Rosalina Freezes 3DS.

Discussion in '3DS - Homebrew Development and Emulators' started by SilverGhost420, Jun 7, 2017.

  1. SilverGhost420
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    SilverGhost420 GBAtemp Regular

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    I let my 3DS Sit for a little bit while I went to Get something to eat and the 3ds was frozen when i got back. But sound was still playing.
     
    Last edited by SilverGhost420, Jun 7, 2017
  2. sks316

    sks316 GBAtemp's Mewtwo™

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    Approximately how long? I need to test this.
     
  3. Somebody Whoisbored

    Somebody Whoisbored it's all okeydokey

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    Do this:
    1. Find a way to consistently reproduce the error.
    2. Submit to Luma issues on GitHub

    Posting here with no information whatsoever doesn't help anyone.
     
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  4. driverdis

    driverdis I am Justice

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    Never had this issue, Rosalina works great.
     
  5. SilverGhost420
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    SilverGhost420 GBAtemp Regular

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    Found if I close 3ds with Rosalina menu open it freezes 3ds after leaving the menu. Only some times.
     
    Last edited by SilverGhost420, Jun 7, 2017
  6. Somebody Whoisbored

    Somebody Whoisbored it's all okeydokey

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    There's a little bit of slowdown for me, but no freeze.
     
  7. SilverGhost420
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    SilverGhost420 GBAtemp Regular

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    Alright take a screen shot then go to Miscellaneou options then start inputperedirection. It should say (ok). After that exit Rosalina menu and close 3ds. Then when you reopen it should be frozen.
     
  8. sks316

    sks316 GBAtemp's Mewtwo™

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    No. It didn't freeze.
     
  9. SilverGhost420
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    SilverGhost420 GBAtemp Regular

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    Close it for couple of seconds. I'm on o3ds.
     
  10. sks316

    sks316 GBAtemp's Mewtwo™

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    I did. Well, since I'm on a 2DS the closest I can get to that is hitting the sleep switch.
     
  11. SilverGhost420
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    SilverGhost420 GBAtemp Regular

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  12. Somebody Whoisbored

    Somebody Whoisbored it's all okeydokey

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    I've already reported that.
     
  13. blujay

    blujay GBATemp's Official Warthog

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    When I turn on Input Redirection my n3ds freezes when I close the console as well. It always has when using either Rosalina Input Redirection or NTR Input Redirection. I also noticed that there is a delay of exiting sleep mode with Rosallna when I open my 3ds back up.

    I'm not going to lie, I could have gone without Rosalina for a few weeks, or even months if it meant updating wouldn't give me these problems.
     
  14. sks316

    sks316 GBAtemp's Mewtwo™

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    This problem and others like it are exact reasons why Rosalina needs to be optional... Please wait while I suggest that.
     
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  15. blujay

    blujay GBATemp's Official Warthog

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    This is a very good point.

    I preferred the original HBL to the Rosalina one because I COULD ACTUALLY RETURN TO THE HB MENU WITHOUT RESTARTING THE APP.

    This really bothers me. Exiting an app either has to be through home menu, or a button press which just stops it. If I wanted this feature I would use the CIAs
     
  16. sks316

    sks316 GBAtemp's Mewtwo™

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    Well, this would be an issue with new_hbmenu itself, not Rosalina.
     
  17. Somebody Whoisbored

    Somebody Whoisbored it's all okeydokey

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    Funnily enough, complaining here doesn't do shit. Go to the respective GitHub pages and submit an issue to the people that can change it.
     
  18. blujay

    blujay GBATemp's Official Warthog

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    Actually, Rosalina's backend is the reason that the old HBL doesn't work and why my above statement doesn't work.

    If you read the README.md, it says that the return to home menu feature only works with Rosalina.

    — Posts automatically merged - Please don't double post! —

    Funnily enough we know that. We just don't do it because our nature tells us to complain here first.
     
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  19. nop90

    nop90 GBAtemp Maniac

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    Seems a problem of GPU.

    Smea for the previous versions of the HBL wasn't using the GPU for such stability problems.

    Using GPU in my code (i use Sf2dlib or citro3d) I experienced this problem a lot of time: Sometime solved simply rearranging the instructions order in the code, but for my SDL lib I spent weeks debugging the code, then I solved putting the frame drawing code in a thread with higher priority than the audio thread.
    In a couple of cases, when nothing else worked, updating ctrulib/citro3d libs saved me.
     
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  20. sks316

    sks316 GBAtemp's Mewtwo™

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    So apparently my suggestion was rejected and deemed "invalid." It wasn't taken into consideration whatsoever and I was linked an issue that had nothing to do with my suggestion. If this is the service we're going to get, I may just go back to stock.
     
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