Homebrew RetroArch Switch

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Great!!! load everything right, save correct and you can go to hbl and return without problems, now you just need to be able to modify the size of the screen and it will be perfect !!!
Damn that sounds freaking awesome haha.
I can smell an official initial release soon :P
 
Roms in the path sd/SNES/ are listed properly.
Roms in the path sd/ROMS/SNES/ are not listed properly.

Snes9x2010 most recent build posted here.

Previous SNES builds loaded from sd/ROMS/SNES/ properly.

The most recent vba-next lists roms from sd/ROMS/GBA/ properly. I don't think it loads Gameboy or Gameboy Color.

The most recent fceumm lists roms from sd/ROMS/NES properly.

I dunno what's up just reporting my findings.
 
Last edited by Tomobobo,
Hi! I have compiled VBA-NEXT with savegames working and without crashes so far. Try and tell me. :)
updated libretro-fceumm build. ;)
Thank you both :)
Updated the OP with the newest compiled NROs for VBA Next and FCEUMM.

Also, has anyone tried loading a Gameboy or Gameboy Color game with mGBA?
mGBA should be compatible with those.
 
Is there any way to setup a 2nd controller on the SNES port? Same with both of the NES ports, 2p controller just doesn't work. All these recent builds do allow you to get back to HBL after exiting to home so that is a blessing, but man the switch is supposed to be a multiplayer thing that's why it has the joycons. Sad there's no 2p going on in these emus at all.

And I guess you must hit close content or else you will lose your save. Hitting home button will not write the save to SD.
 
Last edited by Tomobobo,
Is there any way to setup a 2nd controller on the SNES port? Same with both of the NES ports, 2p controller just doesn't work. All these recent builds do allow you to get back to HBL after exiting to home so that is a blessing, but man the switch is supposed to be a multiplayer thing that's why it has the joycons. Sad there's no 2p going on in these emus at all.
RA Switch's still too early in development to worry about multiplayer and other controllers yet.
First thing should be proper stability when booting up the cores and reasonable speeds at the moment, once that is done then work can start on implementing more stuff to it, like additional controllers or even Joycon separation for 2 players.
 
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I didn't expect anything. I asked a question. What's up with people taking shit so personally in this thread?

Ask why something isn't working and you get burned and told you're a baby and you should be grateful for what you get.

Something as simple as you know, the second controller connected acting as, well a second controller, isn't a huge request, fuck it might even work and I don't even know.
 
Again - its an attitude thing.

Retroarch so far has gifted us with an implementation that.

- Isn't compatible with the Switch standby/resume screen in a reasonable/normal way.
- Disables the screenshot button on the system for no reason, other than the libraries they went with not supporting it
- Showed no interest in any of the Switch specific modalities, be it the one>two controllers thing, rotatable screen with controllers detatched thing, prepopulated config files, that would actually point to the folder path conventions

- got none of the menu stuff working...

And tells us, none of that is a priority, or should reasonably be expected anytime soon. Currently they are championed for getting rid of a crash that would happen on every exit - and people are already screaming, that they can smell a release candidate.

Instead we get *BS* attitute fronts for critizising, that retroarch still follows the same bloated, seven year old design principle, that doesnt even know savestate images, or core settings that are front and center.

If you ordered the Cheerleader squad, you still have the one youtuber in here thats always very excited, to make a video whenever a new build gets shared, but honestly - this is starting to look like a lackluster experience from beginning to end. And when we address it, we dont expect to be matched against "attitude plays" or simply being ignored, for having brought it up.

Retroarchs devs didn't care jack to look at other contenders in this space (cpasjustes pFBA build), they are better in every way. The only reason I'm still using retroarch is because there are no alternatives. I very much would like to use an emulation option, that follows a more current design principle.

Also expect them to be called out for their utter ignorance in respect to Switch specific features so far. It really takes a lobotomy to accept the "screenshots button not working is not a big deal", because Albums is remaped to HBL, anyways - as any sort of explanation.

If you are looking for Cheerleaders for that sort of performance, you really have to handpick the non critical folks.

Also how about making aspect ratio correct video output a priority? Of course, in the retroarch ideology, this is just one of the features that comes with you implementing custom scaling - but then, so far the SNES builds destributed dont care that the original intent of how the games are supposed to be displayed isnt even possible to be matched. Deal with it. Don't complain.

I smell a releaseca... oh wait, I dont.
-

Other than that. Current SNES build doesnt always crash anymore. Great.
 
Last edited by notimp,
Again - its an attitude thing.

Retroarch so far has gifted us with an implementation that.

- Isn't compatible with the Switch standby/resume screen in a reasonable/normal way.
- Disables the screenshot button on the system for no reason, other than the libraries they went with not supporting it
- Showed no interest in any of the Switch specific modalities, be it the one>two controllers thing, rotatable screen with controllers detatched thing, prepopulated config files, that would actually point to the folder path conventions

- got none of the menu stuff working...

And tells us, none of that is a priority, or should reasonably be expected anytime soon. Currently they are championed for getting rid of a crash that would happen on every exit - and people are screaming, that they can smell a release candidate.

Instead we get *BS* attitute fronts for critizising, that retroarch sill follows the same bloated, seven year old design principle, that doesnt even know savestate images, or core settings that are front and center.

If you ordered the Cheerleader squad, you still have the one youtuber in here thats always very excited, to make a video whenever a new build gets shared, but honestly - this is starting to look like a lackluster experience from beginning to end. And when we address it, we dont expect to be matched against "attitude plays" or simply being ignored, for having brought it up.

