ROM Hack ROM graphics, 2D to 1D?

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KazoWAR

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I am trying to make another program to edit trainer sprites, but I ran into a road block and would like to ask if anyone else can help me with my problem.

In Tile Molester there is a setting called 1-Dimensional and 2-Dimensional. Does anyone know what exactly TM does to the bytes to edit the image when going from 2-D to 1-D?

This is the image I got from TM as a 1-D image.
Dawn%20from%20Tile%20Molester%201D.png


It is pretty much perfect except for the bottom, and I already know how to fix that.


When changed it to 2-D it looks like this
Dawn%20from%20Tile%20Molester%202D.png

Pretty messy right?

Well when I try to open the image in my program it looks like this
Dawn%20from%20program.png


It is exactly the same as when you change it to 2D mode it TM, So I need to know how to rearrange the pixels to make it in to a 1-D image
Please anyone help?
 
Anyone resolved this? I have the same problem, i'm watching the TileMolester source, but i haven't found anything for now..
 
I think this is the tile form, the structure of the tiles in the image, usually named too as "Lineal (or No Tile), Horizontal and Vertical". The image is formed by blocks of pixels, normally 8x8.

I have explained that some time ago here: http://code.google.com/p/tinke/wiki/NCGR?wl=en#Image_data
 

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