Resident Evil Revelations announcement trailer multiplatform

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Oh, I'm a fan myself - I just don't see much replayability in the titles. Whatever you do, you end up with the same ending anyways, so it's all for nostalgia's sake.
Which game are u talking about? alot of the RE games have different endings. RE2 has MANY endings. I wont lie and say nostalgia isn't part of it but its more then that the games defined that genre. Dead Space is really the only series in that genre that still does it right, and it looks like thats changing with Dead Space 3. I just miss being scared lol

*giggle* No need to bow. I was just a huge fanatic back in the N64 days!
Now that i think about it i've never played the N64 version of RE2..is there any difference?
 
Which game are u talking about? alot of the RE games have different endings. RE2 has MANY endings. I wont lie and say nostalgia isn't part of it but its more then that the games defined that genre. Dead Space is really the only series in that genre that still does it right, and it looks like thats changing with Dead Space 3. I just miss being scared lol


Now that i think about it i've never played the N64 version of RE2..is there any difference?

aside from the usual graphics stuff, I don't really think so. I remember reading back in the day that Capcom did everything they could to cram everything into the N64 version of that game.
 
Which game are u talking about? alot of the RE games have different endings. RE2 has MANY endings. I wont lie and say nostalgia isn't part of it but its more then that the games defined that genre. Dead Space is really the only series in that genre that still does it right, and it looks like thats changing with Dead Space 3. I just miss being scared lol
No offense, I too agree that older Resident Evil titles had more scares, but at the same time I have to underline that the gameplay style introduced in RE4 is, in my opinion, far superior to that of RE 1-3. Older Resident Evil titles were filled with what's now considered busy work and fetch quests - you spent a lot of time roaming the map in search of things that you could rub againts other things in order to progress, and that's not entirely how I imagine a zombie/parasite apocalypse.

There's nothing wrong in putting more action in a game that's supposed to be action-packed by definition - the problem with newer Resident Evil titles is that they're doing a complete 180 degrees turn and pack it with too much action. A good RE game should have a balance of puzzle elements and action sequences and RE4 was, in a lot of ways, in this sweet "middle place", apart from a few hiccups.

I realize that RE games have numerous endings, but at the end of the day they don't substantially amount to much and they result from "rubbing an item againts something in a given portion of the game" or "not doing so". I get the feeling that you can't really "screw up" in Resident Evil, no matter how hard you try. There are no alternate paths in those games - you breeze through and the only determiner of the ending is whether you remember about rubbing a few items againts the wall or not, if you know what I mean.

That being said, for some reason, I still think that RE:Make for the Gamecube is the best Resident Evil title to date, which is odd considering what I just said. :P I think it's the overall atmosphere of danger, the claustrophobic environment and the improved visuals that make the game so great.
 
Coming to Windows ?
Sweet....!
Now I don't feel so bad because I got a new PC instead of a Wii U !

I'll still get a Wii U down the road, but at least now I don't feel the pressure ;)
 
There's nothing wrong in putting more action in a game that's supposed to be action-packed by definition

That's just your opinion, Resident Evil was never meant to be action-packed. Action and horror are different genres. That said, I find Dino Crisis 1 and 2 to be quite a more action "version" of Resident Evil without screwing things up, meaning they kept the puzzles but balanced action into it without needing to change the game mechanics at all.

Older Resident Evil titles were filled with what's now considered busy work and fetch quests - you spent a lot of time roaming the map in search of things that you could rub againts other things in order to progress, and that's not entirely how I imagine a zombie/parasite apocalypse.


Older Resident Evils: "There is an zombie apocalypse going on, we're so unlucky! Let's search for some shelter because being outside is just too damn dangerous and then find a safe way to escape. Of course it's important to save ammo and supplies"

Newer Resident Evils: "There is an zombie apocalypse going on. Although we are in a pretty safe place, let's just go out there shooting zombies until they all die because we got an unbeliavable amount of ammo and checkpoints everywhere"

The older Resident Evil seems way more realistic regarding what people would actually do in a zombie apocalypse. The newer Resident Evil just seem like Hollywood crap.
 
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That's just your opinion, Resident Evil was never meant to be action-packed. Action and horror are different genres. That said, I find Dino Crisis 1 and 2 to be quite a more action "version" of Resident Evil without screwing things up, meaning they kept the puzzles but balanced action into it without needing to change the game mechanics at all.

Older Resident Evils: "There is an zombie apocalypse going on, we're so unlucky! Let's search for some shelter because being outside is just too damn dangerous and then find a safe way to escape. Of course it's important to save ammo and supplies"

Newer Resident Evils: "There is an zombie apocalypse going on. Although we are in a pretty safe place, let's just go out their shooting zombies until they all die because we got an unbeliavable amount of ammo and checkpoints everywhere"

The older Resident Evil seems way more realistic regarding what people would actually do in a zombie apocalypse. The newer Resident Evil just seem like Hollywood crap.
Older Resident Evils were more realistic? I'm sorry, I accept that this is your opinion, but I've got to call bullshit on that. You weren't "sitting tight in one safe spot" - you did the exact opposite, you were collecting gems, emblems and keys to solve cryptic, bullshit puzzles which made sense in the mansion where the environment was created to be a cryptic puzzle by Umbrella as means of securing the lab underneath, not so much in Raccoon City which was just, well, a city. Not all of its portions were owned by Umbrella and as such, some puzzles really didn't make much sense - such a design of everyday facilities like the Police Department or a clocktower would have to be approved by the whackiest City Planning Committee in known universe.

