Homebrew [Release] Vex3DS - Vectrex Emulator

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Updated OP with v0.4.

Adding sound I lost some speed, so now frameskip 4 must be used to stay close to 50FPS. I'll try do optimize the code a little more in the next release.

The release is far from perfect (crappy sound, some GUI funtions not tuned, etc.) but since the game experience now is more bettere I released this new version.

In the next release I'll add support for N3DS speed bost and probably will add the CIA version.

Pay attention at the changed rom folder position (read the OP).
 
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Updated OP with v0.4.

Adding sound I lost some speed, so now frameskip 4 must be used to stay close to 50FPS. I'll try do optimize the code a little more in the next release.

The release is far from perfect (crappy sound, some GUI funtions not tuned, etc.) but since the game experience now is more bettere I released this new version.

In the next release I'll add support for N3DS speed bost and probably will add the CIA version.

Pay attention at the changed rom folder position (read the OP).
Yay! The N3DS cia version should be able to play in fullspeed :)
 
Updated OP with v0.4.

Adding sound I lost some speed, so now frameskip 4 must be used to stay close to 50FPS. I'll try do optimize the code a little more in the next release.

The release is far from perfect (crappy sound, some GUI funtions not tuned, etc.) but since the game experience now is more bettere I released this new version.

In the next release I'll add support for N3DS speed bost and probably will add the CIA version.

Pay attention at the changed rom folder position (read the OP).

Any news from this emulator? :)
 
well it should the vectex is less powerful then a gameboy so idk why its not running full speed
Because emulating non raster graphics needs much more cpu power. Same reason I didn't completed the Atari 2600 emulator.

At the moment I can't work on the emulators, my priorities are the Zelda games, the Retroguru projects and the SDL 1.2 port.

Too much work for only some hours available in the weekend.
 
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Because emulating non raster graphics needs much more cpu power. Same reason I didn't completed the Atari 2600 emulator.

At the moment I can't work on the emulators, my priorities are the Zelda games, the Retroguru projects and the SDL 1.2 port.

Too much work for only some hours available in the weekend.
What are the retroguru projects?
 
I'm porting to the 3ds all the games of the Retroguru team (www.retroguru.com). The first is Fruit'Y released today (that you already viewed :)) .
But but but. Then you Will port gianas return??!!!??!!! :)

That Will be so freaking fantastic!!!!!!!

--------------------- MERGED ---------------------------

All of the retroguru games looks Perfect. Im looking forward to try them all! :)
 
@nop90 This is probably in the wrong place considering this thread regards 3ds but I desperately need help and hope you or someone here will have what I need. Do you have the original Vectrex Overlays for the wii version of this. I am hoping since you created ones optimised for 3ds that you used the original set that are linked on the wiibrew vectrexwii page but are unavailable. My gimp skills clearly are not up to scratch because I cannot get the ones I create to work. Anyone here have them. Please Help. I am sorry if this is in wrong place, I am a long time lurker and first time poster. Many thanks.
 
@nop90 This is probably in the wrong place considering this thread regards 3ds but I desperately need help and hope you or someone here will have what I need. Do you have the original Vectrex Overlays for the wii version of this. I am hoping since you created ones optimised for 3ds that you used the original set that are linked on the wiibrew vectrexwii page but are unavailable. My gimp skills clearly are not up to scratch because I cannot get the ones I create to work. Anyone here have them. Please Help. I am sorry if this is in wrong place, I am a long time lurker and first time poster. Many thanks.

I didn't used the wii overlays. I used some overlays I found searching on the web.

The only things to note is that in my emuator I'm not usin transparent overlays drawn over the emulator output, but I'm draving them as background. It's a bad trick but I was having problems with transparency using sf2d lib.
 

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