1. MumiLife

    OP MumiLife Member
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    This game using uncap framerate that unstable and has performance issues. It playable at maxed clocks in docked mode but terrible fps in handheld. It will be great if it lock 30 fps.
     
  2. Purple_Shyguy

    Purple_Shyguy GBAtemp Maniac
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    It renders at 1080p in handheld mode right? That's so stupid. Why didn't they ever fix that?
     
  3. Kirby567fan

    Kirby567fan GBAtemp Fan
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    I made 720p and 540p patches here https://drive.google.com/open?id=1A-fRN7q4zlEoXZEeQdajXf_xaWpwhnE9 but sadly ui doesnt scale so some ui elements arent visible.

    — Posts automatically merged - Please don't double post! —

    Try this and tell me if it works.
     

    Attached Files:

    UnT7oh likes this.
  4. MumiLife

    OP MumiLife Member
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    I tried , on menu is bit slower but in-game is 30 fps lock and very stable, i think this is acceptable :P Thanks so much!
     
  5. UnT7oh

    UnT7oh Member
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    Very cool, the game seems to run with a completely locked 60fps with a bit of overclocking and your 720p mod. Shame about the UI, do you think it's fixable or do the assets actually need to be edited?
     
  6. Kirby567fan

    Kirby567fan GBAtemp Fan
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    It coulbe fixable with some more edits but i didnt find anything.
     
  7. Niko_of_Death

    Niko_of_Death Advanced Member
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    Would a 900p patch be possible? For docked @ 921mhz I imagine that would get a close to locked 60.
     
  8. Kirby567fan

    Kirby567fan GBAtemp Fan
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    But UI will still be broken.
     
  9. Hendrich

    Hendrich Newbie
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    ~I appreciate the hack from Kirby- but I'm still holding out for just a 30FPS lock.~

    EDIT: Please disregard my inability to read the thread.

    I don't know who thought running the game at 1920x1080 in handheld was a good idea. I believe the reason has to be that the engine they used didn't play nice switching resolutions on-the-fly ('switching') so they stuck with just one to hide that flaw.
     
    Last edited by Hendrich, Jun 30, 2020
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