Soo I take it this game will retain the same terribly dated controls? Push up to move forward push down to move back and the side buttons to move the character in a ridiculous circle?

Soo I take it this game will retain the same terribly dated controls? Push up to move forward push down to move back and the side buttons to move the character in a ridiculous circle?
I would assume "yes", introducing a new set of controls when the camera is pretty much static could be... confusing, to say the least. Then again, they could include two control schemes, really. I rarely had any issues with the old one though, it suited the game just fine since the perspective was fixed.But nobody has asked the most important question ...will the tank controls stay?![]()

I think it might get confusing in some situations. Remember that in Resident Evil the perspective changes radically when you move from one screen to the next, so it's just easier to assume that "up" means "forward" for the character - that way the character doesn't go pants-on-head-retarded when you enter a new area.I don't think changing the way you move the char, even with fixed cameras would be a problem at all. But really, I'm not against tank controls ...they are good enough to me and also never had any issues with it. I even like them! (hope it's not a gamer's sacrilege)
I think it might get confusing in some situations. Remember that in Resident Evil the perspective changes radically when you move from one screen to the next, so it's just easier to assume that "up" means "forward" for the character - that way the character doesn't go pants-on-head-retarded when you enter a new area.
Of course you could implement a 360 degrees control scheme and have each screen "react" to the analog stick differently, but I have a weird feeling that it'd be a bit clunky if not done right.
The best of both worlds would be to assume that all the directions of the analog stick correspond to directions from the character's perspective in general, meaning "up" is still "forwards", but "left" means "left" rather than "turn left" etc.

Yeah, same.I always thought tank controls added to the game/genre because the clunky navigating made for some great contextual panic moments, that incidentally work well on a survival horror game.



I've played RE from 1 to 3, and RE 1 was the only with some difficult to beat.
But I have it on my Vita already, so I'm skipping this one...
I said it once and I'll say it again - if the Wii U released with Mario Kart 8, the new Zelda Wii U, Smash Bros., Pokemon Stadium 3, Metroid Prime 4, the new Starfox and Super Mario World 3D (meaning a little bit for everyone), the fans would have to buy it Day 2 because on Day 1 they'd all just have a collective seizure due to sensory overload.









