time at this moment, and when i have a few, i prefer to play my Wii or X360 games
 
dj_skual said:
madridi4ever said:
dj_skual said:
i'm looking about a good lib to support gamecube saves but think this task will be buggy so think to not add in my app.
Check out this issue in GCMM, maybe it will help (especially the last reply)
http://code.google.com/p/gcmm/issues/detail?id=2#c3
thx man
please add this on the google code site in the issue54
then i will have a look later
not lot of free time at this moment, and when i have a few, i prefer to play my Wii or X360 games

Done!
Integrating GC support would be awesome. It would mean we wont need GC saver, NuGaSA, or GCMM. Especially if it means official Memory cards and third party ones works
 
I'm using MCBackup (Gamecube Homebrew, not Wii, using SD gecko), which is working fine with official memory card.
There's the sources in the archive, if it could help.

I think the source code is very simple, I don't know why official MC doesn't work with other homebrews. Maybe there's a hardware limitation while in Wii mode ?
 
Cyan said:
I'm using MCBackup (Gamecube Homebrew, not Wii, using SD gecko), which is working fine with official memory card.
There's the sources in the archive, if it could help.

I think the source code is very simple, I don't know why official MC doesn't work with other homebrews. Maybe there's a hardware limitation while in Wii mode ?

Not really, it works with some of the programs (I think GC saver was the one .. if not the others), but you have to do some really stupid workarounds to make it work perfectly. Such as renaming the save file to 2 characters only and stuff. It's really a buggy lib afaik ..
 
Cyan said:
I'm using MCBackup (Gamecube Homebrew, not Wii, using SD gecko), which is working fine with official memory card.
There's the sources in the archive, if it could help.

I think the source code is very simple, I don't know why official MC doesn't work with other homebrews. Maybe there's a hardware limitation while in Wii mode ?
thx for the code
please add this on the google code site in the issue54
like this, when i will look to this task, i will have all infso at the same place
wink.gif
 
Hi all....
I wonder if anyone can help me with a working forwarder for savegame manager gx? I have tried to make one myself but its not working. So it would be very nice if anyone could help me....
 
Revision 86 avalaible:

Download here: R086.dol

r86:
* Removed libmii
* Rewrited CreateMiiList() to get directly mii info
* Some fonctions modified to match with this change
* Fixed the refresh bug of the miiBrowser

Enjoy!!!
yaywii.gif
 
New IRC Channel

The Channel is on irc.Abjects.net in #SaveGame_Manager_GX
To enter it type this in mIRC chat window: /server -m irc.abjects.net -j #SaveGame_Manager_GX

hope this will be hopefull for future things
wink.gif
 
Today I noticed something peculiar, maybe an isolated case or maybe is something common, I don't know as I don't have too many games to test it on but it does not happens with my other 3 games.

I'm playing a game named Tales of Symphonia. The game's save takes [2] blocks.

As the game progress I noticed that instead of taking [2] blocks it was taking [10] blocks.

I could extract and install the save with no problem using SGM GX. Yesterday I deleted the save from the wii and play the game once again to create a new save file.

As it was a new save I noticed it was at [2] blocks again, later when I tried to install the old SGM GX save (the [10] blocks one) into the wii it game an error: unable to (copy I guess I don't remember) well the thing was I never get it to install it to the wii.

Hopefully before deleting the save I transfer it to my sd card using the wii data management (just in case something like this might come up) and I didn't lose anything. Now the SGM GX [10] blocks save works again. But it makes me worry in future cases.

Is it normal that saves increases size as the game progress because it is the first time I see this.

It looks like the incompatibility (error) was because of the save's blocks size mismatch.
 

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