Could somebody point me in the right direction for editing (silencing) sound samples in a DS rom?
I've done this numerous times with 3DS roms by hex-editing the <game>.bcsar file and zeroing-out all the data under a CWAV's DATA subheader. Super simple. But I don't know how DS roms have their audio files structured.
I checked DeSmuME's Sound State tool, and one such sound I'd like to silence had the source address $21CC40C. Maybe I'm misunderstanding this, but that address in the hex editor doesn't appear to have any distinguishing headers.
(The rom is Zelda: Spirit Tracks (US) and the samples I want to silence are Link's footsteps. All the samples are rip-able using ndssndext.)
I've done this numerous times with 3DS roms by hex-editing the <game>.bcsar file and zeroing-out all the data under a CWAV's DATA subheader. Super simple. But I don't know how DS roms have their audio files structured.
I checked DeSmuME's Sound State tool, and one such sound I'd like to silence had the source address $21CC40C. Maybe I'm misunderstanding this, but that address in the hex editor doesn't appear to have any distinguishing headers.
(The rom is Zelda: Spirit Tracks (US) and the samples I want to silence are Link's footsteps. All the samples are rip-able using ndssndext.)