I got bit too, bought a usb drive thinking it was a 64gb.. turned out to be 8gb [emoji14]Yep, i bought a samsung 128 from ebay and had to use it on it, it turns out it was only a 16GB sd
I always buy locally now..
I got bit too, bought a usb drive thinking it was a 64gb.. turned out to be 8gb [emoji14]Yep, i bought a samsung 128 from ebay and had to use it on it, it turns out it was only a 16GB sd
For sure, I got my money back though, I told the guy it was a fake, and he said, oh, you know how to tell fake? and i was like yes, i used this app and sent him a readout and he gave me my money back.I got bit too, bought a usb drive thinking it was a 64gb.. turned out to be 8gb [emoji14]
I always buy locally now..
I think there is an app that can tell you if a sd card is fake, or at least tell you the true size.. I forget the name though
Thank you!h2testw.exe
No problem man, it takes a couple hours to test though, you might want to set it up while you are going to bed.Thank you!
I'll give that a try tomorrow morning for sure
I left the SD at work running a lengthy copy processNo problem man, it takes a couple hours to test though, you might want to set it up while you are going to bed.
Why does that damn build bot always fuck up so easily?
I determined the problem with the channel forwarder installation and RetroArch is now loading through it. However, as I do not use CBHC I would like to be able to launch it via the Homebrew Channel and that is still not working.
I can use Haxchi to launch Mocha and then run the forwarder but that seems an extra step that I should not have to take.
default=sysmenu
a=path/to/hbl/homebrew_launcher.elf
instead of loading an D64 img (or anything else) just load the cmd file.
an cmd file could be sd:/roms/c64/Turrican2.cmd :
of course you should also have the corresponding vfl (vice fliplist) file : sd:/roms/c64/turrican2.vflCode:x64 -autostart "sd:/roms/c64/Turrican2_SideA.d64" -flipname "sd:/roms/c64/turrican2.vfl"
Code:# Vice fliplist file UNIT 8 sd:/roms/c64/Turrican2_SideA.d64 sd:/roms/c64/Turrican2_SideB.d64
That's a problem with Retroarch on Wii U in general.I've been using the mGBA core to play the Pokemon Throwback Hack and it runs pretty well, through I don't think the RTC is working properly.
Does the mGBA core on retoarch support RTC on Wii U?
What it does is write 1gb chunks and keeps a log of the data, then goes through each chunk and checks the data for corruption, when it is done, it will tell you how much space is truly on your sd.@ploggy @wicksand420 I just opened up h2testw.exe with my 128GB SD card.
Formatted it again to FAT32 with 32kb cluster to have it all free for the app, it says "all available space: 127967 Mbyte"
Is that correct?
I'm already running the test, says it will take like 4 hours lol, what can I expect from it?
I just hope I can get this thing to work, I really want to put all my ROMs and ISOs into a single card for RetroArch
I figured it may have been something like that. Think mine is stuck at 23:59 if I remember right.That's a problem with Retroarch on Wii U in general.
If you notice, when you boot up any RetroArch core, you get the current time/hour listed in the upper-right corner.
However, it seems that it stays at the same hour everytime, this might be because synchronization between RetroArch's Wii U port and the main Wii U's system clock has not been implemented yet.
@Radius4 @QuarkTheAwesome do you guys have any idea about how to sync the port with the system's clock for RTC games? (and any other that depends on time settings )
Yes, that's correct.I figured it may have been something like that. Think mine is stuck at 23:59 if I remember right.
Saw a few people mention the Vita port had a similar issue at one point, though looks like that may have been fixed since so fingers crossed for the WiiU
Wait, what? Did I miss a commit or something?So is that it, no more dsi errors with retroarch?
I'm not sure how RetroArch handles time, but this "just-get-DOSBox-working" code might be the culprit.That's a problem with Retroarch on Wii U in general.
If you notice, when you boot up any RetroArch core, you get the current time/hour listed in the upper-right corner.
However, it seems that it stays at the same hour everytime, this might be because synchronization between RetroArch's Wii U port and the main Wii U's system clock has not been implemented yet.
@Radius4 @QuarkTheAwesome do you guys have any idea about how to sync the port with the system's clock for RTC games? (and any other that depends on time settings )