Hacking (Request) Family Guy (US) CWCheat Codes

Smoker1

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Requesting the following. There are PS2 Codes, so there should be PSP Codes

Inf Health-Stewie-Searching, but having Problems with Codes Found, besides being Dynamic/Pointers
Inf Health-Peter
Max Moves-Peter
Inf Invisible-Brian
Always Low Impulse-Brian
 

Smoker1

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Anyone know how to find Pointers with TempAR? Here is what I got...
Family Guy (US)
Infinite Health - Stewie
Found 1st Scan Address and confirmed it. Made Memory Dump
Found 2nd Scan Address and Confirmed it. Made another Memory Dump.
Loaded up TempAR Pointer Scanner on my PC.
Input Addresses, Dumps, and Adjusted Value (42C80000 thanks to Azagthoth at GameHacking)
Made sure it is 32Bit, Only Display Optimum Pointers, and CWCheat.

......No Green Highlighted Pointers?????? VERY long list?????
 

LuC-iTA

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Hi @Smoker1. I'm from GameHacking. I've seen here and at GH your requests about Family Guy's game and have just finished to make and test these codes, below, for you:

Code:
_C0 Deactivate cheats for Brian
_C0 when you are not using that character
_C0 to avoid possible problems!

_C0 GodMode - Stewie and Peter
_L 0x20039774 0x0A200400
_L 0x20001000 0xC64C0000
_L 0x20001004 0x3C0108A7
_L 0x20001008 0x8C216320
_L 0x2000100C 0x16610008
_L 0x20001010 0x8C2101C8
_L 0x20001014 0xC42A02F0
_L 0x20001018 0x460A6032
_L 0x2000101C 0x45010006
_L 0x20001020 0xC42A02E8
_L 0x20001024 0x460A6032
_L 0x20001028 0x45010003
_L 0x2000102C 0x00000000
_L 0x20001030 0x0A20E5DF
_L 0x20001034 0x00000000
_L 0x20001038 0x0A20E5E0

_C0 Deactivate GodMode - Stewie and Peter
_L 0x20039774 0xC64C0000

_C0 Brian has no impulse (Bone meter)
_L 0x2002BE40 0x10000010

_C0 Deactivate Brian has no impulse (Bone meter)
_L 0x2002BE40 0x45010010

_C0 Brian always invisible
_L 0x2003B198 0x0A200418
_L 0x2003B19C 0x00000000
_L 0x20001060 0x8E240000
_L 0x20001064 0x3C0108A7
_L 0x20001068 0x8C216320
_L 0x2000106C 0x16610002
_L 0x20001074 0x8C2101C8
_L 0x20001078 0xA03401D0
_L 0x2000107C 0x14800003
_L 0x20001080 0x00000000
_L 0x20001084 0x0A20EC69
_L 0x20001088 0x00000000
_L 0x2000108C 0x0A20EC6D

_C0 Deactivate Brian always invisible
_L 0x2003B198 0x8E240000
_L 0x2003B19C 0x14800005
 
Last edited by LuC-iTA,
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Smoker1

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Just need to make a Note for the TempAR Conversion on GameHacking, that when using the God Mode with Stewie, he can not Double Jump, or jump as high, or Fire the Seeker Missiles. Figure just Activate when the Time is right, Deactivate when done with the Character......for ALL Codes.
 

LuC-iTA

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Just need to make a Note for the TempAR Conversion on GameHacking, that when using the God Mode with Stewie, he can not Double Jump, or jump as high, or Fire the Seeker Missiles. Figure just Activate when the Time is right, Deactivate when done with the Character......for ALL Codes.
Many thanks for have tested my codes converted to TempAR. I need to investigate what causes that problems.
I've created these and tested only in CWC format with ppsspp. Have you tested with real hw or with an emulator?
In my initial codes I had exactly that problems. So I've applied a fix. But only for CWC and via ppsspp emulator.

Could I test my codes converted to TempAR with an emulator or only with real hw?

EDIT:
As written at GH I've done the same here. I've edited my above post with the correct addresses for subroutines. Hopefully fixing problems with TempAR.
 
Last edited by LuC-iTA,
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Smoker1

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The CWCheat Codes work perfectly.......Stewie God Mode has a small Issue, but not a Problem. It will look like a Graphic Issue with him, and it is a little problem to Move/Jump. Just takes some time to get used to it

Brian is always Invisible - Works perfectly........but need to mark it - Turn Off before going into the next Section, or Game/System will Crash.

The TempAR, I tried to see if the GameHacking Codes I saw would work. I think they automatically Convert to other Code Systems. But the TempAR Codes they made kind of have Issues. I think Codes would need to be found for both CWCheat and TempAR to make sure they work Correctly, not by the System without Confirmation.
 
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