ROM Hack [Release] Usagi 3DS Theme Editor (+ .Net Library) - Testers Wanted

  • Thread starter Thread starter usagirei
  • Start date Start date
  • Views Views 296,226
  • Replies Replies 560
  • Likes Likes 63
Wanna shoot me the theme? Attach it to your post and I'll take a look at it.
Tried converting from .wav to FLAC, then BCSTM. Didn't work either.
Checked the spec of the .wav file, and I was told it's correct. But when I try to install it on the 3DS, no bgm plays.

--------------------- MERGED ---------------------------

here's the bgm on Youtube just in case you need it
 

Attachments

Tried converting from .wav to FLAC, then BCSTM. Didn't work either.
Checked the spec of the .wav file, and I was told it's correct. But when I try to install it on the 3DS, no bgm plays.

--------------------- MERGED ---------------------------

here's the bgm on Youtube just in case you need it


Did you have SFX? When I opened the experimental option, it returned me errors for them.
After disabling sfx, the 3DS plays the bgm.
 
Did you have SFX? When I opened the experimental option, it returned me errors for them.
After disabling sfx, the 3DS plays the bgm.
ohhhh sfx. no. i only have a custom bgm, that's it. no custom sfx.

--------------------- MERGED ---------------------------

i will switch it off and see if it works for me
 
  • Like
Reactions: Posghetti
Did you have SFX? When I opened the experimental option, it returned me errors for them.
After disabling sfx, the 3DS plays the bgm.
It worked! Thank you so much!!
Sorry to bother you again so soon, but how can I edit the icon's border?
upload_2018-8-21_21-54-8.png
 
That option is in "3D Folder Main".
Seems like that data is corrupted or something, so try changing it and see if it works.
Thanks, got that working.
Now another problem arises.
I can't get the bgm to loop x_x
I tried using the LoopAudioConverter and make it loop, but them themeplaza tells me my bgm.bcstm file is invalid x_x
So many problems
 
tried forcing the FLAC file to loop but no luck either x_X

I'm not sure what happened when you were converting the waw file, but I re-created the bgm and looped it. It should be good.
It contains the waw file I produced and the converted bgm.
 

Attachments

  • Like
Reactions: Pokem
Hi there! I have a little problem with the bgm: The editor and the PREVIEW of Themely play it, but when I install the theme it comes out muted..... please help
 
Hi there! My theme is muted and it has a bgm. Themely plays it in the preview but when I install it doesn´t work.
 
When I try to install my theme, after "installing" nothing happens, just goes back to the menu but my theme is not loaded.
What could be the reason for this?
 
When I try to install my theme, after "installing" nothing happens, just goes back to the menu but my theme is not loaded.
What could be the reason for this?
Try "rebooting" the home screen. You can open an application or reboot the system. Anything else that will refresh it should work, and the theme should be loaded then.
 
  • Like
Reactions: GaroK
Hi. Firstly, thank you very much for all your work on this awesome program. It's really cool, and I really appreciate it. I've gotten pretty much everything to work, but I have a question. In the CWAV manager, there are three options labeled "Frame0", "Frame1", and "Frame2". Where do these sounds play? Image attached showing what I'm asking about.
 

Attachments

  • usaques.png
    usaques.png
    190.1 KB · Views: 174
Hi. Firstly, thank you very much for all your work on this awesome program. It's really cool, and I really appreciate it. I've gotten pretty much everything to work, but I have a question. In the CWAV manager, there are three options labeled "Frame0", "Frame1", and "Frame2". Where do these sounds play? Image attached showing what I'm asking about.

If you change the bottom theme type flag to 'flipbook' (one or two types) three window frames will be assigned (as opposed to a single or a scrolling frame). The three frames are labeled as 0, 1 and 3 and bcwav audio files can be individually assigned to trigger as they're scrolled through on the 3DS.
 
  • Like
Reactions: XularusXIII
If you change the bottom theme type flag to 'flipbook' (one or two types) three window frames will be assigned (as opposed to a single or a scrolling frame). The three frames are labeled as 0, 1 and 3 and bcwav audio files can be individually assigned to trigger as they're scrolled through on the 3DS.
Ah, okay. Thank you very much for clearing that up for me.
 

Site & Scene News

Popular threads in this forum