Hardware RUMOR: 3DS update fixed framerate problems/load times in some software

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No need for the long response you made it clear in your other posts about how you feel I got it from the first time you replied to my post, when if ever your able to run the same exact testing I've done with the games then you'll see what I see until then lets move on.I. do remember your old posts I think LOL now so that you understand what I am saying ill say it one last time compared to the last updates the games now run SMOOTHER than they used to key words USED TO.
THANK. YOU. FOR YOUR TIME! GAME ON!
 
You'll get no disagreement from me there, a number of games most definitely play smoother from this update and i'm very happy that they do. Framerate issues piss me off and anything that is done to lessen those problems is ok in my book.
 
OoT3D does INDEED have lag issues sometimes, but it is rare.
You can guarantee lag if you to a big span attack in a large patch of grasses at a lot of items pop up at once.
It slows down a bit...but that is the ONLY thing I can think of that causes lag with the game...otherwise it is a true 30fps game.
Now about that thing with Ganondorf and how it STILL slows down on the 3DS...I LOVE THAT THEY DID THAT ON PURPOSE! But why not do the same for SF643D? When you beat a boss in that game and they explode, the game has a bit of slow down (N64 original hardware only, emulators OF ANY KIND *coughVCcough* don't slow down) and it is epic, but it's not present in the remake.
:(
 
Come to think of it, I do think I recall a bit of choppiness when you slash certain bits of grass as you said. I also think I recall one of the dungeons early on in the game (Dodongo Cavern?) had a long line of bomb flowers that would explode in unison and I think I saw a bit of a drop there when they all exploded at once.

And I'm assuming that if this wasn't fixed in the update, it was indeed programmed that way. The framerate drops there are only very slight in the first place and it seems like something that the update would easily correct. It has improved far more serious framerate issues in other games, so that would likely be an intentional thing.
 
Come to think of it, I do think I recall a bit of choppiness when you slash certain bits of grass as you said. I also think I recall one of the dungeons early on in the game (Dodongo Cavern?) had a long line of bomb flowers that would explode in unison and I think I saw a bit of a drop there when they all exploded at once.

And I'm assuming that if this wasn't fixed in the update, it was indeed programmed that way. The framerate drops there are only very slight in the first place and it seems like something that the update would easily correct. It has improved far more serious framerate issues in other games, so that would likely be an intentional thing.
your probably right, I wish I could confirm this, but as I have COMPLETELY and UTTERLY bested both 3D and Master Quest3D I sold the game as there was nothing else I would want to do besides glitching...
:p
 

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