ROM Hack [ROM HACK] Super mario 3d Land 1.5

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Thank you very much. By the way it is quite awesome to see someone from the nordic countries :D. I am from Denmark, we are neighbours :P

I know my profile sayas Argentina lol
 
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Here is a pic of the second level. I think this level will be very fun and challenging

2rh2qkm.png


http://tinypic.com/r/2rh2qkm/9
 
How do you have NintendoWare? Isn't that only for official developers? And if you have NintendoWare, doesn't it have a 3DS emulator included for testing? Did NintendoWare CreativeStudio get leaked? And why did you suddenly start using 4D?

Edit: Questionable Marks
 
Last edited by jtvjan,
How do you have NintendoWare? Isn't that only for official developers? And if you have NintendoWare, doesn't it have a 3DS emulator included for testing? Did NintendoWare CreativeStudio get leaked? And why did you suddenly start using 4D?

Edit: Questionable Marks
Signing up to be a Nintendo dev is extremely easy and you get accepted immediately. There is no 3DS emulator included. And CreativeStudio was leaked years ago anyways.
 
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Signing up to be a Nintendo dev is extremely easy and you get accepted immediately. There is no 3DS emulator included. And CreativeStudio was leaked years ago anyways.

So only the Wii NintendoWare included an emulator. But doesn't cost signing up a lot of money?
 
So only the Wii NintendoWare included an emulator. But doesn't cost signing up a lot of money?
Nope. It's completely free and can be done in minutes. Also, no version of NintendoWare includes an emulator for any system. They contain things like screen capture utilities, but no emulators.
 
Nope. It's completely free and can be done in minutes. Also, no version of NintendoWare includes an emulator for any system. They contain things like screen capture utilities, but no emulators.

Ok. I assumed it had an emulator because this NeoGaf thread said it had one. And i'm pretty sure it used to be paid, I remember reading it on the old Nintendo developer website. Anyway, it's nice that the developer kit is free now, as it'll attract a lot more indie devs to the platform.
 
Nope I did not sign up for nintendo development kid etc. Google is your friend you can find ANYTHING there, literally :-). I have always used 4D. I use 4D to place objects in the game. I use creativestudio, Maya and Sketchup to modify/create models and import them to 3d land.
 
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Nope I did not sign up for nintendo development kid etc. Google is your friend you can find ANYTHING there, literally :-). I have always used 4D. I use 4D to place objects in the game. I use creativestudio, Maya and Sketchup to modify/create models and import them to 3d land.
I wish I hadnt bricked both my 3DSes. This is so cool
 
You know first I imported a level that consists of 3 big towers. It contained 16000 polygons. I tried running and the 3ds crashed. Then I modified the model. Instead of it containing 3 towers I made it one tower only thus the model only contains 5500 polygons. I then duplicated 3 times in fourth dimension and the 3ds did not crash. Interesting. It won't load a big model, but if you split it, it will ...
 
You know first I imported a level that consists of 3 big towers. It contained 16000 polygons. I tried running and the 3ds crashed. Then I modified the model. Instead of it containing 3 towers I made it one tower only thus the model only contains 5500 polygons. I then duplicated 3 times in fourth dimension and the 3ds did not crash. Interesting. It won't load a big model, but if you split it, it will ...
It must be about the model size, models and textures are stored inside the vram (6MB), the model with 3 towers was (obviously) bigger than only one tower, if there were too many polygons it would have had some lag the model with one tower too.
 
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