Saying that older Resident Evil titles were more realistic is a massive stretch, and I'm afraid that when facing adversity in the form of zombies and monsters, you need to use violence by definition - when something tries to eat you and you have a gun, you shoot it, which is why action is an inseparable element of Resident Evil. Ammo conservation is a welcome element in Resident Evil - it builds up the feeling of dread, underlining that it's a survival horror - your supplies are scarce and you need to use them wisely. Running back and forth for no reason whatsoever is not doing any of those things.

You're also missing my point - I said that there needs to be a balance between puzzle solving, action, suspense and horror, I didn't say that the new Resident Evil games are great.
 
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Older Resident Evils were more realistic? I'm sorry, I accept that this is your opinion, but I've got to call bullshit on that. "You weren't sitting tight in one safe spot" - you did the exact opposite, you were collecting gems, emblems and keys to solve cryptic, bullshit puzzles which made sense in the mansion where the environment was created to be a cryptic puzzle by Umbrella as means of securing the lab underneath, not so much in Raccoon City which was just, well, a city.

Saying that older Resident Evil titles were more realistic is a massive stretch, and I'm afraid that when facing adversity in the form of zombies and monsters, you need to use violence by definition - when something tries to eat you and you have a gun, you shoot it, which is why action is an inseparable element of Resident Evil.

You're also missing my point - I said that there needs to be a balance between puzzle solving, action, suspense and horror, I didn't say that the new Resident Evil games are great.

You're the one missing my point, I am not discussing which Resident Evil are betters... I am arguing that RE games were never supposed to be action-focused to begin with because they historically were horror-focused and that the way action is being used in RE is making the plot to not make any sense any more...

Characters felt more human, unlike these Hollywood hero stereotype we have now. About the puzzle part and collecting items, it is indeed pretty odd, certainly not something people would actually do in this situation... But at least there's a motivation for doing these puzzle story-wise, they are the only way for you to find an escape route from the mansion/building where you're taking shelter. And, also, the safe stop was not actually safe as we all know... but outside was way more dangerous... Going outside was like committing suicide back then.

About the newer Resident Evil, the characters do things that are just illogical. Why do the characters go risking their lives without any reason? They were not trapped in a zombie apocalypse to begin with, they chose to go to a place where there is a monster apocalypse going on. My point is that their actions are unlikely and unjustified.

I am not as biased Resident Evil fan you might think. I actually like pretty much Resident Evil 4, but as a fan I feel that the series is losing most of its essence. :(
Just think about it, before RE4 the series plot was pretty solid, now no one knows/understands what is going on in the RE universe any more.
 
I can't be the only one who thinks Resident Evil was ever scary? The only thing that was horrifying was those camera angles.
I think most people only experienced fear since they played the game as children.
Imagine being five years old, walking down a corridor, only to have some crazy ass dog bust through the window.
That's terrifying stuff when your younger.
 
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That's just your opinion, Resident Evil was never meant to be action-packed. Action and horror are different genres. That said, I find Dino Crisis 1 and 2 to be quite a more action "version" of Resident Evil without screwing things up, meaning they kept the puzzles but balanced action into it without needing to change the game mechanics at all.




Older Resident Evils: "There is an zombie apocalypse going on, we're so unlucky! Let's search for some shelter because being outside is just too damn dangerous and then find a safe way to escape. Of course it's important to save ammo and supplies"

Newer Resident Evils: "There is an zombie apocalypse going on. Although we are in a pretty safe place, let's just go out their shooting zombies until they all die because we got an unbeliavable amount of ammo and checkpoints everywhere"

The older Resident Evil seems way more realistic regarding what people would actually do in a zombie apocalypse. The newer Resident Evil just seem like Hollywood crap.
dogs,can drop magnum ammo.
 
I can't be the only one who thinks Resident Evil was ever scary? The only thing that was horrifying was those camera angles.

Actually more then scary in a scary way, I would say some titles were scary in a sense that made me jump on my chair when something unexpected happened.

I'm talking specifically of RE2, some dogs or crows braking trough windows when the least expected for example, made for a good , scary moment.

I've played every RE title up until 5, Dino crisis and Silent hills , but RE2 was probably the pinnacle of the series for when it comes to keep the player constantly on the edge.

Of course it might as well be that by now I got used to these scary tactics in videogames to the point that hey are not effective anymore, while back then when RE2 was out it was a relatively new experience.

Anyway, I'm looking forward to the next titles in the franchise.
 
Resident Evil - Revelations
coming to everything except the Vita
chances are Capcom's contract with Nintendo was the game will be exclusive for a while, then exclusive for handhelds... or to begin with the game was exclusive for handhelds and it took them awhile to port it to all the other consoles
 
Anyone else notice that there is a new monster in the video?
It's right at 55 seconds.
I know for a fact that no monster (let alone that thing) appeared in that area, where you purify the pool.
 

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