ROM Hack [Request] Final Fantasy Explorers save editor

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If you're thinking about EL, then it's at 0x540. Also, gender is at 0x524 (0 = male, 1 = female)

sorry , I'm not very good with English , I am Brazilian and I am following the posts, I managed to make the change el my character , however it does not stick , EL 62 moved to EL95 , but after leaving a quest he returns to his real EL, can tell me if there is to fix the data changes while maintaining the EL I want ?
I appreciate the help provided already .

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would know tell me if is to change the play time for more hours played recorded in the save data ?
 
you cant, the EL offset is dinamic like HP and AP as well, its a security measure to prevente cheats like that

doing this, somehow you block you progress, some quest are EL related.

even its shows a greater number, the real number didnt change, thats occours with GIL and CP... you cheat on them.... you dont get the achieviments, only when the real value is reached
 
you cant, the EL offset is dinamic like HP and AP as well, its a security measure to prevente cheats like that

doing this, somehow you block you progress, some quest are EL related.

even its shows a greater number, the real number didnt change, thats occours with GIL and CP... you cheat on them.... you dont get the achieviments, only when the real value is reached

So basically if you edit the save file you don't get achievements?
Does that include editing for DLC weapons?
 
So basically if you edit the save file you don't get achievements?
Does that include editing for DLC weapons?

sorry but i didnt test with weapons, because to edit them you need his offset, an ID and location if i remember well.... and i dont have the location nether ID
but GIL and CP i'm 100% sure
tested myself

15kk of CP and no machinist until i reach 150k real!!!
 
i think you can dump it with savedata manager homebrew, works with sky3ds, i dont see any problem to work the + version too

Okey i'm going to test it :) I have to learn how dos it work :) Ty

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Okey, i need little help, exemple in order to edit Gil, so i have to go to offset : 31424, and i have this in the slot : C7 >>> What means ? how can i know this values ?
 
Okey i'm going to test it :) I have to learn how dos it work :) Ty

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Okey, i need little help, exemple in order to edit Gil, so i have to go to offset : 31424, and i have this in the slot : C7 >>> What means ? how can i know this values ?
use a hex to dec calculator

the windows calculator app have this feature

for max gil... try put 0F 23 F4


C7 = 199

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I've attached the IDs for weapons, armor, and accessories.

Table Entry:
4 bytes = ID
1 byte = ??? (seems to be type, 2 = weapon, 3 = armor, 4 = accessory)
1 byte = ??? (can be crafted? can you obtain it? Haven't tested yet)
2 bytes = padding?

To generate a weapon, armor, or accessory, the first 4 bytes of the entry must be the ID and the last 4 bytes must be the location. You can get the location by dividing the beginning offset by 8.

Example:
File = Weapons.bin
offset = 0x6f0
ID = cef456b8 (Gungnir)
location = offset % 8 = 0x6f0 % 8 = de

Max stat Gungnir with +5 Critical rate
CE F4 56 B8 63 00 63 00 63 00 63 00 63 00 00 00 00 00 00 00 00 00 00 00 DE 00 00 00


how i use this .bin files?
 
Okey ! So for Example 0x300E8 is Jenova Cells.

I had 00 before and now i edit to 0A (for 10) right ?
 
U hI have question how u know their offset ?? :)
to find offsets, some people use gateway and play around with the number values.
Most people make dumps of the game and play around with it in like Cheat Engine or something.
 
I just made myself a working GW code for All materials, souls, and magicites x255. It seems that the addresses for mats and magicites are not dynamic since I was able to find my "markers" on the same addresses after rebooting my game several times.
 
I just made myself a working GW code for All materials, souls, and magicites x255. It seems that the addresses for mats and magicites are not dynamic since I was able to find my "markers" on the same addresses after rebooting my game several times.
Sadly it only gives you the encased version of them, it doesn't unlock the primal in itself.
 
I know that, I was wondering if you had luck in finding the non encased one.
By unlocking, do you mean "being able to set them as Magicite as soon as you turn the codes on" OR "Have all Eidolon magicites in your materials list"? If it is the latter, I have everything.

TBH I seriously do not know what you meant in your comment.
 
Last edited by Jan Tan,

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