Retroarchs devs didn't care jack to look at other contenders in this space (cpasjustes pFBA buil), they are better in every way. The only reason I'm still using retroarch is because there are no alternatives. I very much would like to use an emulation option, that follows more current design principle.

Also expect them to be called out for there utter ignorance in respect to Switch specific features so far. It really takes a lobotomy to accept the "screenshots button not working is not a big deal", because Albums is remaped to HBL, anyways - as any sort of explanation.
You do realize the Switch port of Retroarch has no devs assigned, right?
There is no assigned person or dev to work on the Switch stuff yet.
Heck I don't even know if one of the devs has a 3.0.0 Switch yet, as far as I know none of them do.

So far all the fixes that have been made are from libtransistor commits, not RetroArch's.
The last time the Retroarch repo got a specific Switch commit was like 2-3 days ago by misson, one of the libtransistor developers, and as you can guess, their priority is not getting Retroarch to work, but libtransistor instead.
They are backporting and/or implementing stuff from scratch, like SD access and JIT support (which roblabla said he will work on after SD).

Oh and also both @roblabla and @misson20000 (the main contributors to libtransistor on Github) barely get online here, so really most of the stuff that we are seeing lately is by either them fixing/adding something to libtransistor, to a user who has a proper compiling environment for Switch's NROs.

Most of the glitches/crashes right now are due to libtransistor still going through changes, and roblabla has been kind enough to listen to the feedback and try to fix them. And as we can see things are getting slightly better.

Now, as I have specified in the OP, RetroArch hasn't been ported using libnx instead, and no one has jumped into it yet.
Comparing RetroArch to pFBA is not at all a fair comparison, because to begin with pFBA has a proper assigned dev focusing specifically on the system, and using libnx from the get go, which is an entirely different beast. Add to that the fact that he is using only pFBA's source code, and not trying to handle multiple cores/emulators at once like RetroArch does.

To end all of this, take into consideration as well that from the whole people posting here, NONE of us are developers, only the two I have mentioned, and they don't go online here often, so you can see that your posts are not being ignored, but the issues that have been posted are unknown at the moment because most people are simply users and cannot replicate the issue some are experiencing, and without reproducing it there is no way to help out.

To be honest, RetroArch is the best option we have to be able to run multiple emulators on the Switch.
If you don't really like RetroArch's "old design principle", then I have nothing more to tell you other than:
Good luck waiting for someone to make specific ports out of each emulator.
 
Last edited by ShadowOne333,
Hi! I have compiled VBA-NEXT with savegames working and without crashes so far. Try and tell me. :)
thanks man, this is working really well for me!!

the sound issues i have with this game in particular (on my vita) are no more on the switch vba! i love this game
gpO5mrE.jpg


now only need that full screen.
(left it run for a while now , no crashes wooo) we are slowly getting there.

edit: and btw. is there a way to go back to the rarch menu with some Button combo or must i exit completely and reopen HBL? (and forgot to ask, is there a save state menu or not yet?).
 
Last edited by leonmagnus99,
I'm pretty ok with the screenshot button not working. Hell I would rather set it as the RA quick menu. On another note. It's laughable to see people gripe about missing features and buggyness, when no one is officially working on the port, and they lack the skills to pick it up themselves.

Sent from my SM-G955F using Tapatalk
 
I'm pretty ok with the screenshot button not working. Hell I would rather set it as the RA quick menu. On another note. It's laughable to see people gripe about missing features and buggyness, when no one is officially working on the port, and they lack the skills to pick it up themselves.

Sent from my SM-G955F using Tapatalk
your post makes lot of sense buddy XDD
 
>You do realize the Switch port of Retroarch has no devs assigned, right?

Actually I don't. My information was, that the Switch Port would be an official one, that RA did a well publicized poll, what system to support next, where the Switch won by leaps and bounds, and read twitter messages, that this might please their patreon backers as well. Also I read the interim release, that by the next build version, theyd have an official Switch release as well.

What happened?

If currently none of the official team is working on the builds, I'll turn my attitude right down. Still - why arent they connected to the Switch port, what happened?

--------------------- MERGED ---------------------------

I'm pretty ok with the screenshot button not working. Hell I would rather set it as the RA quick menu. On another note. It's laughable to see people gripe about missing features and buggyness, when no one is officially working on the port, and they lack the skills to pick it up themselves.

Sent from my SM-G955F using Tapatalk
Ah, the good old - if you cant make it better, don't criticize it approach. Thats a logical fallacy. No one could create what Retroarch did out of thin air, on their own by now. Hence - no one should be able to critizise anything they do from that point forward. I'm not sure, that this is how open societies work. Or democracy, first amendment rights, journalism, ... Come to think of it - no, nothing works like that.

But thanks for the comment anyways.

your post makes lot of sense buddy XDD
None at all actually, its mostly vindictive gloating, thats there to expell anyone involved from reactions to the current state of things.

So is yours.

edit: For the record - the excuse, that the screenshot button should not work - because someone would rather remap it to a different function, takes a lobotomy, on top of the last lobotomy mentioned, to accept as any rational excuse. I don't think "breaking features essential to the plattform" is how "remapping buttons" works - or "should work" for that matter.

That said, I'm all for your right to remap that button to anything you like. As long, as its intended functionality is there.
 
Last edited by notimp,

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