(RUMOR) Street Fighter VS....

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shito

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QUOTE said:
With E3 fever picking up, we're already starting to hear some amazing leaks about new announcements. Here's another one to chew on: A reliable source has indicated that Namco and Capcom are working together on a Tekken vs Street Fighter game. Even better: It could be announced as soon as E3.

This isn't the first time that Namco and Capcom have collaborated. In the past, they worked on Namco X Capcom, which was an action RPG game released on the PS2.


It's only natural that these two powerhouse developers of the best fighting game series are finally making the ultimate fighting game. Both companies in recent years have really gone out of their way to cater to fans of this genre. Namco threw some extra Star Wars characters into Soul Calibur, and Capcom of course has been doing big crossovers for sometime now. They recently announced a new Marvel vs Capcom game in the works as well.

Funny, it was only a couple of weeks ago that we were basking in the awesomeness of Tatsunoko vs Capcom, and speculating on what great VS concept Capcom should tackle next for a fighting game. Ironically enough, our wishlist was half done in jest because our heads would have exploded had any of them came true. I guess I need to prepare for my head to explode now.

We'll follow up with both companies on Monday to see if they have any comments on the game. I'm sure there are a ton of questions gamers are dying to know, with the main one being, "Will the game play more like Tekken or more like Street Fighter?
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super smash bros vs street fighter
i belive
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Well, with Capcom working on MvC3, I'm pretty sure if this is real, that Namco-Bandai would be working on the game. Don't forget who made the SvC games. Also remember who made NxC (Probably the reason it never got ported, Nacmo is often douchebags about localizing, because obviously they are afraid of making more money)
 
I personally can't see how this could work tekken = 3D, street fighter = 2D. Don't get me wrong i'd love if this was true but i just think if they rid tekken of 3D there getting rid of a vital element of the game, the sidestep. If anything i think they'd bring street fighting into 3D though it could be abit haxed tekken has no Hadoukens xD!
 
AzuraSky said:
I personally can't see how this could work tekken = 3D, street fighter = 2D. Don't get me wrong i'd love if this was true but i just think if they rid tekken of 3D there getting rid of a vital element of the game, the sidestep. If anything i think they'd bring street fighting into 3D though it could be abit haxed tekken has no Hadoukens xD!
Yeah, that's just weird.
SF characters would hug the wall and spam projectiles while the Tekken characters would just hug the opposite wall and block.
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I don't think the projectile thing will be a problem, at all. Alex and Zangief both lack projectiles, yet they fight just fine.

QUOTE said:
Well, with Capcom working on MvC3, I'm pretty sure if this is real, that Namco-Bandai would be working on the game. Don't forget who made the SvC games. Also remember who made NxC (Probably the reason it never got ported, Nacmo is often douchebags about localizing, because obviously they are afraid of making more money)

Namco didn't make Namco x Capcom - Monolith Soft did, and Nintendo now owns Monolith Soft. (Namco simply Published it) So, unless the game is going to be for the Wii, Monolith Soft won't be doing it. Capcom and Namco disagreed on the money process for translating and bringing the game to the west, and because they own the properties, the game didn't go anywhere.
 
Windaga said:
I don't think the projectile thing will be a problem, at all. Alex and Zangief both lack projectiles, yet they fight just fine.

QUOTE said:
Well, with Capcom working on MvC3, I'm pretty sure if this is real, that Namco-Bandai would be working on the game. Don't forget who made the SvC games. Also remember who made NxC (Probably the reason it never got ported, Nacmo is often douchebags about localizing, because obviously they are afraid of making more money)

Namco didn't make Namco x Capcom - Monolith Soft did, and Nintendo now owns Monolith Soft. (Namco simply Published it) So, unless the game is going to be for the Wii, Monolith Soft won't be doing it. Capcom and Namco disagreed on the money process for translating and bringing the game to the west, and because they own the properties, the game didn't go anywhere.
Yeah, but their attacks consist mostly of grapples that do high damage to their opponent.
The biggest problem with this though is that very few of the Tekken fighters' move arsenals (combined) have long-range attacks...and only one has a fireball. If they were to make a Tekken/SF crossover they'd have to make the Tekken characters' movesets ridiculous or SF characters' movesets scaled down (making all fireballs like supers or every tekken character having a super). Either way the series will feel like it's taking a major step back.
Now, on the other hand if they made a proper Namco vs. Capcom title the features characters across their franchises with Namco characters like KOS-MOS, Klonoa, and only a few Tekken characters, then I don't think there would be many problems.

But Tekken VS. Street Fighter? Really?
 
kosheh said:
Windaga said:
I don't think the projectile thing will be a problem, at all. Alex and Zangief both lack projectiles, yet they fight just fine.

QUOTE said:
Well, with Capcom working on MvC3, I'm pretty sure if this is real, that Namco-Bandai would be working on the game. Don't forget who made the SvC games. Also remember who made NxC (Probably the reason it never got ported, Nacmo is often douchebags about localizing, because obviously they are afraid of making more money)

Namco didn't make Namco x Capcom - Monolith Soft did, and Nintendo now owns Monolith Soft. (Namco simply Published it) So, unless the game is going to be for the Wii, Monolith Soft won't be doing it. Capcom and Namco disagreed on the money process for translating and bringing the game to the west, and because they own the properties, the game didn't go anywhere.
Yeah, but their attacks consist mostly of grapples that do high damage to their opponent.
The biggest problem with this though is that very few of the Tekken fighters' move arsenals (combined) have long-range attacks...and only one has a fireball. If they were to make a Tekken/SF crossover they'd have to make the Tekken characters' movesets ridiculous or SF characters' movesets scaled down (making all fireballs like supers or every tekken character having a super). Either way the series will feel like it's taking a major step back.
Now, on the other hand if they made a proper Namco vs. Capcom title the features characters across their franchises with Namco characters like KOS-MOS, Klonoa, and only a few Tekken characters, then I don't think there would be many problems.

KOS-MOS isn't a Namco character either - she's a Monolith Soft Character, making her a Nintendo character. Which is awesome. Here's hoping she's in the next Super Smash Bros.

And yeah, I realize that the characters from either series would be at risk. However, with clever use of tech advances, I think that those obstacles wouldn't be too hard to overcome. Look at Cammy - she could easily be a Tekken character, as could a lot of SSF4's roster. If anything, I'd think that they'd just give a few characters from the Tekken series long range attacks, or just keep most, if not all of the projectile's out of the game. (With the exception of Ryu, and probably give Jin or his pops some kind of flame move)

Ryu, Akuma, Ken, Dhalsim, Sagat, Guile and Gouken are the only characters with prominent projectiles. Chun-li has one, but it could be made extreme close range, like in other incarnations. Rose has her spirit ball and Sakura has a hadouken as well, but changing the formers to a close range and the latter's to a throw or anti-air move would keep both the integrity of the fighters themselves and the flow of gameplay. Everyone else should be fine. A possible roster could be

15 Tekken Characters

Ryu
Chun Li
Juri
E Honda
Dudley
Yun/Yang
Karin
Cammy
T.Hawk
Zangief
Q
C. Viper
Vega
Guy
Makoto

That seems fair enough to me. Only Ryu and Chun Li have prominent projectiles, and with a proper blocking/teching system, those could be over come. E Honda's headbutt could be nerfed a little, and some of C. Vipers moves might have to be modified, but those characters could be placed on fair ground with Tekken characters without breaking play.
 

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