Which game are u talking about? alot of the RE games have different endings. RE2 has MANY endings. I wont lie and say nostalgia isn't part of it but its more then that the games defined that genre. Dead Space is really the only series in that genre that still does it right, and it looks like thats changing with Dead Space 3. I just miss being scared lolOh, I'm a fan myself - I just don't see much replayability in the titles. Whatever you do, you end up with the same ending anyways, so it's all for nostalgia's sake.
Now that i think about it i've never played the N64 version of RE2..is there any difference?*giggle* No need to bow. I was just a huge fanatic back in the N64 days!

Which game are u talking about? alot of the RE games have different endings. RE2 has MANY endings. I wont lie and say nostalgia isn't part of it but its more then that the games defined that genre. Dead Space is really the only series in that genre that still does it right, and it looks like thats changing with Dead Space 3. I just miss being scared lol
Now that i think about it i've never played the N64 version of RE2..is there any difference?

No offense, I too agree that older Resident Evil titles had more scares, but at the same time I have to underline that the gameplay style introduced in RE4 is, in my opinion, far superior to that of RE 1-3. Older Resident Evil titles were filled with what's now considered busy work and fetch quests - you spent a lot of time roaming the map in search of things that you could rub againts other things in order to progress, and that's not entirely how I imagine a zombie/parasite apocalypse.Which game are u talking about? alot of the RE games have different endings. RE2 has MANY endings. I wont lie and say nostalgia isn't part of it but its more then that the games defined that genre. Dead Space is really the only series in that genre that still does it right, and it looks like thats changing with Dead Space 3. I just miss being scared lol
There's nothing wrong in putting more action in a game that's supposed to be action-packed by definition
Older Resident Evil titles were filled with what's now considered busy work and fetch quests - you spent a lot of time roaming the map in search of things that you could rub againts other things in order to progress, and that's not entirely how I imagine a zombie/parasite apocalypse.

Older Resident Evils were more realistic? I'm sorry, I accept that this is your opinion, but I've got to call bullshit on that. You weren't "sitting tight in one safe spot" - you did the exact opposite, you were collecting gems, emblems and keys to solve cryptic, bullshit puzzles which made sense in the mansion where the environment was created to be a cryptic puzzle by Umbrella as means of securing the lab underneath, not so much in Raccoon City which was just, well, a city. Not all of its portions were owned by Umbrella and as such, some puzzles really didn't make much sense - such a design of everyday facilities like the Police Department or a clocktower would have to be approved by the whackiest City Planning Committee in known universe.That's just your opinion, Resident Evil was never meant to be action-packed. Action and horror are different genres. That said, I find Dino Crisis 1 and 2 to be quite a more action "version" of Resident Evil without screwing things up, meaning they kept the puzzles but balanced action into it without needing to change the game mechanics at all.
Older Resident Evils: "There is an zombie apocalypse going on, we're so unlucky! Let's search for some shelter because being outside is just too damn dangerous and then find a safe way to escape. Of course it's important to save ammo and supplies"
Newer Resident Evils: "There is an zombie apocalypse going on. Although we are in a pretty safe place, let's just go out their shooting zombies until they all die because we got an unbeliavable amount of ammo and checkpoints everywhere"
The older Resident Evil seems way more realistic regarding what people would actually do in a zombie apocalypse. The newer Resident Evil just seem like Hollywood crap.
Older Resident Evils were more realistic? I'm sorry, I accept that this is your opinion, but I've got to call bullshit on that. "You weren't sitting tight in one safe spot" - you did the exact opposite, you were collecting gems, emblems and keys to solve cryptic, bullshit puzzles which made sense in the mansion where the environment was created to be a cryptic puzzle by Umbrella as means of securing the lab underneath, not so much in Raccoon City which was just, well, a city.
Saying that older Resident Evil titles were more realistic is a massive stretch, and I'm afraid that when facing adversity in the form of zombies and monsters, you need to use violence by definition - when something tries to eat you and you have a gun, you shoot it, which is why action is an inseparable element of Resident Evil.
You're also missing my point - I said that there needs to be a balance between puzzle solving, action, suspense and horror, I didn't say that the new Resident Evil games are great.


I think most people only experienced fear since they played the game as children.I can't be the only one who thinks Resident Evil was ever scary? The only thing that was horrifying was those camera angles.
dogs,can drop magnum ammo.That's just your opinion, Resident Evil was never meant to be action-packed. Action and horror are different genres. That said, I find Dino Crisis 1 and 2 to be quite a more action "version" of Resident Evil without screwing things up, meaning they kept the puzzles but balanced action into it without needing to change the game mechanics at all.
Older Resident Evils: "There is an zombie apocalypse going on, we're so unlucky! Let's search for some shelter because being outside is just too damn dangerous and then find a safe way to escape. Of course it's important to save ammo and supplies"
Newer Resident Evils: "There is an zombie apocalypse going on. Although we are in a pretty safe place, let's just go out their shooting zombies until they all die because we got an unbeliavable amount of ammo and checkpoints everywhere"
The older Resident Evil seems way more realistic regarding what people would actually do in a zombie apocalypse. The newer Resident Evil just seem like Hollywood crap.
yeah, it didn't show enough assThe only thing that was horrifying was those camera angles.
I can't be the only one who thinks Resident Evil was ever scary? The only thing that was horrifying was those camera angles.
chances are Capcom's contract with Nintendo was the game will be exclusive for a while, then exclusive for handhelds... or to begin with the game was exclusive for handhelds and it took them awhile to port it to all the other consolesResident Evil - Revelations
coming to everything except the Vita








